Player Matchup

Cthulhu
Cthulhu
SYNTH-CYNICAL
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
fortnitepr09998
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,200 Elo+
Solo
Sun Wukong
Sun Wukong
gigantic-wreck3
Sun Wukong
Level 4
God Stats
2W - 1L
1,318 SR
Queue Stats
7W - 4L
1,500 Elo+
Solo
Thanatos
Thanatos
leonellointer99
Thanatos
Level 4
God Stats
6W - 7L
1,229 SR
Queue Stats
16W - 17L
1,315 Elo+
Solo
Jormungandr
Jormungandr
oli-cobbles
Jormungandr
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 6
1,409 SR
1,403 Elo+

VS

Team Averages
Level 22
1,532 SR
1,424 Elo+
Ao Kuang
Ao Kuang
Carson342720
Ao Kuang
Level 26
God Stats
6W - 5L
1,440 SR
Queue Stats
41W - 42L
1,323 Elo+
Solo
Yemoja
Yemoja
Kennymendash
Yemoja
Level 28
God Stats
5W - 0L
1,715 SR
Queue Stats
179W - 167L
1,594 Elo+
Solo
Chaac
Chaac
Steliosv04
Chaac
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,063 Elo+
Solo
Vulcan
Vulcan
TekaTe87
Vulcan
Level 28
God Stats
26W - 19L
1,563 SR
Queue Stats
78W - 61L
1,484 Elo+
Solo
Thanatos
Thanatos
crabdog8787
Thanatos
Level 22
God Stats
3W - 2L
1,441 SR
Queue Stats
241W - 261L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
1 / 8 / 6
11,579
891
15,284
21,857
20,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
1 / 4 / 4
11,311
870
3,386
17,446
12,033
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
gigantic-wreck3
Sun Wukong
17
0 / 12 / 5
10,997
846
11,530
21,182
14,513
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
17
8 / 8 / 3
13,213
1,016
22,223
18,621
6,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
oli-cobbles
Jormungandr
18
2 / 12 / 5
12,413
955
14,285
26,711
30,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

171

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Carson342720
Ao Kuang
20
14 / 4 / 17
15,380
1,183
22,826
22,191
9,945
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
17
1 / 0 / 14
11,801
908
7,201
4,719
3,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chaac
20
6 / 3 / 19
12,821
986
8,874
19,495
19,866
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
TekaTe87
Vulcan
20
8 / 1 / 24
14,587
1,122
27,449
10,497
4,534
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
crabdog8787
Thanatos
20
15 / 4 / 18
14,238
1,095
27,957
18,486
7,911
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
136
12
Kills
44
44
Deaths
12
23
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Carson342720
Ao Kuang
14
4
17
5.63
W
Yemoja
1
0
14
8
L
Cthulhu
1
8
6
0.5
W
Chaac
6
3
19
5.17
W
Vulcan
TekaTe87
Vulcan
8
1
24
20
W
Thanatos
crabdog8787
Thanatos
15
4
18
6
L
1
4
4
0.75
L
Sun Wukong
gigantic-wreck3
Sun Wukong
0
12
5
0.21
L
Thanatos
8
8
3
1.19
L
Jormungandr
oli-cobbles
Jormungandr
2
12
5
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,708
Damage
94,307
105,817
Taken
75,388
84,791
Mitigated
45,530
11,619
Healing
31,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Carson342720
Ao Kuang
22,826
11,045
0
9,962
22,191
9,945
0
8,804
13,237
36,339
0
W
Yemoja
7,201
1,511
1,496
1,145
4,719
3,274
0
2,049
2,570
13,934
0
L
Cthulhu
15,284
1,938
0
616
21,857
20,995
0
12,944
8,913
35,555
0
W
Chaac
8,874
3,291
0
3,739
19,495
19,866
0
7,445
11,775
173
19,337
W
Vulcan
TekaTe87
Vulcan
27,449
13,228
275
3,457
10,497
4,534
0
4,077
6,220
64,230
0
W
Thanatos
crabdog8787
Thanatos
27,957
10,379
0
10,963
18,486
7,911
0
6,394
12,017
0
45,484
L
3,386
1,758
0
534
17,446
12,033
0
11,853
5,593
0
9,514
L
Sun Wukong
gigantic-wreck3
Sun Wukong
11,530
1,903
0
716
21,182
14,513
0
11,139
10,043
0
27,801
L
Thanatos
22,223
4,888
0
9,753
18,621
6,710
0
8,839
9,782
0
42,857
L
Jormungandr
oli-cobbles
Jormungandr
14,285
6,374
0
0
26,711
30,540
0
12,874
13,601
50,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,513
Gold Earned
68,827
208
Minions Killed
206
1
Camps Cleared
2
1,213,044
Distance Traveled
1,105,310
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
15,380
1,183
35
3
1
220,118
0
W
Yemoja
11,801
908
9
1
0
135,927
0
L
Cthulhu
11,579
891
44
3
0
272,658
0
W
Chaac
12,821
986
21
2
1
224,114
0
W
Vulcan
14,587
1,122
96
7
0
255,624
0
W
Thanatos
14,238
1,095
45
3
0
269,527
0
L
Bellona
11,311
870
9
1
1
236,381
0
L
Sun Wukong
10,997
846
30
2
0
243,529
3
L
Thanatos
13,213
1,016
32
2
0
286,744
0
L
Jormungandr
12,413
955
93
7
0
173,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role