Player Matchup

Sylvanus
Sylvanus
KenWil
Sylvanus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,189 Elo+
Solo
Anhur
Anhur
Lonio0s0
Anhur
Level 28
God Stats
4W - 6L
1,500 SR
Queue Stats
60W - 37L
1,853 Elo+
Solo
Fenrir
Fenrir
lemonthor
Fenrir
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 89L
1,597 Elo+
Solo
Bellona
Bellona
luna_nera1630
Bellona
Level 16
God Stats
5W - 5L
1,541 SR
Queue Stats
83W - 76L
1,608 Elo+
Solo
Loki
Loki
malu084-maluisak
Loki
Level 8
God Stats
0W - 4L
1,208 SR
Queue Stats
18W - 37L
1,349 Elo+
Solo
Team Averages
Level 15
1,450 SR
1,519 Elo+

VS

Team Averages
Level 35
1,674 SR
1,659 Elo+
Tyr
Tyr
AbyssRanger
Tyr
Level 25
God Stats
7W - 2L
1,933 SR
Queue Stats
35W - 15L
1,751 Elo+
Party 1
Chernobog
Chernobog
MartinxNcS
Chernobog
Level 107
God Stats
8W - 3L
1,736 SR
Queue Stats
58W - 28L
1,656 Elo+
Party 1
Nemesis
Nemesis
OWLBillyJack
Nemesis
Level 1
God Stats
4W - 0L
1,500 SR
Queue Stats
24W - 18L
1,500 Elo+
Solo
Chaac
Chaac
Rebv1
Chaac
Level 16
God Stats
5W - 1L
1,699 SR
Queue Stats
11W - 4L
1,720 Elo+
Party 1
Nu Wa
Nu Wa
XxZamasu13xX
Nu Wa
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KenWil
Sylvanus
11
0 / 1 / 5
6,736
421
3,102
7,529
5,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
Lonio0s0
Anhur
12
0 / 2 / 1
7,447
465
4,219
9,082
2,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
lemonthor
Fenrir
15
8 / 1 / 0
8,825
552
6,384
11,817
5,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
13
1 / 3 / 4
7,819
489
6,897
14,946
9,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

4
1 / 5 / 0
4,952
310
639
3,372
545
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 4
8,607
538
4,964
8,084
5,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
MartinxNcS
Chernobog
15
4 / 4 / 4
9,004
563
7,261
7,820
4,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
OWLBillyJack
Nemesis
15
3 / 0 / 1
9,084
568
1,367
7,460
2,704
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Rebv1
Chaac
14
0 / 2 / 3
7,905
494
8,520
8,416
5,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 2 / 5
7,383
461
7,820
6,882
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
10
Kills
12
12
Deaths
10
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
L
Sylvanus
KenWil
Sylvanus
0
1
5
2.5
L
Anhur
Lonio0s0
Anhur
0
2
1
0.25
W
Chernobog
MartinxNcS
Chernobog
4
4
4
1.5
W
Nemesis
OWLBillyJack
Nemesis
3
0
1
3.5
W
Chaac
Rebv1
Chaac
0
2
3
0.75
W
0
2
5
1.25
L
Fenrir
lemonthor
Fenrir
8
1
0
8
L
Bellona
1
3
4
1
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,241
Damage
29,932
46,746
Taken
38,662
22,464
Mitigated
20,260
15,221
Healing
13,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,964
623
0
1,838
8,084
5,808
433
1,647
6,437
0
20,451
L
Sylvanus
KenWil
Sylvanus
3,102
518
643
2,798
7,529
5,104
0
654
6,850
16,679
0
L
Anhur
Lonio0s0
Anhur
4,219
1,385
0
1,752
9,082
2,491
0
4,568
4,514
0
45,522
W
Chernobog
MartinxNcS
Chernobog
7,261
4,481
0
2,294
7,820
4,409
1,968
1,195
6,625
0
63,135
W
Nemesis
OWLBillyJack
Nemesis
1,367
226
0
3,916
7,460
2,704
0
0
7,460
0
50,657
W
Chaac
Rebv1
Chaac
8,520
2,958
0
4,191
8,416
5,790
892
77
8,339
0
41,003
W
7,820
1,702
0
1,163
6,882
1,549
260
183
6,699
37,536
0
L
Fenrir
lemonthor
Fenrir
6,384
1,972
0
4,396
11,817
5,113
0
1,208
10,584
0
54,829
L
Bellona
6,897
2,734
0
5,632
14,946
9,211
404
1,048
13,423
0
41,906
L
639
124
0
0
3,372
545
28
342
3,030
0
3,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,779
Gold Earned
41,983
315
Minions Killed
409
0
Camps Cleared
0
1,241,440
Distance Traveled
1,432,318
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,607
538
32
2
0
344,245
2
L
Sylvanus
6,736
421
32
2
0
251,775
2
L
Anhur
7,447
465
86
5
0
253,072
5
W
Chernobog
9,004
563
112
7
0
271,782
1
W
Nemesis
9,084
568
107
7
0
293,373
0
W
Chaac
7,905
494
88
6
0
256,694
0
W
Nu Wa
7,383
461
70
4
0
266,224
4
L
Fenrir
8,825
552
103
6
0
327,948
2
L
Bellona
7,819
489
87
5
0
292,954
2
L
Loki
4,952
310
7
0
0
115,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role