Player Matchup

Jormungandr
Jormungandr
LEXSTROY
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 164L
1,230 Elo+
Solo
Neith
Neith
ORESTIS13
Neith
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 9L
1,228 Elo+
Solo
Janus
Janus
PrincessCoder89
Janus
Level 27
God Stats
2W - 2L
1,710 SR
Queue Stats
58W - 77L
1,384 Elo+
Party 1
Guan Yu
Guan Yu
bonidr
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
cmpFlowing
Tsukuyomi
Level 29
God Stats
3W - 2L
1,710 SR
Queue Stats
76W - 85L
1,405 Elo+
Party 1
Team Averages
Level 16
1,584 SR
1,349 Elo+

VS

Team Averages
Level 15
1,549 SR
1,403 Elo+
Mercury
Mercury
Jobzx
Mercury
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 28L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Keavaen
Heimdallr
Level 15
God Stats
21W - 11L
1,662 SR
Queue Stats
133W - 121L
1,133 Elo+
Solo
Ymir
Ymir
Kl0WnMeister
Ymir
Level 26
God Stats
5W - 3L
1,586 SR
Queue Stats
10W - 14L
1,381 Elo+
Solo
Ra
Ra
Rinrai
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 31L
1,500 Elo+
Party 2
Bellona
Bellona
SayaHentai
Bellona
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 31L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LEXSTROY
Jormungandr
14
2 / 5 / 3
8,963
448
6,440
12,173
7,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
ORESTIS13
Neith
13
1 / 8 / 3
8,305
415
4,444
11,297
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 7 / 7
11,148
557
12,578
20,198
7,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
bonidr
Guan Yu
15
0 / 11 / 0
8,846
442
6,120
21,868
14,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
cmpFlowing
Tsukuyomi
14
8 / 8 / 3
9,801
490
11,169
17,284
7,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Jobzx
Mercury
15
2 / 5 / 9
10,004
500
7,813
17,039
6,224
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Keavaen
Heimdallr
18
11 / 1 / 7
11,772
589
17,116
12,034
4,459
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
4 / 2 / 10
11,964
598
7,970
18,508
24,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ra
16
6 / 10 / 10
11,028
551
9,203
15,055
5,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
SayaHentai
Bellona
18
13 / 2 / 4
12,146
607
17,847
16,431
15,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
76
18
Kills
36
39
Deaths
20
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Mercury
Jobzx
Mercury
2
5
9
1.3
W
Heimdallr
Keavaen
Heimdallr
11
1
7
14.5
W
4
2
10
4.5
L
Jormungandr
LEXSTROY
Jormungandr
2
5
3
0.7
L
Neith
ORESTIS13
Neith
1
8
3
0.31
L
7
7
7
1.5
W
Ra
6
10
10
1.1
W
Bellona
SayaHentai
Bellona
13
2
4
7.5
L
Guan Yu
bonidr
Guan Yu
0
11
0
0
L
Tsukuyomi
cmpFlowing
Tsukuyomi
8
8
3
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,751
Damage
59,949
82,820
Taken
79,067
39,643
Mitigated
56,221
15,833
Healing
22,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Jobzx
Mercury
7,813
5,409
708
3,377
17,039
6,224
2,248
2,943
14,071
0
41,213
W
Heimdallr
Keavaen
Heimdallr
17,116
10,065
0
6,519
12,034
4,459
6,608
6,303
5,731
0
65,846
W
7,970
3,143
0
3,955
18,508
24,259
1,807
2,785
15,598
72,385
0
L
Jormungandr
LEXSTROY
Jormungandr
6,440
997
0
364
12,173
7,601
167
2,071
10,052
33,894
0
L
Neith
ORESTIS13
Neith
4,444
554
0
1,214
11,297
3,888
610
3,943
7,279
0
30,389
L
12,578
2,017
587
6,117
20,198
7,037
1,598
4,127
16,021
51,618
0
W
Ra
9,203
1,582
2,309
3,475
15,055
5,767
1,008
5,229
9,826
47,231
0
W
Bellona
SayaHentai
Bellona
17,847
8,156
0
2,407
16,431
15,512
761
1,758
14,398
0
76,294
L
Guan Yu
bonidr
Guan Yu
6,120
1,743
0
3,993
21,868
14,038
529
3,873
17,620
0
47,759
L
Tsukuyomi
cmpFlowing
Tsukuyomi
11,169
2,796
0
3,558
17,284
7,079
0
3,159
14,032
0
50,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,063
Gold Earned
56,914
338
Minions Killed
463
0
Camps Cleared
0
1,686,232
Distance Traveled
1,659,328
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,004
500
51
3
0
355,202
0
W
Heimdallr
11,772
589
103
5
0
338,250
6
W
Ymir
11,964
598
111
6
0
302,063
1
L
Jormungandr
8,963
448
44
2
0
313,408
2
L
Neith
8,305
415
45
2
0
350,329
0
L
Janus
11,148
557
86
4
0
345,091
1
W
Ra
11,028
551
77
4
0
288,637
1
W
Bellona
12,146
607
121
6
0
375,176
3
L
Guan Yu
8,846
442
96
5
0
311,705
0
L
Tsukuyomi
9,801
490
67
3
0
365,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role