Player Matchup

Izanami
Izanami
Bronze III
DarknesS_Attax
Izanami
Bronze III
Level 73
God Stats
1W - 1L
1,642 SR
Queue Stats
11W - 10L
1,376 MMR
Party 2
Scylla
Scylla
Bronze III
DarknesS_Fyre
Scylla
Bronze III
Level 87
God Stats
1W - 0L
1,790 SR
Queue Stats
11W - 10L
1,376 MMR
Party 2
Khepri
Khepri
Bronze III
DarknesS_KenyS
Khepri
Bronze III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,376 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 76
1,644 SR
1,376 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 81
1,540 SR
1,256 MMR
Chang'e
Chang'e
Silver II
The_Solo_Barrage
Chang'e
Silver II
Level 51
God Stats
7W - 6L
1,685 SR
Queue Stats
141W - 127L
1,206 MMR
Party 1
Cernunnos
Cernunnos
Silver III
agent_adam43
Cernunnos
Silver III
Level 105
God Stats
309W - 372L
1,436 SR
Queue Stats
729W - 941L
979 MMR
Solo
Achilles
Achilles
Gold V
anadsty
Achilles
Gold V
Level 88
God Stats
7W - 6L
1,500 SR
Queue Stats
39W - 35L
1,584 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 3 / 10
14,839
824
23,418
20,053
10,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 7 / 11
12,659
703
17,923
14,503
5,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 6 / 14
13,997
778
6,803
20,903
20,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Nu WaCthulhuCupidAphroditeArtio

VS

Bans
HeraSkadiBaron SamediArtemisVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 10
11,838
658
12,452
17,312
7,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
agent_adam43
Cernunnos
14
2 / 10 / 6
11,318
629
16,783
17,160
5,952
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
anadsty
Achilles
17
11 / 9 / 5
14,134
785
14,123
27,642
28,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
37
24
Kills
16
16
Deaths
24
35
Assists
21
Player
Kills
Deaths
Assists
KDA
W
13
3
10
6
W
6
7
11
1.64
W
5
6
14
2
L
3
5
10
1.6
L
Cernunnos
agent_adam43
Cernunnos
2
10
6
0.5
L
Achilles
anadsty
Achilles
11
9
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,144
Damage
43,358
55,459
Taken
62,114
36,276
Mitigated
42,587
13,551
Healing
12,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,418
13,298
0
5,926
20,053
10,294
2,322
4,659
15,169
0
104,493
W
17,923
2,327
370
2,994
14,503
5,449
120
3,711
10,542
67,626
0
W
6,803
1,293
1,340
2,921
20,903
20,533
0
4,322
16,256
24,230
0
L
12,452
527
2,808
5,733
17,312
7,860
510
7,751
9,193
53,119
0
L
Cernunnos
agent_adam43
Cernunnos
16,783
7,259
0
607
17,160
5,952
0
6,237
10,683
0
52,664
L
Achilles
anadsty
Achilles
14,123
5,708
0
3,449
27,642
28,775
558
9,921
17,415
231
34,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,495
Gold Earned
37,290
233
Minions Killed
167
0
Camps Cleared
0
925,774
Distance Traveled
850,832
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,839
824
133
7
0
309,171
1
W
Scylla
12,659
703
77
4
0
296,975
3
W
Khepri
13,997
778
23
1
0
319,628
0
L
Chang'e
11,838
658
49
3
0
328,571
1
L
Cernunnos
11,318
629
74
4
0
244,147
0
L
Achilles
14,134
785
44
2
0
278,114
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role