Player Matchup

Neith
Neith
HinxtxSenpxi
Neith
Level 23
God Stats
0W - 2L
1,616 SR
Queue Stats
0W - 2L
1,286 Elo+
Solo
Guan Yu
Guan Yu
Junior_Popular
Guan Yu
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 7L
1,055 Elo+
Solo
Da Ji
Da Ji
Playboy05
Da Ji
Level 17
God Stats
4W - 4L
1,534 SR
Queue Stats
17W - 22L
1,629 Elo+
Solo
Mercury
Mercury
TC Trippp
Mercury
Level 27
God Stats
0W - 2L
1,275 SR
Queue Stats
27W - 15L
1,206 Elo+
Solo
Jormungandr
Jormungandr
sonofTasBurrfoot
Jormungandr
Level 17
God Stats
3W - 6L
1,760 SR
Queue Stats
5W - 7L
1,689 Elo+
Solo
Team Averages
Level 17
1,537 SR
1,373 Elo+

VS

Team Averages
Level 18
1,487 SR
1,399 Elo+
Artemis
Artemis
HellbrokenVoid
Artemis
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
353W - 330L
1,119 Elo+
Solo
Cabrakan
Cabrakan
Myth BlaZe9648
Cabrakan
Level 38
God Stats
4W - 3L
1,691 SR
Queue Stats
99W - 107L
1,606 Elo+
Party 1
Yemoja
Yemoja
Rainstrider
Yemoja
Level 10
God Stats
27W - 13L
1,280 SR
Queue Stats
44W - 31L
1,468 Elo+
Solo
Scylla
Scylla
XxLcSSxX
Scylla
Level 14
God Stats
4W - 3L
1,500 SR
Queue Stats
107W - 113L
1,367 Elo+
Solo
Baron Samedi
Baron Samedi
ansamuste16
Baron Samedi
Level 24
God Stats
52W - 69L
1,466 SR
Queue Stats
56W - 78L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
8,382
381
4,216
6,831
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 6 / 0
6,876
313
1,384
8,835
4,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
Playboy05
Da Ji
12
8 / 6 / 3
9,314
423
12,496
13,519
4,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
TC Trippp
Mercury
14
7 / 5 / 5
9,829
447
12,292
13,992
5,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
sonofTasBurrfoot
Jormungandr
13
3 / 8 / 5
8,460
385
12,993
17,412
9,945
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 5
8,168
371
9,009
20,637
7,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cabrakan
16
11 / 4 / 3
11,195
509
14,047
12,522
11,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
13
2 / 0 / 5
8,398
382
1,698
9,651
8,983
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
XxLcSSxX
Scylla
15
4 / 4 / 3
9,938
452
7,265
10,699
7,137
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
ansamuste16
Baron Samedi
17
7 / 3 / 2
10,961
498
11,496
16,213
8,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
43
20
Kills
25
26
Deaths
20
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
9
5
0.39
L
1
1
2
2
L
1
6
0
0.17
W
Cabrakan
11
4
3
3.13
L
Da Ji
Playboy05
Da Ji
8
6
3
1.58
W
Yemoja
2
0
5
4.5
L
Mercury
TC Trippp
Mercury
7
5
5
1.9
W
Scylla
XxLcSSxX
Scylla
4
4
3
1.38
W
Baron Samedi
ansamuste16
Baron Samedi
7
3
2
2.67
L
Jormungandr
sonofTasBurrfoot
Jormungandr
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,381
Damage
43,515
60,589
Taken
69,722
26,663
Mitigated
43,057
5,764
Healing
28,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,009
3,387
0
4,865
20,637
7,347
797
6,045
14,542
0
41,998
L
4,216
1,858
0
1,451
6,831
2,244
670
4,313
2,518
0
31,714
L
1,384
392
35
1,324
8,835
4,378
0
3,549
5,286
0
10,124
W
Cabrakan
14,047
2,924
342
3,440
12,522
11,476
0
1,513
10,904
51,043
4,878
L
Da Ji
Playboy05
Da Ji
12,496
3,698
0
1,838
13,519
4,974
0
7,625
5,894
0
37,424
W
Yemoja
1,698
1,038
6,463
2,731
9,651
8,983
510
1,602
8,024
17,199
0
L
Mercury
TC Trippp
Mercury
12,292
8,443
0
1,000
13,992
5,122
0
7,737
6,255
0
34,696
W
Scylla
XxLcSSxX
Scylla
7,265
686
0
1,905
10,699
7,137
1,620
1,112
9,587
55,243
0
W
Baron Samedi
ansamuste16
Baron Samedi
11,496
1,063
1,146
7,993
16,213
8,114
915
2,721
13,467
71,002
0
L
Jormungandr
sonofTasBurrfoot
Jormungandr
12,993
3,039
0
116
17,412
9,945
192
10,785
6,627
48,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,861
Gold Earned
48,660
231
Minions Killed
380
0
Camps Cleared
0
1,696,080
Distance Traveled
1,811,367
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,168
371
56
3
0
309,533
0
L
Neith
8,382
381
64
3
0
367,686
1
L
Guan Yu
6,876
313
20
1
0
285,648
3
W
Cabrakan
11,195
509
76
3
0
417,175
0
L
Da Ji
9,314
423
46
2
0
274,559
3
W
Yemoja
8,398
382
31
1
0
356,218
2
L
Mercury
9,829
447
34
2
0
428,458
0
W
Scylla
9,938
452
105
5
0
365,888
1
W
Baron Samedi
10,961
498
112
5
0
362,553
0
L
Jormungandr
8,460
385
67
3
0
339,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role