Player Matchup

Pele
Pele
DloTheGoat22
Pele
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Artemis
Artemis
LordLenka
Artemis
Level 6
God Stats
8W - 11L
1,683 SR
Queue Stats
12W - 16L
1,671 Elo+
Party 1
Chang'e
Chang'e
Moongodson
Chang'e
Level 29
God Stats
1W - 1L
1,805 SR
Queue Stats
4W - 7L
1,405 Elo+
Solo
Arachne
Arachne
Tamilarasi
Arachne
Level 7
God Stats
0W - 3L
1,288 SR
Queue Stats
1W - 3L
1,393 Elo+
Solo
Cerberus
Cerberus
TheAngryGerman10
Cerberus
Level 6
God Stats
1W - 3L
1,683 SR
Queue Stats
10W - 20L
1,671 Elo+
Party 1
Team Averages
Level 13
1,592 SR
1,528 Elo+

VS

Team Averages
Level 17
1,521 SR
1,549 Elo+
Hachiman
Hachiman
 
Hachiman
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
JQS50
Nemesis
Level 13
God Stats
3W - 1L
1,630 SR
Queue Stats
18W - 14L
1,667 Elo+
Solo
Ares
Ares
MECASIO
Ares
Level 19
God Stats
73W - 81L
1,432 SR
Queue Stats
934W - 1,012L
1,501 Elo+
Solo
Hades
Hades
Madara_yomi
Hades
Level 18
God Stats
2W - 1L
1,544 SR
Queue Stats
17W - 15L
1,577 Elo+
Solo
Kukulkan
Kukulkan
babyfacekillabfk
Kukulkan
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 93L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
1 / 0 / 0
3,684
409
529
1,249
242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
LordLenka
Artemis
6
2 / 4 / 1
4,175
464
4,972
6,963
1,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
Moongodson
Chang'e
9
3 / 3 / 0
5,108
568
3,366
6,148
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Tamilarasi
Arachne
7
0 / 4 / 0
4,097
455
284
3,713
953
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 6 / 1
3,774
419
2,489
6,508
3,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
7 / 2 / 3
5,896
655
5,840
4,746
1,099
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
JQS50
Nemesis
10
1 / 0 / 2
5,507
612
2,406
3,961
1,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
MECASIO
Ares
8
2 / 1 / 6
5,368
596
2,734
6,527
2,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
7 / 0 / 0
5,965
663
3,482
1,209
634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 2
4,863
540
1,684
3,732
1,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
6
Kills
17
17
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
2
3
4.25
L
1
0
0
1
W
Nemesis
JQS50
Nemesis
1
0
2
2
L
Artemis
LordLenka
Artemis
2
4
1
0.63
W
Ares
MECASIO
Ares
2
1
6
5
W
7
0
0
7
L
Chang'e
Moongodson
Chang'e
3
3
0
1
L
Arachne
Tamilarasi
Arachne
0
4
0
0
L
0
6
1
0.08
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,640
Damage
16,146
24,581
Taken
20,175
8,303
Mitigated
6,631
5,271
Healing
6,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,840
4,745
0
2,116
4,746
1,099
1,048
970
3,776
0
19,625
L
529
190
0
397
1,249
242
0
166
1,083
0
3,949
W
Nemesis
JQS50
Nemesis
2,406
944
0
440
3,961
1,097
0
481
3,480
0
31,598
L
Artemis
LordLenka
Artemis
4,972
2,717
0
1,965
6,963
1,806
0
1,456
5,507
0
13,219
W
Ares
MECASIO
Ares
2,734
221
0
2,713
6,527
2,553
257
1,519
5,008
12,918
0
W
3,482
518
207
898
1,209
634
607
0
1,209
23,199
0
L
Chang'e
Moongodson
Chang'e
3,366
132
59
1,408
6,148
1,718
245
1,952
4,171
21,610
0
L
Arachne
Tamilarasi
Arachne
284
196
0
91
3,713
953
0
2,434
1,129
0
9,593
L
2,489
589
0
1,351
6,508
3,584
0
1,692
4,791
7,809
0
W
1,684
551
0
188
3,732
1,248
122
2,885
847
17,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,838
Gold Earned
27,599
103
Minions Killed
220
0
Camps Cleared
0
657,481
Distance Traveled
770,853
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,896
655
33
4
0
128,916
1
L
Pele
3,684
409
10
1
0
52,807
0
W
Nemesis
5,507
612
68
8
0
196,538
1
L
Artemis
4,175
464
14
2
0
149,780
2
W
Ares
5,368
596
20
2
0
163,876
4
W
Hades
5,965
663
61
7
0
150,524
1
L
Chang'e
5,108
568
45
5
0
162,023
0
L
Arachne
4,097
455
26
3
0
131,967
0
L
Cerberus
3,774
419
8
1
0
160,904
1
W
Kukulkan
4,863
540
38
4
0
130,999
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role