Player Matchup

Osiris
Osiris
EPerssonn
Osiris
Level 26
God Stats
26W - 31L
1,591 SR
Queue Stats
46W - 51L
1,589 Elo+
Party 2
Horus
Horus
Geruem21
Horus
Level 14
God Stats
1W - 1L
1,568 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Kukulkan
Kukulkan
SantaOnDrugs
Kukulkan
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 13L
1,533 Elo+
Party 2
Loki
Loki
Spink9
Loki
Level 25
God Stats
2W - 4L
1,370 SR
Queue Stats
47W - 36L
1,555 Elo+
Party 2
Cupid
Cupid
Stoneman-Br0
Cupid
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,471 Elo+
Party 2
Team Averages
Level 19
1,506 SR
1,529 Elo+

VS

Team Averages
Level 31
1,642 SR
1,500 Elo+
Guan Yu
Guan Yu
AsierTePetaJr
Guan Yu
Level 7
God Stats
6W - 2L
1,780 SR
Queue Stats
33W - 26L
1,538 Elo+
Party 3
Danzaburou
Danzaburou
Creecher
Danzaburou
Level 28
God Stats
4W - 3L
1,851 SR
Queue Stats
33W - 43L
1,576 Elo+
Party 1
Yemoja
Yemoja
Flumpel
Yemoja
Level 28
God Stats
6W - 8L
1,579 SR
Queue Stats
21W - 17L
1,568 Elo+
Party 1
Arachne
Arachne
SrAleo
Arachne
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 45L
1,371 Elo+
Party 3
Ra
Ra
martintheking23
Ra
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 30L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
EPerssonn
Osiris
12
0 / 1 / 0
7,562
504
3,377
6,536
4,599
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Boots

Boots

+6%
Movement Speed

Horus
Geruem21
Horus
11
0 / 5 / 3
6,124
408
2,599
11,279
8,206
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
SantaOnDrugs
Kukulkan
11
2 / 5 / 0
7,073
472
5,097
7,921
2,833
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Loki
Spink9
Loki
12
3 / 7 / 3
7,863
524
5,849
12,308
3,847
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 2 / 2
6,668
445
3,631
10,088
3,740
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
15
0 / 0 / 5
8,385
559
3,888
6,890
5,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Creecher
Danzaburou
13
4 / 1 / 3
8,053
537
8,238
6,766
2,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Flumpel
Yemoja
12
3 / 1 / 5
7,416
494
7,481
8,244
6,353
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arachne
SrAleo
Arachne
16
10 / 1 / 2
9,461
631
10,984
13,084
6,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 3 / 5
9,663
644
5,580
8,304
4,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
6
Kills
20
20
Deaths
6
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
0
0
5
2.5
W
Danzaburou
Creecher
Danzaburou
4
1
3
5.5
L
Osiris
EPerssonn
Osiris
0
1
0
0
W
Yemoja
Flumpel
Yemoja
3
1
5
5.5
L
Horus
Geruem21
Horus
0
5
3
0.3
L
Kukulkan
SantaOnDrugs
Kukulkan
2
5
0
0.4
L
Loki
Spink9
Loki
3
7
3
0.64
W
Arachne
SrAleo
Arachne
10
1
2
11
L
1
2
2
1
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,553
Damage
36,171
48,132
Taken
43,288
23,225
Mitigated
24,990
10,522
Healing
18,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
3,888
676
265
3,405
6,890
5,643
0
458
6,432
0
48,614
W
Danzaburou
Creecher
Danzaburou
8,238
3,377
136
1,083
6,766
2,516
688
176
6,590
0
38,666
L
Osiris
EPerssonn
Osiris
3,377
611
0
1,050
6,536
4,599
0
1,020
5,356
0
30,234
W
Yemoja
Flumpel
Yemoja
7,481
1,578
808
508
8,244
6,353
528
0
8,244
30,274
0
L
Horus
Geruem21
Horus
2,599
1,324
1,178
1,597
11,279
8,206
250
3,509
7,770
0
16,483
L
Kukulkan
SantaOnDrugs
Kukulkan
5,097
671
0
1,025
7,921
2,833
0
1,893
5,814
35,108
0
L
Loki
Spink9
Loki
5,849
2,231
0
3,120
12,308
3,847
0
2,388
9,811
0
31,454
W
Arachne
SrAleo
Arachne
10,984
8,419
0
8,033
13,084
6,191
77
1,731
11,353
0
57,457
L
3,631
1,591
53
2,499
10,088
3,740
88
3,903
6,145
0
29,286
W
5,580
664
601
3,694
8,304
4,287
69
2,908
5,396
70,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,290
Gold Earned
42,978
301
Minions Killed
449
0
Camps Cleared
0
1,314,112
Distance Traveled
1,445,387
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,385
559
94
6
0
266,820
0
W
Danzaburou
8,053
537
72
5
0
274,833
3
L
Osiris
7,562
504
63
4
0
257,883
3
W
Yemoja
7,416
494
38
3
0
279,306
3
L
Horus
6,124
408
33
2
0
259,373
4
L
Kukulkan
7,073
472
85
6
0
265,416
0
L
Loki
7,863
524
57
4
0
288,784
1
W
Arachne
9,461
631
106
7
0
315,197
2
L
Cupid
6,668
445
63
4
0
242,656
1
W
Ra
9,663
644
139
9
0
309,231
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role