Player Matchup

Olorun
Olorun
C-A-Y-A-O
Olorun
Level 71
God Stats
2W - 3L
1,500 SR
Queue Stats
39W - 41L
1,761 Elo+
Solo
Tsukuyomi
Tsukuyomi
DesolateCreation
Tsukuyomi
Level 149
God Stats
8W - 5L
1,500 SR
Queue Stats
290W - 288L
1,546 Elo+
Party 1
Danzaburou
Danzaburou
LGL RedEyeD
Danzaburou
Level 56
God Stats
32W - 27L
1,590 SR
Queue Stats
95W - 102L
1,583 Elo+
Party 1
Athena
Athena
TSwerve
Athena
Level 66
God Stats
10W - 7L
1,825 SR
Queue Stats
40W - 49L
1,437 Elo+
Party 1
Anubis
Anubis
TheDarkEagle524
Anubis
Level 66
God Stats
19W - 17L
1,599 SR
Queue Stats
247W - 252L
1,524 Elo+
Party 1
Team Averages
Level 82
1,603 SR
1,570 Elo+

VS

Team Averages
Level 87
1,489 SR
1,368 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Alekay296
Zhong Kui
Level 80
God Stats
35W - 33L
1,500 SR
Queue Stats
501W - 506L
1,335 Elo+
Solo
Sylvanus
Sylvanus
Frittenfips
Sylvanus
Level 96
God Stats
20W - 16L
1,661 SR
Queue Stats
217W - 236L
1,182 Elo+
Solo
Tsukuyomi
Tsukuyomi
PIC0S
Tsukuyomi
Level 64
God Stats
35W - 58L
1,282 SR
Queue Stats
168W - 193L
1,238 Elo+
Solo
Bellona
Bellona
x iDAV13
Bellona
Level 129
God Stats
2W - 5L
1,500 SR
Queue Stats
514W - 501L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
C-A-Y-A-O
Olorun
11
1 / 3 / 3
7,241
453
5,094
9,926
3,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
16
8 / 3 / 5
9,637
602
10,686
13,341
5,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
LGL RedEyeD
Danzaburou
14
3 / 1 / 4
8,390
524
6,992
9,795
3,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
TSwerve
Athena
12
4 / 0 / 6
8,172
511
5,373
6,425
3,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 1 / 6
9,705
607
10,239
6,043
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 5 / 1
7,933
496
5,814
11,466
3,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
Alekay296
Zhong Kui
13
1 / 2 / 1
7,512
470
5,319
12,118
9,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
Frittenfips
Sylvanus
10
0 / 3 / 1
6,110
382
3,066
10,377
6,153
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
PIC0S
Tsukuyomi
13
2 / 6 / 1
8,012
501
3,967
12,463
3,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
x iDAV13
Bellona
13
3 / 4 / 1
7,853
491
8,682
11,826
8,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
20
Kills
8
8
Deaths
20
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
5
1
0.5
L
Zhong Kui
Alekay296
Zhong Kui
1
2
1
0.75
W
Olorun
C-A-Y-A-O
Olorun
1
3
3
0.83
W
Tsukuyomi
8
3
5
3.5
L
Sylvanus
Frittenfips
Sylvanus
0
3
1
0.17
W
Danzaburou
LGL RedEyeD
Danzaburou
3
1
4
5
L
Tsukuyomi
PIC0S
Tsukuyomi
2
6
1
0.42
W
Athena
TSwerve
Athena
4
0
6
7
W
4
1
6
7
L
Bellona
x iDAV13
Bellona
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,384
Damage
26,848
45,530
Taken
58,250
19,694
Mitigated
31,150
17,356
Healing
19,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,814
2,431
0
1,635
11,466
3,241
83
3,099
8,367
0
40,740
L
Zhong Kui
Alekay296
Zhong Kui
5,319
607
477
5,859
12,118
9,014
346
7,321
4,797
45,402
0
W
Olorun
C-A-Y-A-O
Olorun
5,094
2,543
411
4,764
9,926
3,898
386
1,174
8,452
26,562
0
W
Tsukuyomi
10,686
2,456
0
4,660
13,341
5,161
246
1,205
12,011
0
63,735
L
Sylvanus
Frittenfips
Sylvanus
3,066
365
1,187
3,676
10,377
6,153
22
2,244
8,133
16,804
0
W
Danzaburou
LGL RedEyeD
Danzaburou
6,992
2,092
0
2,652
9,795
3,721
575
2,382
7,388
0
52,776
L
Tsukuyomi
PIC0S
Tsukuyomi
3,967
637
0
3,813
12,463
3,961
20
1,833
10,630
0
38,811
W
Athena
TSwerve
Athena
5,373
1,748
0
1,249
6,425
3,860
0
1,436
4,864
16,317
0
W
10,239
98
0
3,620
6,043
3,054
0
1,936
3,907
67,206
0
L
Bellona
x iDAV13
Bellona
8,682
3,384
0
3,258
11,826
8,781
0
6,209
5,617
78
40,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,145
Gold Earned
37,420
401
Minions Killed
350
0
Camps Cleared
0
1,396,695
Distance Traveled
1,370,214
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,933
496
79
5
0
263,273
5
L
Zhong Kui
7,512
470
78
5
0
252,328
0
W
Olorun
7,241
453
44
3
0
151,793
1
W
Tsukuyomi
9,637
602
114
7
0
317,483
1
L
Sylvanus
6,110
382
24
2
0
257,331
4
W
Danzaburou
8,390
524
90
6
0
302,765
3
L
Tsukuyomi
8,012
501
79
5
0
314,835
1
W
Athena
8,172
511
24
2
0
339,673
3
W
Anubis
9,705
607
129
8
0
284,981
1
L
Bellona
7,853
491
90
6
0
282,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role