Player Matchup

Apollo
Apollo
CutieSlayer
Apollo
Level 24
God Stats
14W - 7L
2,092 SR
Queue Stats
423W - 317L
1,726 Elo+
Solo
Ares
Ares
TheRealOneF
Ares
Level 8
God Stats
3W - 2L
1,285 SR
Queue Stats
13W - 20L
1,214 Elo+
Party 1
Jing Wei
Jing Wei
Zanitooh
Jing Wei
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 31L
1,563 Elo+
Solo
Hun Batz
Hun Batz
gensyx
Hun Batz
Level 28
God Stats
2W - 0L
1,693 SR
Queue Stats
56W - 61L
1,526 Elo+
Party 1
Ra
Ra
rettfighter74
Ra
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 124L
1,485 Elo+
Party 1
Team Averages
Level 34
1,614 SR
1,503 Elo+

VS

Team Averages
Level 23
1,537 SR
1,523 Elo+
Bacchus
Bacchus
Gongelgolf
Bacchus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 29L
1,707 Elo+
Solo
Medusa
Medusa
TheVeryPro
Medusa
Level 26
God Stats
4W - 4L
1,222 SR
Queue Stats
168W - 167L
1,334 Elo+
Solo
Scylla
Scylla
Vxjormungandr
Scylla
Level 30
God Stats
17W - 9L
1,749 SR
Queue Stats
69W - 44L
1,676 Elo+
Solo
Guan Yu
Guan Yu
WAREZET
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
jaro_mdz
Erlang Shen
Level 27
God Stats
1W - 1L
1,713 SR
Queue Stats
67W - 56L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
15 / 1 / 2
12,052
709
18,546
16,315
7,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 8 / 4
6,745
397
433
9,643
4,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jing Wei
Zanitooh
Jing Wei
15
3 / 4 / 7
9,015
530
7,892
9,406
2,782
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
gensyx
Hun Batz
12
8 / 7 / 4
8,974
528
10,515
12,963
3,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 4
8,823
519
4,843
7,812
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gongelgolf
Bacchus
14
11 / 5 / 4
9,675
569
11,295
12,709
14,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
TheVeryPro
Medusa
13
4 / 6 / 4
8,266
486
8,732
11,340
4,030
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
6 / 3 / 4
9,287
546
6,160
6,144
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
WAREZET
Guan Yu
11
0 / 7 / 3
6,565
386
2,122
13,040
7,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Erlang Shen
jaro_mdz
Erlang Shen
13
2 / 6 / 6
8,088
476
4,631
15,532
6,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
44
27
Kills
23
23
Deaths
27
21
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Apollo
15
1
2
16
L
Bacchus
Gongelgolf
Bacchus
11
5
4
2.6
W
0
8
4
0.25
L
Medusa
TheVeryPro
Medusa
4
6
4
1
L
6
3
4
2.67
L
Guan Yu
WAREZET
Guan Yu
0
7
3
0.21
W
Jing Wei
Zanitooh
Jing Wei
3
4
7
1.63
W
Hun Batz
gensyx
Hun Batz
8
7
4
1.43
L
Erlang Shen
jaro_mdz
Erlang Shen
2
6
6
0.83
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,229
Damage
32,940
56,139
Taken
58,765
21,651
Mitigated
35,590
21,608
Healing
9,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
18,546
13,190
0
12,568
16,315
7,257
2,630
2,002
14,138
0
110,158
L
Bacchus
Gongelgolf
Bacchus
11,295
2,360
0
1,487
12,709
14,737
0
953
11,579
38,482
0
W
433
167
0
154
9,643
4,904
0
2,368
7,253
10,613
0
L
Medusa
TheVeryPro
Medusa
8,732
5,364
0
1,209
11,340
4,030
0
93
11,197
0
44,377
L
6,160
1,179
0
390
6,144
2,297
0
1,072
4,907
54,321
0
L
Guan Yu
WAREZET
Guan Yu
2,122
623
178
1,717
13,040
7,827
578
182
12,811
0
22,850
W
Jing Wei
Zanitooh
Jing Wei
7,892
4,860
0
3,832
9,406
2,782
462
3,268
6,051
0
45,421
W
Hun Batz
gensyx
Hun Batz
10,515
4,069
0
1,618
12,963
3,847
13
5,506
7,241
0
32,318
L
Erlang Shen
jaro_mdz
Erlang Shen
4,631
1,996
0
5,006
15,532
6,699
94
2,463
12,995
0
36,883
W
4,843
426
738
2,698
7,812
2,861
284
4,001
3,701
58,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,609
Gold Earned
41,881
435
Minions Killed
372
0
Camps Cleared
0
1,567,683
Distance Traveled
1,547,464
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,052
709
189
11
0
322,152
4
L
Bacchus
9,675
569
47
3
0
330,472
8
W
Ares
6,745
397
10
1
0
250,881
0
L
Medusa
8,266
486
75
4
0
240,181
0
L
Scylla
9,287
546
131
8
0
319,373
4
L
Guan Yu
6,565
386
45
3
0
325,040
0
W
Jing Wei
9,015
530
85
5
0
335,586
0
W
Hun Batz
8,974
528
46
3
0
312,228
3
L
Erlang Shen
8,088
476
74
4
0
332,398
0
W
Ra
8,823
519
105
6
0
346,836
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role