Player Matchup

Nu Wa
Nu Wa
BostonSkySocks6
Nu Wa
Level 127
God Stats
6W - 2L
1,500 SR
Queue Stats
160W - 161L
1,606 Elo+
Party 1
Fafnir
Fafnir
DaddieDemon
Fafnir
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
60W - 53L
1,678 Elo+
Party 1
Chernobog
Chernobog
Saltiest Mortal
Chernobog
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,382 Elo+
Party 1
Team Averages
Level 75
1,500 SR
1,555 Elo+

VS

Team Averages
Level 56
1,381 SR
1,527 Elo+
Poseidon
Poseidon
MylesLovesKiarra
Poseidon
Level 23
God Stats
22W - 28L
1,381 SR
Queue Stats
55W - 60L
1,369 Elo+
Party 2
Ares
Ares
XxDream903xX
Ares
Level 141
God Stats
1W - 6L
1,500 SR
Queue Stats
93W - 88L
1,499 Elo+
Party 2
Thor
Thor
chickman09
Thor
Level 5
God Stats
0W - 1L
1,261 SR
Queue Stats
3W - 3L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 1 / 11
13,378
743
19,167
6,255
2,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fafnir
16
4 / 0 / 18
13,665
759
4,005
9,678
12,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Saltiest Mortal
Chernobog
15
8 / 2 / 12
13,010
723
7,280
8,696
3,713
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 0
12,019
668
8,085
19,548
6,443
12
0 / 6 / 2
9,637
535
1,757
13,441
8,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

7
0 / 13 / 2
9,023
501
714
13,525
2,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
7
25
Kills
3
3
Deaths
27
41
Assists
4
Player
Kills
Deaths
Assists
KDA
W
13
1
11
18.5
W
Fafnir
4
0
18
13
L
3
8
0
0.38
W
Chernobog
Saltiest Mortal
Chernobog
8
2
12
7
L
0
6
2
0.17
L
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,452
Damage
10,556
24,629
Taken
46,514
19,182
Mitigated
17,432
8,929
Healing
8,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,167
3,463
0
1,558
6,255
2,713
599
2,800
3,455
75,974
0
W
Fafnir
4,005
973
0
3,643
9,678
12,756
327
2,668
7,010
27,428
0
L
8,085
664
379
7,370
19,548
6,443
139
7,544
11,614
68,825
0
W
Chernobog
Saltiest Mortal
Chernobog
7,280
4,269
0
3,728
8,696
3,713
1,683
4,751
3,945
0
37,464
L
1,757
188
0
670
13,441
8,049
0
5,897
7,196
13,226
0
L
714
326
0
0
13,525
2,940
0
9,129
3,944
0
4,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,053
Gold Earned
30,679
171
Minions Killed
139
0
Camps Cleared
0
710,981
Distance Traveled
640,418
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,378
743
87
5
0
248,287
1
W
Fafnir
13,665
759
33
2
0
237,590
1
L
Poseidon
12,019
668
121
7
0
246,923
2
W
Chernobog
13,010
723
51
3
0
225,104
0
L
Ares
9,637
535
12
1
0
229,255
4
L
Thor
9,023
501
6
0
0
164,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role