Player Matchup

Chiron
Chiron
BaBoo BaDgeR
Chiron
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 101L
1,512 Elo+
Party 1
Zeus
Zeus
Joe Dracarys
Zeus
Level 69
God Stats
8W - 4L
1,279 SR
Queue Stats
234W - 231L
1,366 Elo+
Party 2
Hun Batz
Hun Batz
Lowgg
Hun Batz
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
536W - 517L
1,413 Elo+
Party 2
Bacchus
Bacchus
MXK TightPants
Bacchus
Level 87
God Stats
2W - 3L
1,715 SR
Queue Stats
58W - 49L
1,587 Elo+
Party 1
Hachiman
Hachiman
Theory Tuick
Hachiman
Level 127
God Stats
6W - 7L
1,500 SR
Queue Stats
596W - 634L
1,514 Elo+
Solo
Team Averages
Level 98
1,499 SR
1,478 Elo+

VS

Team Averages
Level 84
1,420 SR
1,388 Elo+
Thor
Thor
LingeringShadow1
Thor
Level 56
God Stats
1W - 1L
1,550 SR
Queue Stats
129W - 115L
1,167 Elo+
Solo
He Bo
He Bo
MustKiLL666
He Bo
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
43W - 48L
1,529 Elo+
Party 3
Ao Kuang
Ao Kuang
phantom23cristal
Ao Kuang
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
269W - 289L
1,370 Elo+
Solo
Chaac
Chaac
twichkng
Chaac
Level 72
God Stats
2W - 4L
1,264 SR
Queue Stats
50W - 61L
1,556 Elo+
Solo
Agni
Agni
wweedman
Agni
Level 107
God Stats
0W - 3L
1,285 SR
Queue Stats
64W - 94L
1,317 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
6 / 2 / 12
9,183
918
9,892
7,380
3,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
12 / 0 / 12
10,197
1,020
17,690
4,611
1,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Lowgg
Hun Batz
15
3 / 2 / 16
8,388
839
7,644
15,028
6,167
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
3 / 3 / 11
7,992
799
3,443
8,730
7,556
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
Theory Tuick
Hachiman
14
3 / 2 / 13
8,313
831
8,013
7,319
2,938
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 3
7,823
782
6,038
10,420
5,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 8 / 1
7,002
700
4,485
10,201
3,725
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 4
6,967
697
2,106
8,576
3,219
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
twichkng
Chaac
13
1 / 4 / 5
7,477
748
11,535
14,911
10,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
13
0 / 4 / 4
7,063
706
5,598
6,373
2,335
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
25
27
Kills
8
9
Deaths
27
64
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chiron
6
2
12
6
W
12
0
12
18
L
4
7
3
0.79
W
Hun Batz
Lowgg
Hun Batz
3
2
16
5.5
W
3
3
11
2.83
L
1
8
1
0.19
W
Hachiman
Theory Tuick
Hachiman
3
2
13
4.75
L
2
4
4
1
L
Chaac
twichkng
Chaac
1
4
5
0.88
L
Agni
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,682
Damage
29,762
43,068
Taken
50,481
21,528
Mitigated
25,457
22,037
Healing
14,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
9,892
2,314
2,326
2,441
7,380
3,021
592
2,271
5,009
0
26,623
W
17,690
823
1,370
1,503
4,611
1,846
657
723
3,813
31,745
0
L
6,038
229
86
275
10,420
5,688
0
5,441
4,979
0
9,364
W
Hun Batz
Lowgg
Hun Batz
7,644
1,144
2,998
6,228
15,028
6,167
191
3,661
11,067
0
13,678
W
3,443
56
159
1,768
8,730
7,556
1,059
2,536
6,031
5,997
0
L
4,485
174
0
320
10,201
3,725
0
3,558
6,643
14,530
0
W
Hachiman
Theory Tuick
Hachiman
8,013
3,824
867
2,377
7,319
2,938
494
2,998
4,221
0
17,451
L
2,106
348
1,545
1,774
8,576
3,219
0
3,552
5,024
5,355
0
L
Chaac
twichkng
Chaac
11,535
1,803
41
5,992
14,911
10,490
0
6,057
8,854
0
21,135
L
Agni
5,598
370
2,931
1,455
6,373
2,335
0
2,525
3,848
16,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,073
Gold Earned
36,332
116
Minions Killed
82
0
Camps Cleared
0
913,460
Distance Traveled
872,874
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,183
918
38
4
0
181,914
0
W
Zeus
10,197
1,020
39
4
0
170,519
4
L
Thor
7,823
782
7
1
0
153,698
1
W
Hun Batz
8,388
839
7
1
0
184,441
0
W
Bacchus
7,992
799
6
1
0
194,376
1
L
He Bo
7,002
700
23
2
0
162,010
2
W
Hachiman
8,313
831
26
3
0
182,210
1
L
Ao Kuang
6,967
697
8
1
0
171,823
2
L
Chaac
7,477
748
27
3
0
200,407
0
L
Agni
7,063
706
17
2
0
184,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role