Player Matchup

Medusa
Medusa
Alexfuraca007
Medusa
Level 122
God Stats
9W - 9L
1,646 SR
Queue Stats
559W - 569L
1,556 Elo+
Solo
Kuzenbo
Kuzenbo
DewTheMew
Kuzenbo
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,405 Elo+
Party 2
Nu Wa
Nu Wa
JamesToTheQuick
Nu Wa
Level 125
God Stats
7W - 7L
1,722 SR
Queue Stats
559W - 497L
1,637 Elo+
Party 2
Bacchus
Bacchus
RaveMom
Bacchus
Level 28
God Stats
5W - 2L
1,750 SR
Queue Stats
523W - 482L
1,621 Elo+
Party 2
Chronos
Chronos
Sauceßoss
Chronos
Level 46
God Stats
1W - 5L
1,500 SR
Queue Stats
379W - 305L
1,729 Elo+
Party 2
Team Averages
Level 93
1,624 SR
1,590 Elo+

VS

Team Averages
Level 48
1,546 SR
1,612 Elo+
Fenrir
Fenrir
JPGGSM
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,955 Elo+
Solo
Vulcan
Vulcan
ObeseOstrich
Vulcan
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,578 Elo+
Party 1
Cupid
Cupid
Shaphyrax
Cupid
Level 27
God Stats
2W - 0L
1,732 SR
Queue Stats
42W - 42L
1,517 Elo+
Solo
Medusa
Medusa
Sirensnake
Medusa
Level 146
God Stats
5W - 2L
1,500 SR
Queue Stats
272W - 158L
1,492 Elo+
Party 1
Athena
Athena
killua1410
Athena
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 92L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 7 / 12
11,822
909
16,076
14,798
6,696
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
DewTheMew
Kuzenbo
16
3 / 5 / 17
10,703
823
11,622
30,087
33,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 5 / 20
10,952
842
19,522
12,320
5,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
RaveMom
Bacchus
18
5 / 5 / 16
11,799
908
13,852
23,758
27,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos
Sauceßoss
Chronos
17
9 / 5 / 11
11,231
864
8,213
11,401
4,846
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JPGGSM
Fenrir
16
4 / 8 / 16
10,154
781
10,861
19,602
10,899
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Vulcan
20
13 / 4 / 14
13,588
1,045
33,885
13,080
7,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
Shaphyrax
Cupid
18
7 / 5 / 15
11,723
902
15,036
15,816
8,273
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
Sirensnake
Medusa
17
2 / 4 / 22
10,518
809
15,026
11,492
5,045
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
killua1410
Athena
15
1 / 7 / 20
10,276
790
6,344
20,458
21,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
114
28
Kills
27
27
Deaths
28
76
Assists
87
Player
Kills
Deaths
Assists
KDA
L
7
7
12
1.86
L
Kuzenbo
DewTheMew
Kuzenbo
3
5
17
2.3
W
Fenrir
JPGGSM
Fenrir
4
8
16
1.5
L
4
5
20
2.8
W
Vulcan
13
4
14
5
L
Bacchus
RaveMom
Bacchus
5
5
16
2.6
L
Chronos
Sauceßoss
Chronos
9
5
11
2.9
W
Cupid
Shaphyrax
Cupid
7
5
15
2.9
W
Medusa
Sirensnake
Medusa
2
4
22
3.25
W
Athena
killua1410
Athena
1
7
20
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,285
Damage
81,152
92,364
Taken
80,448
77,548
Mitigated
52,450
33,687
Healing
28,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,076
9,139
1,528
3,172
14,798
6,696
2,669
6,528
8,270
0
40,202
L
Kuzenbo
DewTheMew
Kuzenbo
11,622
4,391
420
10,447
30,087
33,625
0
10,559
19,528
15,307
0
W
Fenrir
JPGGSM
Fenrir
10,861
3,540
1,010
4,434
19,602
10,899
963
10,218
9,106
0
21,208
L
19,522
6,582
477
2,583
12,320
5,215
1,791
6,787
5,533
35,719
0
W
Vulcan
33,885
14,553
3,204
3,138
13,080
7,009
855
8,332
4,562
83,089
0
L
Bacchus
RaveMom
Bacchus
13,852
2,005
1,701
7,514
23,758
27,166
627
8,887
14,871
25,676
0
L
Chronos
Sauceßoss
Chronos
8,213
4,170
3,040
2,805
11,401
4,846
1,181
7,468
3,933
20,896
0
W
Cupid
Shaphyrax
Cupid
15,036
8,730
2,812
5,733
15,816
8,273
947
11,605
3,852
0
40,124
W
Medusa
Sirensnake
Medusa
15,026
7,078
1,228
2,748
11,492
5,045
2,918
8,388
2,924
0
35,581
W
Athena
killua1410
Athena
6,344
1,780
1,301
3,241
20,458
21,224
8
13,343
6,795
13,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,507
Gold Earned
56,259
133
Minions Killed
214
0
Camps Cleared
0
1,154,152
Distance Traveled
1,184,703
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,822
909
44
3
0
192,680
1
L
Kuzenbo
10,703
823
6
0
0
257,034
1
W
Fenrir
10,154
781
11
1
0
219,358
0
L
Nu Wa
10,952
842
35
3
0
224,741
0
W
Vulcan
13,588
1,045
78
6
0
249,709
0
L
Bacchus
11,799
908
21
2
0
262,725
1
L
Chronos
11,231
864
27
2
0
216,972
0
W
Cupid
11,723
902
60
5
0
226,164
1
W
Medusa
10,518
809
50
4
0
221,418
0
W
Athena
10,276
790
15
1
0
268,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role