Player Matchup

Sun Wukong
Sun Wukong
Arki1994
Sun Wukong
Level 126
God Stats
10W - 7L
1,583 SR
Queue Stats
256W - 234L
1,524 Elo+
Party 3
Hachiman
Hachiman
Decayedness
Hachiman
Level 38
God Stats
2W - 5L
1,598 SR
Queue Stats
10W - 8L
1,747 Elo+
Party 1
Fenrir
Fenrir
FlamTheGreat
Fenrir
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,823 Elo+
Party 1
Ganesha
Ganesha
Shamanick
Ganesha
Level 46
God Stats
6W - 5L
1,697 SR
Queue Stats
12W - 7L
1,862 Elo+
Party 1
Merlin
Merlin
Zzenit117
Merlin
Level 14
God Stats
1W - 1L
1,289 SR
Queue Stats
1W - 2L
1,275 Elo+
Party 3
Team Averages
Level 69
1,533 SR
1,646 Elo+

VS

Team Averages
Level 68
1,540 SR
1,418 Elo+
Athena
Athena
DuncanManly
Athena
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nox
Nox
RoyzRolls
Nox
Level 81
God Stats
160W - 147L
1,421 SR
Queue Stats
844W - 828L
1,417 Elo+
Solo
Sylvanus
Sylvanus
ValenBert
Sylvanus
Level 22
God Stats
0W - 2L
1,483 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
delemx52
Fenrir
Level 102
God Stats
0W - 5L
1,769 SR
Queue Stats
51W - 72L
1,337 Elo+
Party 2
Cernunnos
Cernunnos
jazzman5000
Cernunnos
Level 107
God Stats
4W - 9L
1,527 SR
Queue Stats
148W - 175L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arki1994
Sun Wukong
15
8 / 0 / 3
9,118
651
9,718
10,412
5,878
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Decayedness
Hachiman
12
4 / 0 / 4
7,237
517
6,898
7,472
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
12
3 / 2 / 5
7,424
530
4,624
10,916
3,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ganesha
Shamanick
Ganesha
11
0 / 0 / 11
7,313
522
5,013
7,860
5,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Zzenit117
Merlin
11
1 / 2 / 6
7,011
501
3,261
3,829
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
0 / 4 / 0
5,293
378
2,550
11,413
5,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
2 / 2 / 1
7,222
516
3,684
6,541
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
ValenBert
Sylvanus
9
1 / 2 / 0
6,105
436
2,922
6,893
4,417
Shoes

Shoes

+6%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
delemx52
Fenrir
8
1 / 6 / 1
5,717
408
2,645
8,695
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
jazzman5000
Cernunnos
10
0 / 2 / 1
5,751
411
5,670
7,983
2,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
16
Kills
4
4
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Arki1994
Sun Wukong
8
0
3
9.5
W
Hachiman
Decayedness
Hachiman
4
0
4
6
L
Athena
0
4
0
0
W
Fenrir
3
2
5
2.75
L
2
2
1
1.25
W
Ganesha
Shamanick
Ganesha
0
0
11
5.5
L
Sylvanus
ValenBert
Sylvanus
1
2
0
0.5
W
Merlin
Zzenit117
Merlin
1
2
6
2
L
Fenrir
delemx52
Fenrir
1
6
1
0.25
L
Cernunnos
jazzman5000
Cernunnos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,514
Damage
17,471
40,489
Taken
41,525
18,743
Mitigated
19,421
17,254
Healing
10,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Arki1994
Sun Wukong
9,718
1,620
0
3,950
10,412
5,878
912
1,965
8,405
0
59,168
W
Hachiman
Decayedness
Hachiman
6,898
3,391
0
4,276
7,472
2,568
1,530
2,523
4,931
0
35,122
L
Athena
2,550
799
0
1,326
11,413
5,614
0
1,600
9,719
16,790
0
W
Fenrir
4,624
1,441
0
5,913
10,916
3,813
112
1,947
8,887
0
42,954
L
3,684
318
0
1,620
6,541
2,413
37
1,894
4,255
37,492
0
W
Ganesha
Shamanick
Ganesha
5,013
588
0
2,915
7,860
5,155
403
1,998
5,802
22,355
0
L
Sylvanus
ValenBert
Sylvanus
2,922
349
1,118
2,627
6,893
4,417
0
2,049
4,835
10,287
0
W
Merlin
Zzenit117
Merlin
3,261
163
0
200
3,829
1,329
778
439
3,308
27,454
0
L
Fenrir
delemx52
Fenrir
2,645
502
0
955
8,695
4,598
0
1,017
7,619
0
23,437
L
Cernunnos
jazzman5000
Cernunnos
5,670
1,639
0
2,784
7,983
2,379
0
1,120
6,823
0
35,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,103
Gold Earned
30,088
365
Minions Killed
251
0
Camps Cleared
0
1,281,316
Distance Traveled
1,177,545
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,118
651
113
8
0
287,394
4
W
Hachiman
7,237
517
102
7
0
235,815
1
L
Athena
5,293
378
32
2
0
240,143
1
W
Fenrir
7,424
530
83
6
0
271,124
4
L
Nox
7,222
516
99
7
0
260,109
4
W
Ganesha
7,313
522
4
0
0
260,219
1
L
Sylvanus
6,105
436
15
1
0
210,882
4
W
Merlin
7,011
501
63
5
0
226,764
0
L
Fenrir
5,717
408
39
3
0
245,568
0
L
Cernunnos
5,751
411
66
5
0
220,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role