Player Matchup

Erlang Shen
Erlang Shen
Horox
Erlang Shen
Level 126
God Stats
9W - 2L
2,000 SR
Queue Stats
62W - 39L
1,645 Elo+
Party 2
Kukulkan
Kukulkan
Jamotep
Kukulkan
Level 8
God Stats
3W - 1L
1,732 SR
Queue Stats
3W - 1L
1,719 Elo+
Party 2
Chaac
Chaac
MildaCZ
Chaac
Level 42
God Stats
16W - 6L
1,812 SR
Queue Stats
30W - 18L
1,739 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Redecko
Ah Muzen Cab
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 39L
1,615 Elo+
Party 2
Bacchus
Bacchus
greymonalfa
Bacchus
Level 27
God Stats
11W - 2L
1,963 SR
Queue Stats
52W - 35L
1,635 Elo+
Party 2
Team Averages
Level 69
1,801 SR
1,670 Elo+

VS

Team Averages
Level 56
1,504 SR
1,404 Elo+
Nox
Nox
Aikontrol
Nox
Level 61
God Stats
11W - 5L
1,487 SR
Queue Stats
259W - 232L
1,419 Elo+
Party 3
Ullr
Ullr
BrainPower228
Ullr
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
482W - 440L
1,310 Elo+
Party 3
Cthulhu
Cthulhu
TesloVTesto
Cthulhu
Level 56
God Stats
3W - 6L
1,733 SR
Queue Stats
473W - 459L
1,453 Elo+
Party 3
Serqet
Serqet
WMett
Serqet
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 102L
1,420 Elo+
Party 1
Chaac
Chaac
brutallegend71
Chaac
Level 27
God Stats
2W - 3L
1,299 SR
Queue Stats
36W - 37L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Horox
Erlang Shen
17
7 / 2 / 16
12,421
518
16,963
18,837
19,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
Jamotep
Kukulkan
18
5 / 6 / 9
12,603
525
12,112
10,284
4,335
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chaac
MildaCZ
Chaac
20
7 / 0 / 4
13,922
580
13,602
23,422
21,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Muzen Cab
Redecko
Ah Muzen Cab
20
18 / 2 / 12
15,635
651
26,996
18,280
7,627
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
greymonalfa
Bacchus
19
3 / 2 / 10
13,050
544
12,073
15,359
9,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 6 / 3
12,424
518
15,392
15,057
6,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 11 / 3
10,771
449
7,769
21,611
8,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
TesloVTesto
Cthulhu
14
0 / 7 / 4
9,307
388
10,775
23,688
20,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
WMett
Serqet
15
1 / 12 / 4
10,123
422
7,471
24,436
9,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 5 / 3
9,222
384
10,150
23,404
23,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
29
40
Kills
12
12
Deaths
41
51
Assists
17
Player
Kills
Deaths
Assists
KDA
L
8
6
3
1.58
L
2
11
3
0.32
W
Erlang Shen
Horox
Erlang Shen
7
2
16
7.5
W
Kukulkan
Jamotep
Kukulkan
5
6
9
1.58
W
Chaac
MildaCZ
Chaac
7
0
4
9
W
Ah Muzen Cab
Redecko
Ah Muzen Cab
18
2
12
12
L
Cthulhu
TesloVTesto
Cthulhu
0
7
4
0.29
L
Serqet
WMett
Serqet
1
12
4
0.25
L
1
5
3
0.5
W
Bacchus
greymonalfa
Bacchus
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,746
Damage
51,557
86,182
Taken
108,196
62,852
Mitigated
68,726
38,458
Healing
26,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,392
613
0
1,740
15,057
6,930
282
3,607
11,400
73,895
0
L
7,769
3,465
0
3,606
21,611
8,462
41
6,150
15,409
0
75,816
W
Erlang Shen
Horox
Erlang Shen
16,963
8,989
0
4,701
18,837
19,091
2,524
6,593
12,061
0
48,915
W
Kukulkan
Jamotep
Kukulkan
12,112
1,705
0
1,545
10,284
4,335
2,320
5,129
5,074
52,844
0
W
Chaac
MildaCZ
Chaac
13,602
3,900
315
14,430
23,422
21,942
3,510
3,387
19,210
0
85,424
W
Ah Muzen Cab
Redecko
Ah Muzen Cab
26,996
14,547
0
10,232
18,280
7,627
3,549
7,009
10,814
0
125,972
L
Cthulhu
TesloVTesto
Cthulhu
10,775
272
728
1,961
23,688
20,638
0
4,709
18,914
44,774
0
L
Serqet
WMett
Serqet
7,471
3,336
525
6,874
24,436
9,125
476
4,359
19,977
0
53,608
L
10,150
2,516
340
10,652
23,404
23,571
243
5,360
17,444
0
35,225
W
Bacchus
greymonalfa
Bacchus
12,073
1,581
0
7,235
15,359
9,857
1,533
4,049
11,195
87,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,631
Gold Earned
51,847
591
Minions Killed
492
0
Camps Cleared
0
2,295,193
Distance Traveled
1,964,067
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
12,424
518
143
6
0
400,965
3
L
Ullr
10,771
449
138
6
0
411,631
6
W
Erlang Shen
12,421
518
51
2
0
518,217
4
W
Kukulkan
12,603
525
104
4
0
394,959
6
W
Chaac
13,922
580
152
6
0
434,263
1
W
Ah Muzen Cab
15,635
651
169
7
0
436,868
6
L
Cthulhu
9,307
388
65
3
0
394,743
8
L
Serqet
10,123
422
88
4
0
386,069
0
L
Chaac
9,222
384
58
2
0
370,659
0
W
Bacchus
13,050
544
115
5
0
510,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role