Player Matchup

Hel
Hel
Gold I
CodyofStateFarm
Hel
Gold I
Level 145
God Stats
15W - 6L
1,897 SR
Queue Stats
17W - 10L
1,873 MMR
Party 1
Ares
Ares
Gold III
GokuofStateFarm
Ares
Gold III
Level 108
God Stats
13W - 9L
1,824 SR
Queue Stats
13W - 9L
1,748 MMR
Party 1
Thor
Thor
Gold I
WesofStateFarm
Thor
Gold I
Level 148
God Stats
9W - 6L
1,841 SR
Queue Stats
17W - 12L
1,845 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,854 SR
1,822 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,623 SR
1,742 MMR
King Arthur
King Arthur
Gold III
Donny Che
King Arthur
Gold III
Level 109
God Stats
19W - 30L
1,538 SR
Queue Stats
157W - 167L
1,717 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
FataI Prophecy
Kuzenbo
Gold V
Level 103
God Stats
177W - 164L
1,735 SR
Queue Stats
185W - 176L
1,753 MMR
Solo
Chronos
Chronos
Platinum IV
Jazzbi
Chronos
Platinum IV
Level 131
God Stats
27W - 24L
1,596 SR
Queue Stats
129W - 136L
1,754 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 15
12,987
649
14,837
19,685
16,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
5 / 1 / 15
13,521
676
17,440
16,277
23,597
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
12 / 4 / 8
14,964
748
24,550
19,727
10,795
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
ChaacDanzaburouCabrakanAphroditeSet

VS

Bans
CthulhuGuan YuScyllaOdinPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Donny Che
King Arthur
16
6 / 6 / 2
12,902
645
17,237
26,230
32,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 5 / 5
12,705
635
14,187
21,354
25,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Jazzbi
Chronos
14
2 / 9 / 5
12,134
607
8,857
21,053
6,801
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
20
Kills
9
9
Deaths
20
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
4
15
2.63
L
King Arthur
Donny Che
King Arthur
6
6
2
1.17
L
1
5
5
0.7
W
5
1
15
12.5
L
Chronos
Jazzbi
Chronos
2
9
5
0.5
W
12
4
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,827
Damage
40,281
55,689
Taken
68,637
51,041
Mitigated
64,933
25,899
Healing
9,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,837
363
13,241
10,671
19,685
16,649
1,343
8,167
11,410
77,286
0
L
King Arthur
Donny Che
King Arthur
17,237
2,215
0
4,498
26,230
32,894
0
11,926
14,304
0
63,184
L
14,187
2,994
0
1,105
21,354
25,238
0
10,478
10,876
45,797
0
W
17,440
597
1,034
873
16,277
23,597
1,307
6,287
9,990
31,016
0
L
Chronos
Jazzbi
Chronos
8,857
352
0
3,481
21,053
6,801
0
9,945
11,108
67,682
0
W
24,550
7,261
0
80
19,727
10,795
1,019
8,702
10,821
0
91,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,472
Gold Earned
37,741
233
Minions Killed
219
0
Camps Cleared
0
1,199,801
Distance Traveled
1,100,070
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,987
649
107
5
0
403,522
2
L
King Arthur
12,902
645
76
4
0
377,400
2
L
Kuzenbo
12,705
635
47
2
0
370,756
4
W
Ares
13,521
676
27
1
0
428,984
0
L
Chronos
12,134
607
96
5
0
351,914
7
W
Thor
14,964
748
99
5
0
367,295
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role