Player Matchup

Ymir
Ymir
HAPPYMAN24
Ymir
Level 27
God Stats
9W - 9L
1,576 SR
Queue Stats
329W - 306L
1,429 Elo+
Party 2
Hel
Hel
JYNXxSherpa
Hel
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 30L
1,544 Elo+
Party 2
Danzaburou
Danzaburou
SYST3M9
Danzaburou
Level 26
God Stats
12W - 10L
1,528 SR
Queue Stats
279W - 293L
1,455 Elo+
Party 2
Izanami
Izanami
Yuonmi52
Izanami
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
b_ruuh
Thanatos
Level 24
God Stats
20W - 18L
1,630 SR
Queue Stats
268W - 271L
1,492 Elo+
Party 2
Team Averages
Level 24
1,547 SR
1,484 Elo+

VS

Team Averages
Level 23
1,555 SR
1,447 Elo+
Scylla
Scylla
PotentPlant
Scylla
Level 16
God Stats
1W - 0L
1,699 SR
Queue Stats
7W - 12L
1,428 Elo+
Solo
King Arthur
King Arthur
driftyxiii
King Arthur
Level 18
God Stats
16W - 8L
1,632 SR
Queue Stats
126W - 91L
1,615 Elo+
Party 3
Nemesis
Nemesis
legendarylegacy
Nemesis
Level 26
God Stats
13W - 10L
1,590 SR
Queue Stats
82W - 65L
1,468 Elo+
Party 3
Fafnir
Fafnir
rapidSL0TH
Fafnir
Level 26
God Stats
4W - 7L
1,333 SR
Queue Stats
33W - 36L
1,330 Elo+
Party 1
Cernunnos
Cernunnos
rapidT3NTACL3
Cernunnos
Level 28
God Stats
30W - 24L
1,521 SR
Queue Stats
41W - 36L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
8,025
401
7,224
15,846
10,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 7 / 1
7,810
391
1,812
10,988
3,652
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SYST3M9
Danzaburou
14
2 / 5 / 3
9,390
470
11,204
16,253
5,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
Yuonmi52
Izanami
16
0 / 10 / 0
9,383
469
4,077
15,215
5,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
b_ruuh
Thanatos
12
3 / 8 / 1
8,208
410
6,726
14,330
8,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
5 / 1 / 8
11,299
565
8,534
9,867
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
driftyxiii
King Arthur
20
15 / 1 / 8
13,117
656
20,113
13,340
13,086
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
12 / 0 / 6
12,413
621
10,201
11,183
4,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
rapidSL0TH
Fafnir
14
1 / 2 / 4
9,892
495
3,040
13,417
12,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
rapidT3NTACL3
Cernunnos
14
2 / 3 / 5
9,036
452
12,186
12,631
4,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
66
7
Kills
35
35
Deaths
7
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
0
7
1
0.07
W
Scylla
5
1
8
9
L
Danzaburou
SYST3M9
Danzaburou
2
5
3
0.7
L
Izanami
Yuonmi52
Izanami
0
10
0
0
L
Thanatos
b_ruuh
Thanatos
3
8
1
0.44
W
King Arthur
driftyxiii
King Arthur
15
1
8
19
W
12
0
6
15
W
Fafnir
rapidSL0TH
Fafnir
1
2
4
1.5
W
Cernunnos
rapidT3NTACL3
Cernunnos
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,043
Damage
54,074
72,632
Taken
60,438
32,829
Mitigated
37,366
19,639
Healing
19,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,224
679
576
1,827
15,846
10,351
0
2,716
13,130
22,327
0
L
1,812
762
0
497
10,988
3,652
0
5,662
5,194
18,702
0
W
Scylla
8,534
1,203
0
2,597
9,867
3,118
1,490
1,788
8,079
62,021
0
L
Danzaburou
SYST3M9
Danzaburou
11,204
5,723
0
6,522
16,253
5,068
120
1,074
15,179
0
63,657
L
Izanami
Yuonmi52
Izanami
4,077
2,759
219
2,049
15,215
5,734
734
1,122
14,093
0
64,122
L
Thanatos
b_ruuh
Thanatos
6,726
1,533
0
7,949
14,330
8,024
0
1,000
13,330
0
44,642
W
King Arthur
driftyxiii
King Arthur
20,113
2,737
0
500
13,340
13,086
1,809
886
12,454
0
83,590
W
10,201
5,942
0
4,798
11,183
4,057
1,631
1,232
9,951
0
87,827
W
Fafnir
rapidSL0TH
Fafnir
3,040
540
429
4,900
13,417
12,460
188
1,864
11,553
17,829
0
W
Cernunnos
rapidT3NTACL3
Cernunnos
12,186
7,017
0
5,790
12,631
4,645
856
3,266
9,365
0
60,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,816
Gold Earned
55,757
383
Minions Killed
524
0
Camps Cleared
0
1,643,446
Distance Traveled
1,907,161
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,025
401
34
2
0
349,676
7
L
Hel
7,810
391
41
2
0
289,948
0
W
Scylla
11,299
565
114
6
0
348,942
5
L
Danzaburou
9,390
470
108
5
0
322,518
3
L
Izanami
9,383
469
131
7
0
325,021
2
L
Thanatos
8,208
410
69
3
0
356,283
3
W
King Arthur
13,117
656
146
7
0
389,798
4
W
Nemesis
12,413
621
132
7
0
480,903
4
W
Fafnir
9,892
495
25
1
0
363,582
2
W
Cernunnos
9,036
452
107
5
0
323,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role