Player Matchup

Medusa
Medusa
Biel7805
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,455 Elo+
Solo
Ymir
Ymir
MannerdElk
Ymir
Level 15
God Stats
2W - 3L
1,900 SR
Queue Stats
11W - 20L
1,446 Elo+
Solo
Hel
Hel
Vortt
Hel
Level 17
God Stats
22W - 20L
1,654 SR
Queue Stats
99W - 115L
1,577 Elo+
Party 1
Anhur
Anhur
Vorttjr
Anhur
Level 32
God Stats
13W - 11L
1,594 SR
Queue Stats
54W - 53L
1,580 Elo+
Party 1
Merlin
Merlin
gamingcry
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,504 Elo+
Solo
Team Averages
Level 16
1,630 SR
1,512 Elo+

VS

Team Averages
Level 15
1,512 SR
1,483 Elo+
Scylla
Scylla
GamerBear205699
Scylla
Level 15
God Stats
7W - 13L
1,171 SR
Queue Stats
9W - 16L
1,325 Elo+
Party 2
Izanami
Izanami
Weed Master7777
Izanami
Level 16
God Stats
68W - 49L
1,708 SR
Queue Stats
137W - 103L
1,645 Elo+
Solo
Skadi
Skadi
XxBatWangxX
Skadi
Level 16
God Stats
5W - 7L
1,500 SR
Queue Stats
72W - 72L
1,486 Elo+
Solo
Fenrir
Fenrir
funpiratefox
Fenrir
Level 13
God Stats
6W - 4L
1,487 SR
Queue Stats
9W - 12L
1,420 Elo+
Party 2
Merlin
Merlin
sebaknight55925
Merlin
Level 15
God Stats
4W - 0L
1,694 SR
Queue Stats
37W - 26L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Biel7805
Medusa
15
0 / 1 / 0
10,570
705
47
733
186
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

18
2 / 4 / 6
12,679
845
13,490
30,491
39,615
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hel
Vortt
Hel
19
2 / 5 / 7
13,298
887
10,029
24,890
10,879
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Vorttjr
Anhur
19
4 / 7 / 3
13,220
881
19,483
34,637
12,985
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
gamingcry
Merlin
18
1 / 10 / 5
12,284
819
9,268
20,903
7,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

208

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 0 / 14
12,465
831
12,456
10,944
3,328
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
3 / 1 / 16
13,625
908
13,846
7,465
2,672
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
8 / 3 / 12
14,329
955
18,678
10,410
3,451
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
19
6 / 5 / 10
13,351
890
12,538
19,019
6,783
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
10 / 0 / 13
15,785
1,052
47,234
9,409
3,754
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
92
9
Kills
27
27
Deaths
9
21
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Medusa
Biel7805
Medusa
0
1
0
0
W
0
0
14
7
L
2
4
6
1.25
L
Hel
Vortt
Hel
2
5
7
1.1
L
Anhur
Vorttjr
Anhur
4
7
3
0.79
W
3
1
16
11
W
8
3
12
4.67
W
Fenrir
6
5
10
2.2
L
Merlin
gamingcry
Merlin
1
10
5
0.35
W
10
0
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,317
Damage
104,752
111,654
Taken
57,247
71,540
Mitigated
19,988
35,378
Healing
12,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Biel7805
Medusa
47
47
0
0
733
186
0
263
434
0
47
W
12,456
972
1,414
3,389
10,944
3,328
0
6,005
4,939
19,537
0
L
13,490
1,374
272
736
30,491
39,615
0
12,393
17,581
29,583
0
L
Hel
Vortt
Hel
10,029
1,047
18,246
10,777
24,890
10,879
0
14,365
9,985
41,553
0
L
Anhur
Vorttjr
Anhur
19,483
13,091
304
5,043
34,637
12,985
0
21,597
12,378
0
44,341
W
13,846
9,072
0
132
7,465
2,672
0
4,955
2,510
0
39,549
W
18,678
10,735
0
1,479
10,410
3,451
0
6,954
3,456
0
44,070
W
Fenrir
12,538
4,641
831
2,056
19,019
6,783
0
9,783
9,236
0
15,565
L
Merlin
gamingcry
Merlin
9,268
1,492
0
0
20,903
7,875
0
9,117
11,586
32,830
0
W
47,234
1,539
192
3,174
9,409
3,754
0
5,090
4,319
93,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,051
Gold Earned
69,555
218
Minions Killed
275
3
Camps Cleared
7
1,033,473
Distance Traveled
1,360,345
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,570
705
0
0
0
19,583
0
W
Scylla
12,465
831
27
2
2
255,678
4
L
Ymir
12,679
845
30
2
0
251,496
0
L
Hel
13,298
887
102
7
0
305,697
1
L
Anhur
13,220
881
50
3
3
235,143
1
W
Izanami
13,625
908
68
5
0
261,852
0
W
Skadi
14,329
955
57
4
2
275,245
1
W
Fenrir
13,351
890
7
0
1
289,304
0
L
Merlin
12,284
819
36
2
0
221,554
0
W
Merlin
15,785
1,052
116
8
2
278,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role