Player Matchup

Izanami
Izanami
C4_reincarnated
Izanami
Level 20
God Stats
37W - 28L
1,752 SR
Queue Stats
206W - 199L
1,557 Elo+
Party 1
Achilles
Achilles
Majin X Jeno
Achilles
Level 27
God Stats
10W - 16L
1,663 SR
Queue Stats
145W - 184L
1,371 Elo+
Party 1
Bakasura
Bakasura
SinCaraGamer73
Bakasura
Level 20
God Stats
0W - 3L
1,262 SR
Queue Stats
41W - 40L
1,385 Elo+
Solo
Olorun
Olorun
SuperDuperEli
Olorun
Level 27
God Stats
2W - 5L
1,505 SR
Queue Stats
282W - 389L
1,407 Elo+
Solo
Susano
Susano
alpha-sniper598
Susano
Level 24
God Stats
13W - 24L
1,046 SR
Queue Stats
102W - 108L
1,186 Elo+
Solo
Team Averages
Level 24
1,446 SR
1,381 Elo+

VS

Team Averages
Level 23
1,521 SR
1,312 Elo+
Jormungandr
Jormungandr
DestroyerBreaux
Jormungandr
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
75W - 128L
1,191 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Honeybee5781
Tsukuyomi
Level 11
God Stats
4W - 2L
1,551 SR
Queue Stats
10W - 14L
1,310 Elo+
Solo
Medusa
Medusa
MarshmellowGod4
Medusa
Level 27
God Stats
4W - 0L
1,816 SR
Queue Stats
24W - 15L
1,431 Elo+
Solo
Sobek
Sobek
UnseenCarp68
Sobek
Level 28
God Stats
5W - 6L
1,288 SR
Queue Stats
275W - 322L
1,396 Elo+
Solo
Kali
Kali
nolaslacker84
Kali
Level 21
God Stats
34W - 35L
1,452 SR
Queue Stats
188W - 236L
1,234 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 2
13,631
524
15,745
19,188
16,863
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Majin X Jeno
Achilles
17
2 / 8 / 3
10,767
414
8,464
24,997
12,408
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
14
1 / 6 / 2
9,910
381
3,467
19,218
7,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
5 / 11 / 4
11,259
433
15,037
22,646
11,451
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 18 / 3
9,040
348
8,298
21,419
7,043
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DestroyerBreaux
Jormungandr
18
0 / 3 / 14
11,754
452
6,730
17,507
18,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
Honeybee5781
Tsukuyomi
20
23 / 5 / 8
14,975
576
33,123
21,789
10,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
15 / 0 / 12
13,582
522
25,827
18,683
8,605
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
6 / 3 / 19
13,078
503
12,206
23,681
31,190
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
4 / 3 / 10
13,395
515
6,784
16,422
8,771
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
111
14
Kills
48
48
Deaths
14
14
Assists
63
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
W
Jormungandr
DestroyerBreaux
Jormungandr
0
3
14
2.33
W
Tsukuyomi
Honeybee5781
Tsukuyomi
23
5
8
5.4
L
Achilles
Majin X Jeno
Achilles
2
8
3
0.44
W
15
0
12
21
L
Bakasura
1
6
2
0.33
L
5
11
4
0.64
W
6
3
19
5.17
L
1
18
3
0.14
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,011
Damage
84,670
107,468
Taken
98,082
55,034
Mitigated
77,933
25,622
Healing
29,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,745
10,428
0
4,352
19,188
16,863
270
4,074
14,964
0
97,267
W
Jormungandr
DestroyerBreaux
Jormungandr
6,730
2,298
0
621
17,507
18,521
1,268
1,564
15,701
50,487
0
W
Tsukuyomi
Honeybee5781
Tsukuyomi
33,123
6,296
220
3,357
21,789
10,846
1,751
3,391
18,343
0
108,605
L
Achilles
Majin X Jeno
Achilles
8,464
1,536
0
5,834
24,997
12,408
950
3,883
20,989
0
45,467
W
25,827
13,034
1,581
13,061
18,683
8,605
2,639
3,315
15,258
0
85,275
L
Bakasura
3,467
2,489
0
6,443
19,218
7,269
0
2,236
16,957
0
36,984
L
15,037
8,245
1,562
6,493
22,646
11,451
250
2,747
19,774
48,911
0
W
12,206
736
0
5,167
23,681
31,190
988
2,861
20,540
43,264
0
L
8,298
2,118
0
938
21,419
7,043
968
5,396
15,848
0
22,570
W
6,784
4,541
0
5,122
16,422
8,771
2,307
3,906
12,516
0
84,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,607
Gold Earned
66,784
423
Minions Killed
501
0
Camps Cleared
0
1,963,515
Distance Traveled
2,381,220
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
13,631
524
161
6
0
346,179
8
W
Jormungandr
11,754
452
77
3
0
512,093
6
W
Tsukuyomi
14,975
576
134
5
0
528,302
0
L
Achilles
10,767
414
74
3
0
447,493
3
W
Medusa
13,582
522
94
4
0
416,296
15
L
Bakasura
9,910
381
95
4
0
391,576
0
L
Olorun
11,259
433
58
2
0
359,662
4
W
Sobek
13,078
503
58
2
0
504,920
7
L
Susano
9,040
348
35
1
0
418,605
0
W
Kali
13,395
515
138
5
0
419,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role