Player Matchup

Fenrir
Fenrir
MuroBaixo
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,200 Elo+
Solo
Achilles
Achilles
VinnizeroH
Achilles
Level 15
God Stats
8W - 3L
1,687 SR
Queue Stats
20W - 19L
1,540 Elo+
Solo
Nu Wa
Nu Wa
XxdantexXd3
Nu Wa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
amoaabigail
Neith
Level 17
God Stats
4W - 5L
1,681 SR
Queue Stats
152W - 166L
1,512 Elo+
Solo
Yemoja
Yemoja
beto mago
Yemoja
Level 25
God Stats
2W - 3L
1,401 SR
Queue Stats
7W - 10L
1,285 Elo+
Solo
Team Averages
Level 18
1,554 SR
1,407 Elo+

VS

Team Averages
Level 19
1,521 SR
1,456 Elo+
Kukulkan
Kukulkan
OWLBillyJack
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,734 Elo+
Solo
Nemesis
Nemesis
Wavve
Nemesis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,336 Elo+
Solo
Mulan
Mulan
lucaslucas_46
Mulan
Level 29
God Stats
11W - 11L
1,579 SR
Queue Stats
114W - 149L
1,500 Elo+
Solo
Hachiman
Hachiman
saltron14
Hachiman
Level 22
God Stats
8W - 8L
1,495 SR
Queue Stats
36W - 34L
1,312 Elo+
Solo
Cerberus
Cerberus
zoteloPR-arg-
Cerberus
Level 26
God Stats
21W - 17L
1,533 SR
Queue Stats
109W - 133L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MuroBaixo
Fenrir
8
1 / 7 / 0
5,845
450
1,731
13,575
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
VinnizeroH
Achilles
12
2 / 4 / 1
6,791
522
6,306
9,461
4,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
1 / 6 / 1
6,859
528
5,422
7,525
1,911
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 4 / 1
5,509
424
4,907
6,395
1,760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
beto mago
Yemoja
10
1 / 1 / 0
5,966
459
3,577
5,595
2,293
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
OWLBillyJack
Kukulkan
13
3 / 3 / 7
7,577
583
5,585
5,661
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nemesis
Wavve
Nemesis
14
11 / 0 / 2
8,833
679
7,640
8,236
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 3 / 1
7,398
569
6,136
9,411
5,882
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
saltron14
Hachiman
11
2 / 0 / 1
6,617
509
4,161
8,233
2,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
zoteloPR-arg-
Cerberus
10
2 / 0 / 5
6,749
519
3,775
8,324
3,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
21
22
Deaths
6
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
MuroBaixo
Fenrir
1
7
0
0.14
W
Kukulkan
OWLBillyJack
Kukulkan
3
3
7
2.17
L
Achilles
VinnizeroH
Achilles
2
4
1
0.63
W
Nemesis
Wavve
Nemesis
11
0
2
12
L
1
6
1
0.25
L
0
4
1
0.13
L
Yemoja
beto mago
Yemoja
1
1
0
1
W
3
3
1
1.17
W
Hachiman
saltron14
Hachiman
2
0
1
2.5
W
Cerberus
zoteloPR-arg-
Cerberus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,943
Damage
27,297
42,551
Taken
39,865
14,918
Mitigated
16,200
8,127
Healing
14,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
MuroBaixo
Fenrir
1,731
494
0
4,689
13,575
3,957
0
2,144
11,431
119
24,365
W
Kukulkan
OWLBillyJack
Kukulkan
5,585
579
0
556
5,661
1,824
448
2,861
2,586
47,098
0
L
Achilles
VinnizeroH
Achilles
6,306
1,739
0
1,496
9,461
4,997
294
110
9,351
0
28,938
W
Nemesis
Wavve
Nemesis
7,640
3,851
0
4,850
8,236
2,929
0
604
7,517
0
52,118
L
5,422
412
0
214
7,525
1,911
0
3,032
4,493
39,792
0
L
4,907
2,331
0
941
6,395
1,760
500
2,626
3,769
0
26,385
L
Yemoja
beto mago
Yemoja
3,577
1,196
655
132
5,595
2,293
444
1,448
4,147
14,334
0
W
6,136
808
0
3,912
9,411
5,882
502
763
8,047
0
31,883
W
Hachiman
saltron14
Hachiman
4,161
2,561
0
3,158
8,233
2,269
450
1,532
6,583
0
33,769
W
Cerberus
zoteloPR-arg-
Cerberus
3,775
251
124
2,065
8,324
3,296
0
2,696
5,540
16,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,970
Gold Earned
37,174
252
Minions Killed
365
0
Camps Cleared
0
1,028,309
Distance Traveled
1,230,665
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,845
450
48
4
0
206,257
2
W
Kukulkan
7,577
583
86
7
0
238,412
3
L
Achilles
6,791
522
55
4
0
220,536
5
W
Nemesis
8,833
679
98
8
0
291,189
5
L
Nu Wa
6,859
528
86
7
0
221,627
3
L
Neith
5,509
424
43
3
0
181,632
0
L
Yemoja
5,966
459
20
2
0
198,257
1
W
Mulan
7,398
569
78
6
0
215,927
3
W
Hachiman
6,617
509
65
5
0
242,265
0
W
Cerberus
6,749
519
38
3
0
242,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role