Player Matchup

Yemoja
Yemoja
Quackicature
Yemoja
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,505 Elo+
Solo
Cupid
Cupid
ScatmanJimmy
Cupid
Level 48
God Stats
2W - 4L
1,433 SR
Queue Stats
72W - 91L
1,414 Elo+
Solo
Anubis
Anubis
WolfieSenpai2147
Anubis
Level 86
God Stats
21W - 15L
1,594 SR
Queue Stats
193W - 201L
1,531 Elo+
Solo
Olorun
Olorun
ZachLAZackur
Olorun
Level 82
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 13L
1,379 Elo+
Solo
Bellona
Bellona
littledemon94
Bellona
Level 117
God Stats
21W - 11L
1,626 SR
Queue Stats
887W - 924L
1,515 Elo+
Solo
Team Averages
Level 82
1,530 SR
1,469 Elo+

VS

Team Averages
Level 75
1,551 SR
1,414 Elo+
Baron Samedi
Baron Samedi
DarkSexy
Baron Samedi
Level 81
God Stats
19W - 11L
1,500 SR
Queue Stats
128W - 154L
1,071 Elo+
Solo
Mercury
Mercury
Luancrazyy
Mercury
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,496 Elo+
Solo
Chaac
Chaac
Paodoceefrango
Chaac
Level 108
God Stats
10W - 14L
1,337 SR
Queue Stats
496W - 511L
1,501 Elo+
Party 1
Artemis
Artemis
SeriousBananas
Artemis
Level 47
God Stats
3W - 1L
1,721 SR
Queue Stats
353W - 318L
1,533 Elo+
Solo
Bellona
Bellona
paodocecomfrango
Bellona
Level 83
God Stats
2W - 3L
1,697 SR
Queue Stats
49W - 46L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
1 / 2 / 2
6,855
428
3,523
8,870
6,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 3 / 1
7,948
497
2,625
7,933
2,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 2
8,040
503
11,692
9,243
5,407
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
11
0 / 6 / 1
6,867
429
4,872
12,542
5,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
13
2 / 5 / 2
7,934
496
5,703
13,586
6,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarkSexy
Baron Samedi
14
5 / 1 / 3
8,418
526
8,378
8,884
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Luancrazyy
Mercury
16
4 / 1 / 3
8,974
561
5,475
12,293
4,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 0 / 6
9,022
564
10,668
12,063
10,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 1 / 4
9,796
612
5,887
8,108
2,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 4 / 2
7,837
490
5,903
11,365
7,778
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
7
Kills
19
19
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DarkSexy
Baron Samedi
5
1
3
6.5
W
Mercury
Luancrazyy
Mercury
4
1
3
5.5
W
6
0
6
9
L
Yemoja
1
2
2
1
L
2
3
1
0.83
W
2
1
4
4
L
2
3
2
1
L
Olorun
0
6
1
0.08
L
Bellona
2
5
2
0.6
W
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,415
Damage
36,311
52,174
Taken
52,713
26,229
Mitigated
29,909
18,145
Healing
19,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DarkSexy
Baron Samedi
8,378
563
915
3,235
8,884
3,859
668
4,468
4,416
40,890
0
W
Mercury
Luancrazyy
Mercury
5,475
2,694
0
5,110
12,293
4,614
0
4,315
7,978
0
63,038
W
10,668
1,835
0
6,278
12,063
10,748
274
4,950
7,113
38
41,016
L
Yemoja
3,523
665
1,259
2,012
8,870
6,608
0
626
8,168
15,309
0
L
2,625
1,219
368
2,678
7,933
2,250
0
38
7,895
0
39,902
W
5,887
3,148
0
3,655
8,108
2,910
406
701
7,407
0
63,802
L
11,692
711
0
4,497
9,243
5,407
39
223
9,020
51,834
0
L
Olorun
4,872
1,763
380
2,689
12,542
5,105
104
5,292
6,814
41,718
0
L
Bellona
5,703
1,391
0
4,262
13,586
6,859
15
1,597
11,861
0
47,580
W
5,903
1,020
0
586
11,365
7,778
0
5,653
5,712
0
34,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,644
Gold Earned
44,047
368
Minions Killed
457
0
Camps Cleared
0
1,423,688
Distance Traveled
1,484,872
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,418
526
80
5
0
296,127
4
W
Mercury
8,974
561
120
8
0
335,430
5
W
Chaac
9,022
564
48
3
0
317,303
2
L
Yemoja
6,855
428
13
1
0
294,142
2
L
Cupid
7,948
497
94
6
0
277,370
7
W
Artemis
9,796
612
139
9
0
266,866
1
L
Anubis
8,040
503
101
6
0
264,040
4
L
Olorun
6,867
429
81
5
0
283,913
5
L
Bellona
7,934
496
79
5
0
304,223
0
W
Bellona
7,837
490
70
4
0
269,146
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role