Player Matchup

Ra
Ra
AQUA BERRY BOOL
Ra
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
261W - 298L
1,354 Elo+
Solo
Izanami
Izanami
Goku_Manaus
Izanami
Level 17
God Stats
9W - 9L
1,400 SR
Queue Stats
19W - 18L
1,355 Elo+
Solo
King Arthur
King Arthur
Hirohi Hyoe
King Arthur
Level 26
God Stats
13W - 11L
1,371 SR
Queue Stats
80W - 109L
1,358 Elo+
Party 2
Pele
Pele
RickWayne16
Pele
Level 27
God Stats
3W - 14L
1,322 SR
Queue Stats
331W - 329L
1,464 Elo+
Solo
Hera
Hera
reva8789
Hera
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
96W - 123L
1,358 Elo+
Party 2
Team Averages
Level 22
1,419 SR
1,378 Elo+

VS

Team Averages
Level 23
1,505 SR
1,398 Elo+
Artemis
Artemis
Kitkat6346
Artemis
Level 17
God Stats
5W - 5L
1,350 SR
Queue Stats
12W - 19L
1,290 Elo+
Solo
Sol
Sol
LordTristan420
Sol
Level 29
God Stats
26W - 20L
1,781 SR
Queue Stats
116W - 180L
1,394 Elo+
Solo
Tsukuyomi
Tsukuyomi
MadCentaur9105
Tsukuyomi
Level 18
God Stats
17W - 11L
1,544 SR
Queue Stats
137W - 153L
1,392 Elo+
Party 1
Amaterasu
Amaterasu
Zekayd
Amaterasu
Level 26
God Stats
8W - 11L
1,349 SR
Queue Stats
150W - 164L
1,414 Elo+
Party 1
Yemoja
Yemoja
buger121
Yemoja
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 26L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 1
8,400
382
3,112
7,012
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
Goku_Manaus
Izanami
13
1 / 9 / 3
8,389
381
6,349
19,881
7,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Hirohi Hyoe
King Arthur
19
8 / 2 / 3
11,644
529
22,555
38,808
24,742
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 5 / 2
7,856
357
7,287
13,324
4,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
19
4 / 7 / 3
11,565
526
11,876
19,349
6,505
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kitkat6346
Artemis
19
11 / 5 / 2
13,660
621
22,045
12,177
5,171
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
7 / 3 / 1
12,239
556
17,641
21,132
8,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tsukuyomi
MadCentaur9105
Tsukuyomi
16
5 / 5 / 4
11,522
524
13,754
16,898
6,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Zekayd
Amaterasu
18
5 / 4 / 1
11,654
530
13,511
22,332
14,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
buger121
Yemoja
16
1 / 2 / 8
11,727
533
11,025
12,861
13,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
18
Kills
29
29
Deaths
19
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
L
Izanami
Goku_Manaus
Izanami
1
9
3
0.28
L
King Arthur
Hirohi Hyoe
King Arthur
8
2
3
4.75
W
Artemis
Kitkat6346
Artemis
11
5
2
2.4
W
7
3
1
2.5
W
Tsukuyomi
MadCentaur9105
Tsukuyomi
5
5
4
1.4
L
2
5
2
0.6
W
Amaterasu
Zekayd
Amaterasu
5
4
1
1.38
W
Yemoja
buger121
Yemoja
1
2
8
2.5
L
Hera
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,179
Damage
77,976
98,374
Taken
85,400
44,862
Mitigated
47,794
25,473
Healing
36,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,112
770
13
1,015
7,012
2,003
328
0
7,012
26,864
0
L
Izanami
Goku_Manaus
Izanami
6,349
4,279
0
4,971
19,881
7,262
0
9,417
10,464
0
44,895
L
King Arthur
Hirohi Hyoe
King Arthur
22,555
4,369
255
12,524
38,808
24,742
0
9,960
28,848
0
61,672
W
Artemis
Kitkat6346
Artemis
22,045
14,601
0
1,878
12,177
5,171
4,507
5,031
7,146
0
100,477
W
17,641
7,296
0
13,677
21,132
8,220
6,874
366
20,592
85,232
0
W
Tsukuyomi
MadCentaur9105
Tsukuyomi
13,754
4,706
0
4,010
16,898
6,314
68
2,857
13,057
0
69,609
L
7,287
2,233
0
3,639
13,324
4,350
170
7,745
5,579
0
33,070
W
Amaterasu
Zekayd
Amaterasu
13,511
6,247
0
11,448
22,332
14,872
2,740
6,484
15,410
0
69,264
W
Yemoja
buger121
Yemoja
11,025
2,670
3,195
2,637
12,861
13,217
2,321
250
12,611
40,007
0
L
Hera
11,876
3,612
140
2,916
19,349
6,505
176
1,544
17,805
76,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,854
Gold Earned
60,802
400
Minions Killed
543
0
Camps Cleared
0
1,326,501
Distance Traveled
1,881,323
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,400
382
56
3
0
186,200
0
L
Izanami
8,389
381
86
4
0
217,835
0
L
King Arthur
11,644
529
68
3
0
395,745
4
W
Artemis
13,660
621
167
8
0
331,900
0
W
Sol
12,239
556
130
6
0
342,982
1
W
Tsukuyomi
11,522
524
96
4
0
458,046
1
L
Pele
7,856
357
50
2
0
257,589
2
W
Amaterasu
11,654
530
102
5
0
397,824
0
W
Yemoja
11,727
533
48
2
0
350,571
1
L
Hera
11,565
526
140
6
0
269,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role