Player Matchup

Nemesis
Nemesis
Bleu1
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Solo
Medusa
Medusa
LadyDubs426
Medusa
Level 28
God Stats
16W - 23L
1,563 SR
Queue Stats
23W - 35L
1,468 Elo+
Party 2
Sylvanus
Sylvanus
Rainingbolts91
Sylvanus
Level 28
God Stats
9W - 7L
1,631 SR
Queue Stats
23W - 35L
1,468 Elo+
Party 2
Persephone
Persephone
TruThwarp
Persephone
Level 18
God Stats
0W - 1L
1,691 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Achilles
Achilles
yogurttastesgood
Achilles
Level 16
God Stats
4W - 19L
1,285 SR
Queue Stats
11W - 29L
1,298 Elo+
Solo
Team Averages
Level 19
1,534 SR
1,447 Elo+

VS

Team Averages
Level 29
1,481 SR
1,433 Elo+
Odin
Odin
Didmissmate
Odin
Level 29
God Stats
4W - 1L
1,588 SR
Queue Stats
22W - 30L
1,417 Elo+
Solo
Ymir
Ymir
FuriousGemini
Ymir
Level 29
God Stats
13W - 27L
1,134 SR
Queue Stats
249W - 256L
1,415 Elo+
Party 1
Apollo
Apollo
darshanfourlife
Apollo
Level 29
God Stats
2W - 3L
1,766 SR
Queue Stats
87W - 86L
1,484 Elo+
Party 1
Neith
Neith
simp1000
Neith
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 52L
1,457 Elo+
Party 1
Ra
Ra
xHarDQuakex
Ra
Level 29
God Stats
11W - 7L
1,420 SR
Queue Stats
21W - 37L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bleu1
Nemesis
14
1 / 5 / 2
8,656
481
3,141
14,199
4,996
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
12
1 / 4 / 2
7,655
425
7,118
11,451
4,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
12
1 / 4 / 1
8,246
458
4,261
12,729
11,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
TruThwarp
Persephone
15
2 / 4 / 2
9,433
524
8,270
10,636
3,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 4 / 1
8,969
498
6,390
17,797
19,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 5
8,489
472
7,123
8,886
6,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 2 / 6
8,745
486
6,829
11,590
12,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

17
12 / 0 / 1
10,635
591
14,262
10,856
4,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Neith
simp1000
Neith
14
2 / 1 / 4
8,415
468
8,224
9,722
3,331
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 3 / 4
10,399
578
9,885
9,224
3,892
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
6
Kills
21
21
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Bleu1
Nemesis
1
5
2
0.4
W
0
1
5
2.5
W
3
2
6
3
L
Medusa
1
4
2
0.5
L
Sylvanus
1
4
1
0.38
L
Persephone
TruThwarp
Persephone
2
4
2
0.75
W
12
0
1
12.5
W
Neith
simp1000
Neith
2
1
4
4
W
4
3
4
2
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,180
Damage
46,323
66,812
Taken
50,278
44,767
Mitigated
30,837
19,964
Healing
18,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Bleu1
Nemesis
3,141
1,426
0
4,106
14,199
4,996
0
2,431
11,743
0
62,132
W
7,123
1,877
0
612
8,886
6,685
868
0
8,440
0
39,195
W
6,829
1,939
0
2,234
11,590
12,591
515
2,503
9,041
20,302
0
L
Medusa
7,118
2,652
0
3,174
11,451
4,394
836
1,959
9,492
0
40,551
L
Sylvanus
4,261
1,267
1,750
4,322
12,729
11,992
182
2,499
10,230
19,898
0
L
Persephone
TruThwarp
Persephone
8,270
664
0
1,692
10,636
3,894
0
5,699
4,936
63,982
0
W
14,262
8,251
0
5,330
10,856
4,338
1,110
1,799
9,032
0
71,647
W
Neith
simp1000
Neith
8,224
3,860
0
5,089
9,722
3,331
0
2,252
7,470
0
42,601
W
9,885
902
890
4,202
9,224
3,892
2,244
5,977
3,222
66,863
0
L
6,390
1,002
0
4,920
17,797
19,491
171
4,126
13,071
0
40,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,959
Gold Earned
46,683
400
Minions Killed
418
0
Camps Cleared
0
1,568,530
Distance Traveled
1,586,265
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,656
481
94
5
0
370,147
0
W
Odin
8,489
472
82
5
0
314,174
5
W
Ymir
8,745
486
17
1
0
280,135
5
L
Medusa
7,655
425
71
4
0
267,370
4
L
Sylvanus
8,246
458
27
2
0
310,952
4
L
Persephone
9,433
524
109
6
0
345,400
0
W
Apollo
10,635
591
114
6
0
374,882
2
W
Neith
8,415
468
77
4
0
285,916
6
W
Ra
10,399
578
128
7
0
331,158
2
L
Achilles
8,969
498
99
6
0
274,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role