Player Matchup

Izanami
Izanami
Darcasaw
Izanami
Level 92
God Stats
12W - 5L
1,690 SR
Queue Stats
103W - 90L
1,692 Elo+
Party 2
Cthulhu
Cthulhu
Dezentigrator
Cthulhu
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Ra
Ra
Polwo
Ra
Level 124
God Stats
1W - 2L
1,560 SR
Queue Stats
16W - 17L
1,489 Elo+
Party 2
Team Averages
Level 87
1,583 SR
1,560 Elo+

VS

Team Averages
Level 87
1,589 SR
1,445 Elo+
Hel
Hel
IceCombuster
Hel
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 154L
1,451 Elo+
Party 1
Artemis
Artemis
Priestaron2
Artemis
Level 102
God Stats
3W - 4L
1,509 SR
Queue Stats
21W - 22L
1,482 Elo+
Solo
Nemesis
Nemesis
SkyfireIce
Nemesis
Level 49
God Stats
4W - 2L
1,758 SR
Queue Stats
9W - 12L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Darcasaw
Izanami
14
6 / 0 / 7
10,863
776
9,365
8,737
2,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
13
7 / 4 / 9
11,285
806
9,793
10,766
10,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
15
6 / 2 / 12
10,957
783
12,878
10,825
4,561
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
8,947
639
6,840
11,899
4,901
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Priestaron2
Artemis
13
3 / 4 / 3
9,653
690
12,417
16,577
5,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
SkyfireIce
Nemesis
10
1 / 8 / 1
7,951
568
3,495
11,678
6,364
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
19
Kills
6
6
Deaths
19
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
Darcasaw
Izanami
6
0
7
9.5
W
Cthulhu
7
4
9
2.88
L
2
7
2
0.43
W
Ra
6
2
12
6
L
Artemis
Priestaron2
Artemis
3
4
3
1.13
L
Nemesis
SkyfireIce
Nemesis
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,036
Damage
22,752
30,328
Taken
40,154
17,492
Mitigated
17,251
12,185
Healing
12,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Darcasaw
Izanami
9,365
5,222
0
2,345
8,737
2,885
235
1,335
7,402
0
50,633
W
Cthulhu
9,793
411
519
1,386
10,766
10,046
96
2,921
7,845
23,763
0
L
6,840
95
2,303
3,303
11,899
4,901
0
7,955
3,944
30,921
0
W
Ra
12,878
1,611
1,514
6,421
10,825
4,561
1,879
2,674
8,151
61,790
0
L
Artemis
Priestaron2
Artemis
12,417
6,719
0
5,229
16,577
5,986
0
8,349
8,228
0
49,356
L
Nemesis
SkyfireIce
Nemesis
3,495
1,378
0
1,290
11,678
6,364
0
6,451
5,227
0
12,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,105
Gold Earned
26,551
194
Minions Killed
130
0
Camps Cleared
0
827,350
Distance Traveled
687,221
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,863
776
77
6
0
279,744
3
W
Cthulhu
11,285
806
19
1
0
279,257
1
L
Hel
8,947
639
34
2
0
221,096
8
W
Ra
10,957
783
98
7
0
268,349
3
L
Artemis
9,653
690
81
6
0
214,786
3
L
Nemesis
7,951
568
15
1
0
251,339
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role