Player Matchup

Kali
Kali
Reaver033
Kali
Level 44
God Stats
22W - 13L
1,538 SR
Queue Stats
488W - 534L
1,454 Elo+
Party 1
Xbalanque
Xbalanque
Scorp1onRyder
Xbalanque
Level 26
God Stats
12W - 14L
1,526 SR
Queue Stats
409W - 453L
1,516 Elo+
Party 1
Nu Wa
Nu Wa
Wolfgoggles
Nu Wa
Level 21
God Stats
21W - 18L
1,516 SR
Queue Stats
550W - 646L
1,480 Elo+
Party 1
Sobek
Sobek
jordon3333-jordo
Sobek
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 22L
1,507 Elo+
Solo
Bacchus
Bacchus
xenomorph559
Bacchus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 14L
1,260 Elo+
Solo
Team Averages
Level 25
1,516 SR
1,443 Elo+

VS

Team Averages
Level 16
1,452 SR
1,460 Elo+
Loki
Loki
JBx232280
Loki
Level 15
God Stats
0W - 1L
1,333 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
JohnnyClaws
Anubis
Level 23
God Stats
5W - 7L
1,500 SR
Queue Stats
132W - 159L
1,483 Elo+
Solo
Mercury
Mercury
SHUFFLINK33N
Mercury
Level 27
God Stats
16W - 18L
1,483 SR
Queue Stats
207W - 226L
1,470 Elo+
Solo
Thanatos
Thanatos
SprightlySnail
Thanatos
Level 11
God Stats
5W - 8L
1,446 SR
Queue Stats
5W - 10L
1,347 Elo+
Solo
Ra
Ra
jrockaustin
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
20
17 / 1 / 3
13,633
682
15,496
15,129
9,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xbalanque
Scorp1onRyder
Xbalanque
16
10 / 4 / 9
11,605
580
11,734
13,249
4,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
12 / 4 / 14
12,349
617
15,969
8,950
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
6 / 3 / 3
11,039
552
5,882
14,550
11,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
xenomorph559
Bacchus
13
1 / 3 / 5
8,935
447
1,870
8,183
3,485
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
3
0 / 4 / 0
5,452
273
1,683
4,611
882
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Anubis
14
5 / 14 / 2
9,484
474
13,610
19,788
7,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
SHUFFLINK33N
Mercury
14
5 / 7 / 1
9,977
499
9,900
19,944
6,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
14
3 / 10 / 1
8,849
442
3,007
16,977
5,727
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

14
0 / 12 / 3
8,392
420
2,716
11,038
5,063
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
20
46
Kills
13
15
Deaths
47
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
0
4
0
0
L
Anubis
5
14
2
0.43
W
Kali
17
1
3
18.5
L
Mercury
SHUFFLINK33N
Mercury
5
7
1
0.79
W
Xbalanque
Scorp1onRyder
Xbalanque
10
4
9
3.63
L
Thanatos
3
10
1
0.35
W
12
4
14
4.75
W
6
3
3
2.5
L
0
12
3
0.13
W
Bacchus
xenomorph559
Bacchus
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,951
Damage
30,916
60,061
Taken
72,358
32,322
Mitigated
25,355
18,229
Healing
18,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
1,683
716
0
0
4,611
882
0
1,834
2,607
0
2,229
L
Anubis
13,610
447
0
5,744
19,788
7,356
221
7,504
11,766
40,654
0
W
Kali
15,496
7,802
0
8,312
15,129
9,442
483
4,673
10,284
0
106,613
L
Mercury
SHUFFLINK33N
Mercury
9,900
6,848
0
5,034
19,944
6,327
0
4,716
15,060
0
53,307
W
Xbalanque
Scorp1onRyder
Xbalanque
11,734
6,798
0
3,746
13,249
4,830
5,689
2,843
10,232
0
45,176
L
Thanatos
3,007
1,300
0
7,666
16,977
5,727
321
3,540
13,269
0
35,486
W
15,969
3,435
0
1,832
8,950
2,749
3,291
3,469
5,067
53,932
0
W
5,882
810
0
3,529
14,550
11,816
2,864
1,405
13,055
34,451
0
L
2,716
1,118
0
63
11,038
5,063
20
4,791
5,935
27,990
0
W
Bacchus
xenomorph559
Bacchus
1,870
532
0
810
8,183
3,485
346
2,954
5,097
13,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,561
Gold Earned
42,154
412
Minions Killed
247
0
Camps Cleared
0
1,792,555
Distance Traveled
1,317,872
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,452
273
0
0
0
122,652
0
L
Anubis
9,484
474
57
3
0
252,148
0
W
Kali
13,633
682
154
8
0
454,937
0
L
Mercury
9,977
499
74
4
0
313,537
2
W
Xbalanque
11,605
580
84
4
0
353,122
0
L
Thanatos
8,849
442
69
3
0
346,554
2
W
Nu Wa
12,349
617
98
5
0
337,126
5
W
Sobek
11,039
552
51
3
0
363,050
0
L
Ra
8,392
420
47
2
0
282,981
0
W
Bacchus
8,935
447
25
1
0
284,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role