Player Matchup

Cerberus
Cerberus
Diamond IV
Bocas Finest
Cerberus
Diamond IV
Level 157
God Stats
31W - 14L
1,877 SR
Queue Stats
1,099W - 635L
2,128 MMR
Party 2
Raijin
Raijin
Diamond I
OpulentPants60
Raijin
Diamond I
Level 158
God Stats
4W - 1L
1,285 SR
Queue Stats
204W - 66L
2,398 MMR
Party 2
Anhur
Anhur
Grandmaster
Βerk
Anhur
Grandmaster
Level 160
God Stats
38W - 13L
1,967 SR
Queue Stats
458W - 203L
2,632 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,709 SR
2,386 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,585 SR
2,285 MMR
Guan Yu
Guan Yu
Diamond II
BigMeatyChaac
Guan Yu
Diamond II
Level 129
God Stats
6W - 4L
1,755 SR
Queue Stats
40W - 22L
2,389 MMR
Party 1
Achilles
Achilles
Diamond III
PlzDropem
Achilles
Diamond III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 18L
2,311 MMR
Party 1
Anubis
Anubis
Diamond V
Team27
Anubis
Diamond V
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 21L
2,156 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bocas Finest
Cerberus
14
1 / 4 / 12
11,232
702
6,148
17,069
13,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
6 / 2 / 8
11,490
718
15,569
9,662
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Βerk
Anhur
15
7 / 2 / 4
11,259
704
12,278
11,447
3,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AphroditePersephoneHelScyllaSobek

VS

Bans
Baba YagaChang'eYmirThothCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
14
3 / 5 / 3
10,695
668
9,577
16,250
13,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
PlzDropem
Achilles
12
2 / 6 / 4
10,000
625
12,335
17,890
12,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
Team27
Anubis
13
3 / 3 / 1
9,979
624
10,023
6,818
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
14
Kills
8
8
Deaths
14
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
3
5
3
0.9
W
Cerberus
Bocas Finest
Cerberus
1
4
12
1.75
W
6
2
8
5
L
Achilles
PlzDropem
Achilles
2
6
4
0.67
L
Anubis
Team27
Anubis
3
3
1
1.17
W
Anhur
Βerk
Anhur
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,995
Damage
31,935
38,178
Taken
40,958
21,553
Mitigated
29,063
11,469
Healing
9,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
9,577
1,475
676
5,556
16,250
13,863
0
7,191
8,687
145
39,078
W
Cerberus
Bocas Finest
Cerberus
6,148
304
0
5,092
17,069
13,978
311
5,017
11,169
26,072
0
W
15,569
1,940
0
1,982
9,662
3,987
1,034
1,831
7,476
58,255
0
L
Achilles
PlzDropem
Achilles
12,335
4,103
0
2,137
17,890
12,345
0
9,027
8,320
0
40,092
L
Anubis
Team27
Anubis
10,023
399
0
979
6,818
2,855
0
4,914
1,844
57,130
0
W
Anhur
Βerk
Anhur
12,278
7,215
0
4,395
11,447
3,588
1,855
2,567
8,387
0
58,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,981
Gold Earned
30,674
211
Minions Killed
195
0
Camps Cleared
0
861,604
Distance Traveled
869,884
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,695
668
47
3
0
321,511
6
W
Cerberus
11,232
702
46
3
0
289,955
2
W
Raijin
11,490
718
87
5
0
281,844
3
L
Achilles
10,000
625
49
3
0
281,301
0
L
Anubis
9,979
624
99
6
0
267,072
5
W
Anhur
11,259
704
78
5
0
289,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role