Player Matchup

Janus
Janus
Peculiar Warden
Janus
Level 123
God Stats
47W - 27L
1,440 SR
Queue Stats
389W - 211L
1,712 Elo+
Party 1
Medusa
Medusa
Repokushion
Medusa
Level 160
God Stats
2W - 1L
1,340 SR
Queue Stats
35W - 25L
1,431 Elo+
Party 1
Chaac
Chaac
iScores
Chaac
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 129
1,427 SR
1,548 Elo+

VS

Team Averages
Level 112
1,500 SR
1,478 Elo+
Hun Batz
Hun Batz
Chokablock
Hun Batz
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,288 Elo+
Party 2
Erlang Shen
Erlang Shen
cdxr
Erlang Shen
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,534 Elo+
Party 2
Janus
Janus
jcarr3
Janus
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 12
12,277
767
11,476
7,538
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
15
6 / 9 / 8
11,558
722
14,207
11,993
6,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
iScores
Chaac
15
8 / 3 / 7
12,295
768
15,495
20,193
22,952
Cudgel

Cudgel

+10
Physical Power
+50
Health

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chokablock
Hun Batz
13
7 / 6 / 2
11,144
697
9,535
17,617
8,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
cdxr
Erlang Shen
13
2 / 8 / 7
9,946
622
9,982
16,371
9,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
jcarr3
Janus
14
4 / 7 / 7
10,691
668
10,929
13,168
4,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
21
Kills
13
14
Deaths
21
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Chokablock
Hun Batz
7
6
2
1.33
W
7
2
12
6.5
W
Medusa
6
9
8
1.11
L
Erlang Shen
cdxr
Erlang Shen
2
8
7
0.69
W
Chaac
iScores
Chaac
8
3
7
3.83
L
Janus
jcarr3
Janus
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,178
Damage
30,446
39,724
Taken
47,156
32,441
Mitigated
22,575
8,393
Healing
2,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Chokablock
Hun Batz
9,535
2,646
0
705
17,617
8,955
0
3,046
14,407
0
36,962
W
11,476
750
0
257
7,538
2,732
786
1,819
5,597
63,555
0
W
Medusa
14,207
6,506
0
216
11,993
6,757
1,861
3,318
8,535
0
36,280
L
Erlang Shen
cdxr
Erlang Shen
9,982
5,824
0
1,402
16,371
9,426
0
5,700
10,413
0
21,803
W
Chaac
iScores
Chaac
15,495
2,874
0
7,920
20,193
22,952
221
5,328
13,747
1,218
42,220
L
Janus
jcarr3
Janus
10,929
1,260
0
877
13,168
4,194
0
2,877
10,169
51,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,130
Gold Earned
31,781
189
Minions Killed
144
0
Camps Cleared
0
862,332
Distance Traveled
790,232
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,144
697
43
3
0
258,440
1
W
Janus
12,277
767
103
6
0
312,703
3
W
Medusa
11,558
722
31
2
0
270,406
0
L
Erlang Shen
9,946
622
41
3
0
255,972
0
W
Chaac
12,295
768
55
3
0
279,223
5
L
Janus
10,691
668
60
4
0
275,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role