Player Matchup

Ymir
Ymir
JarlWulf
Ymir
Level 123
God Stats
30W - 41L
1,495 SR
Queue Stats
871W - 736L
1,626 Elo+
Party 2
Persephone
Persephone
Maeldrum
Persephone
Level 149
God Stats
175W - 88L
1,827 SR
Queue Stats
408W - 260L
1,698 Elo+
Solo
Anhur
Anhur
MastaMingree
Anhur
Level 160
God Stats
6W - 3L
1,870 SR
Queue Stats
19W - 13L
1,760 Elo+
Solo
Ao Kuang
Ao Kuang
Rasquelle
Ao Kuang
Level 129
God Stats
16W - 8L
1,655 SR
Queue Stats
655W - 602L
1,614 Elo+
Party 2
Guan Yu
Guan Yu
airhercules4006
Guan Yu
Level 160
God Stats
9W - 9L
1,500 SR
Queue Stats
496W - 452L
1,601 Elo+
Solo
Team Averages
Level 144
1,669 SR
1,660 Elo+

VS

Team Averages
Level 144
1,508 SR
1,664 Elo+
Baron Samedi
Baron Samedi
Chefjjs
Baron Samedi
Level 150
God Stats
2W - 4L
1,500 SR
Queue Stats
302W - 166L
1,746 Elo+
Party 1
Athena
Athena
CommanderKnox
Athena
Level 117
God Stats
14W - 18L
1,732 SR
Queue Stats
572W - 434L
1,670 Elo+
Party 1
Thor
Thor
Drakath646
Thor
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Shmeepo
Arachne
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
861W - 636L
1,736 Elo+
Party 1
Hou Yi
Hou Yi
SourceOfCourse
Hou Yi
Level 160
God Stats
0W - 2L
1,308 SR
Queue Stats
45W - 39L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 3 / 2
5,216
522
2,033
7,928
4,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
Maeldrum
Persephone
11
2 / 1 / 1
6,309
631
7,420
3,316
1,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 0
6,102
610
2,415
4,529
1,182
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
Rasquelle
Ao Kuang
11
5 / 0 / 1
6,327
633
4,909
5,372
1,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 0 / 1
6,679
668
6,086
6,875
5,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chefjjs
Baron Samedi
9
1 / 3 / 3
5,176
518
4,308
7,753
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 3 / 3
5,068
507
3,286
7,816
3,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
2 / 2 / 3
5,428
543
2,612
5,994
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
Shmeepo
Arachne
9
0 / 3 / 0
5,092
509
3,351
9,172
3,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
1 / 0 / 1
5,618
562
2,197
3,653
793
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
11
Kills
5
5
Deaths
11
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Chefjjs
Baron Samedi
1
3
3
0.83
L
1
3
3
0.83
L
2
2
3
1.75
W
Ymir
0
3
2
0.33
W
Persephone
Maeldrum
Persephone
2
1
1
2.5
W
1
1
0
1
W
Ao Kuang
Rasquelle
Ao Kuang
5
0
1
5.5
L
Arachne
Shmeepo
Arachne
0
3
0
0
L
1
0
1
1.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,863
Damage
15,754
28,020
Taken
34,388
13,547
Mitigated
13,014
13,433
Healing
15,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Chefjjs
Baron Samedi
4,308
390
295
3,124
7,753
3,137
0
5,518
1,884
28,204
0
L
3,286
1,517
0
1,809
7,816
3,620
0
4,535
3,222
13,841
0
L
2,612
729
0
2,663
5,994
1,679
0
2,736
3,208
0
24,113
W
Ymir
2,033
232
0
2,338
7,928
4,095
0
3,516
4,288
12,252
0
W
Persephone
Maeldrum
Persephone
7,420
156
0
1,010
3,316
1,010
0
1,883
1,348
41,538
0
W
2,415
1,389
0
2,342
4,529
1,182
0
791
3,686
0
41,650
W
Ao Kuang
Rasquelle
Ao Kuang
4,909
868
0
3,258
5,372
1,672
43
1,093
4,229
31,316
0
L
Arachne
Shmeepo
Arachne
3,351
1,883
0
4,883
9,172
3,785
0
783
8,015
0
24,742
L
2,197
1,254
0
2,605
3,653
793
0
355
3,298
0
30,837
W
6,086
1,378
340
4,145
6,875
5,588
0
0
6,875
0
37,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,633
Gold Earned
26,382
372
Minions Killed
245
0
Camps Cleared
0
985,790
Distance Traveled
926,113
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,176
518
45
5
0
177,509
1
L
Athena
5,068
507
21
2
0
208,987
2
L
Thor
5,428
543
62
6
0
195,121
4
W
Ymir
5,216
522
13
1
0
176,087
3
W
Persephone
6,309
631
87
9
0
192,202
0
W
Anhur
6,102
610
100
10
0
185,608
6
W
Ao Kuang
6,327
633
70
7
0
216,510
1
L
Arachne
5,092
509
44
4
0
178,183
0
L
Hou Yi
5,618
562
73
7
0
166,313
2
W
Guan Yu
6,679
668
102
10
0
215,383
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role