Player Matchup

Jing Wei
Jing Wei
GalaxionMan
Jing Wei
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,420 Elo+
Party 1
Nox
Nox
MangoAintNoSimp
Nox
Level 28
God Stats
1W - 1L
1,726 SR
Queue Stats
37W - 36L
1,399 Elo+
Party 2
Bellona
Bellona
Sataniclaus
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 52L
1,226 Elo+
Solo
Arachne
Arachne
UmbrellaRepsZone
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,382 Elo+
Party 2
Aphrodite
Aphrodite
shaiii0
Aphrodite
Level 17
God Stats
9W - 14L
1,327 SR
Queue Stats
38W - 54L
1,245 Elo+
Party 1
Team Averages
Level 20
1,511 SR
1,334 Elo+

VS

Team Averages
Level 21
1,595 SR
1,449 Elo+
Nike
Nike
DeeksGaming
Nike
Level 16
God Stats
16W - 8L
1,902 SR
Queue Stats
152W - 167L
1,361 Elo+
Solo
Ganesha
Ganesha
ImRonzo
Ganesha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,700 Elo+
Solo
Ra
Ra
Imnotzepovop
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,238 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PateTTa
Ah Muzen Cab
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
26W - 23L
1,482 Elo+
Solo
Arachne
Arachne
pastagarocket
Arachne
Level 29
God Stats
22W - 19L
1,574 SR
Queue Stats
30W - 26L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GalaxionMan
Jing Wei
13
0 / 5 / 3
7,503
441
4,737
12,843
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 3 / 3
8,478
499
5,063
9,846
4,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
Sataniclaus
Bellona
12
0 / 5 / 1
6,885
405
3,378
9,889
6,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
11 / 5 / 1
10,406
612
12,507
14,030
5,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Aphrodite
shaiii0
Aphrodite
10
0 / 5 / 2
6,717
395
2,336
6,786
2,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 3
9,720
572
5,533
6,660
5,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ganesha
ImRonzo
Ganesha
14
0 / 3 / 10
9,165
539
8,525
11,431
8,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 4 / 0
9,268
545
4,673
7,709
3,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
PateTTa
Ah Muzen Cab
16
10 / 1 / 1
10,512
618
13,244
11,791
4,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
16
6 / 3 / 3
10,004
588
7,759
13,122
8,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
12
Kills
22
23
Deaths
12
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
Jing Wei
GalaxionMan
Jing Wei
0
5
3
0.3
W
Ganesha
ImRonzo
Ganesha
0
3
10
1.67
W
3
4
0
0.75
L
1
3
3
0.83
W
Ah Muzen Cab
PateTTa
Ah Muzen Cab
10
1
1
10.5
L
Bellona
Sataniclaus
Bellona
0
5
1
0.1
L
11
5
1
2.3
W
Arachne
6
3
3
2.5
L
Aphrodite
shaiii0
Aphrodite
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,021
Damage
39,734
53,394
Taken
50,713
23,318
Mitigated
29,551
16,254
Healing
19,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,533
525
0
1,775
6,660
5,613
572
168
6,142
0
41,104
L
Jing Wei
GalaxionMan
Jing Wei
4,737
3,302
0
3,440
12,843
3,583
972
3,899
8,944
0
44,217
W
Ganesha
ImRonzo
Ganesha
8,525
618
0
2,596
11,431
8,679
425
2,450
8,956
28,678
0
W
4,673
453
352
1,985
7,709
3,003
0
1,738
5,971
57,806
0
L
5,063
607
0
3,218
9,846
4,991
213
3,811
6,035
52,959
0
W
Ah Muzen Cab
PateTTa
Ah Muzen Cab
13,244
5,543
0
8,714
11,791
4,140
4,898
1,734
10,032
0
64,700
L
Bellona
Sataniclaus
Bellona
3,378
803
0
1,392
9,889
6,437
138
496
8,868
0
25,259
L
12,507
9,876
0
5,295
14,030
5,709
0
3,969
10,036
0
35,739
W
Arachne
7,759
4,420
0
4,480
13,122
8,116
0
1,477
11,623
0
78,298
L
Aphrodite
shaiii0
Aphrodite
2,336
622
1,055
1,854
6,786
2,598
132
1,023
5,763
14,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,989
Gold Earned
48,669
337
Minions Killed
451
0
Camps Cleared
0
1,504,587
Distance Traveled
1,466,200
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,720
572
90
5
0
302,242
1
L
Jing Wei
7,503
441
89
5
0
293,615
2
W
Ganesha
9,165
539
13
1
0
325,650
0
W
Ra
9,268
545
100
6
0
264,529
3
L
Nox
8,478
499
104
6
0
266,802
0
W
Ah Muzen Cab
10,512
618
121
7
0
255,720
0
L
Bellona
6,885
405
42
2
0
322,761
2
L
Arachne
10,406
612
65
4
0
359,042
2
W
Arachne
10,004
588
127
7
0
318,059
4
L
Aphrodite
6,717
395
37
2
0
262,367
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role