Player Matchup

Sylvanus
Sylvanus
Erkali
Sylvanus
Level 1
God Stats
18W - 11L
1,500 SR
Queue Stats
325W - 168L
1,719 Elo+
Party 2
Chaac
Chaac
SteamCakes
Chaac
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 32L
1,411 Elo+
Solo
Olorun
Olorun
Zekomanda
Olorun
Level 13
God Stats
7W - 3L
1,653 SR
Queue Stats
16W - 15L
1,534 Elo+
Solo
Neith
Neith
bunt420
Neith
Level 5
God Stats
19W - 21L
1,311 SR
Queue Stats
23W - 27L
1,308 Elo+
Solo
Poseidon
Poseidon
tenienteanal
Poseidon
Level 22
God Stats
12W - 11L
1,733 SR
Queue Stats
43W - 44L
1,640 Elo+
Party 2
Team Averages
Level 12
1,540 SR
1,522 Elo+

VS

Team Averages
Level 15
1,446 SR
1,362 Elo+
Sun Wukong
Sun Wukong
EstargonTr
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,237 Elo+
Solo
The Morrigan
The Morrigan
FightDark12
The Morrigan
Level 6
God Stats
0W - 2L
1,280 SR
Queue Stats
7W - 9L
1,379 Elo+
Solo
Pele
Pele
Mourdy
Pele
Level 45
God Stats
3W - 5L
1,530 SR
Queue Stats
68W - 74L
1,506 Elo+
Party 1
Anhur
Anhur
Volhonok
Anhur
Level 6
God Stats
0W - 3L
1,276 SR
Queue Stats
0W - 4L
1,279 Elo+
Solo
Cerberus
Cerberus
xXxHope123xXx
Cerberus
Level 11
God Stats
7W - 9L
1,645 SR
Queue Stats
15W - 24L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Erkali
Sylvanus
20
7 / 1 / 35
14,637
1,126
16,977
18,832
26,998
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
20
8 / 3 / 29
13,851
1,065
20,565
21,721
31,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
Zekomanda
Olorun
20
8 / 6 / 29
13,910
1,070
20,525
22,174
9,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
bunt420
Neith
20
15 / 5 / 22
14,984
1,153
33,482
16,476
7,386
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
tenienteanal
Poseidon
20
10 / 4 / 26
13,887
1,068
24,756
13,498
5,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

145

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EstargonTr
Sun Wukong
19
4 / 8 / 10
12,877
991
17,752
22,843
16,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Morrigan
FightDark12
The Morrigan
18
3 / 7 / 9
12,232
941
10,267
11,736
4,398
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Pele
Mourdy
Pele
19
8 / 8 / 9
13,484
1,037
25,782
26,267
13,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Volhonok
Anhur
18
3 / 16 / 10
12,374
952
20,459
29,311
11,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
xXxHope123xXx
Cerberus
18
1 / 9 / 13
12,436
957
12,338
34,393
41,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

189
Kill Participation
70
48
Kills
19
19
Deaths
48
141
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Erkali
Sylvanus
7
1
35
24.5
L
Sun Wukong
EstargonTr
Sun Wukong
4
8
10
1.13
L
The Morrigan
FightDark12
The Morrigan
3
7
9
1.07
L
Pele
Mourdy
Pele
8
8
9
1.56
W
Chaac
8
3
29
7.5
L
Anhur
Volhonok
Anhur
3
16
10
0.5
W
Olorun
Zekomanda
Olorun
8
6
29
3.75
W
Neith
bunt420
Neith
15
5
22
5.2
W
Poseidon
tenienteanal
Poseidon
10
4
26
5.75
L
Cerberus
xXxHope123xXx
Cerberus
1
9
13
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,305
Damage
86,598
92,701
Taken
124,550
80,811
Mitigated
87,778
35,482
Healing
11,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Erkali
Sylvanus
16,977
4,478
9,155
7,206
18,832
26,998
0
4,343
14,389
29,359
0
L
Sun Wukong
EstargonTr
Sun Wukong
17,752
5,197
0
1,001
22,843
16,216
0
10,056
12,662
346
39,608
L
The Morrigan
FightDark12
The Morrigan
10,267
2,210
0
272
11,736
4,398
0
5,217
6,394
33,347
682
L
Pele
Mourdy
Pele
25,782
4,860
0
1,522
26,267
13,796
0
14,474
11,693
0
62,234
W
Chaac
20,565
3,207
0
5,219
21,721
31,385
0
6,892
14,594
632
40,732
L
Anhur
Volhonok
Anhur
20,459
9,631
0
1,780
29,311
11,451
0
14,631
14,405
0
42,503
W
Olorun
Zekomanda
Olorun
20,525
11,565
2,475
8,756
22,174
9,475
0
5,300
16,774
38,175
0
W
Neith
bunt420
Neith
33,482
20,021
0
2,671
16,476
7,386
0
3,352
12,949
0
64,441
W
Poseidon
tenienteanal
Poseidon
24,756
4,356
0
0
13,498
5,567
0
2,357
11,066
51,271
0
L
Cerberus
xXxHope123xXx
Cerberus
12,338
1,036
0
6,753
34,393
41,917
0
18,444
15,774
19,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,269
Gold Earned
63,403
218
Minions Killed
244
11
Camps Cleared
5
1,112,433
Distance Traveled
1,087,191
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
14,637
1,126
23
2
2
234,196
0
L
Sun Wukong
12,877
991
52
4
3
231,960
0
L
The Morrigan
12,232
941
54
4
2
167,719
2
L
Pele
13,484
1,037
82
6
0
272,650
0
W
Chaac
13,851
1,065
42
3
1
265,544
0
L
Anhur
12,374
952
32
2
0
200,327
0
W
Olorun
13,910
1,070
29
2
1
186,617
1
W
Neith
14,984
1,153
72
6
3
195,196
1
W
Poseidon
13,887
1,068
52
4
4
230,880
0
L
Cerberus
12,436
957
24
2
0
214,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role