Player Matchup

Izanami
Izanami
CEL_s2_MAJ
Izanami
Level 24
God Stats
60W - 49L
1,474 SR
Queue Stats
688W - 828L
1,415 Elo+
Party 1
Yemoja
Yemoja
Hasta_Ia_vista69
Yemoja
Level 21
God Stats
34W - 38L
1,460 SR
Queue Stats
642W - 767L
1,400 Elo+
Party 1
Set
Set
siroYASYA16
Set
Level 17
God Stats
10W - 9L
1,641 SR
Queue Stats
54W - 77L
1,528 Elo+
Party 1
Anubis
Anubis
tanshio4005
Anubis
Level 17
God Stats
30W - 31L
1,385 SR
Queue Stats
301W - 364L
1,407 Elo+
Party 1
Vamana
Vamana
xByAetherHunter
Vamana
Level 24
God Stats
11W - 17L
1,629 SR
Queue Stats
82W - 92L
1,758 Elo+
Solo
Team Averages
Level 21
1,518 SR
1,502 Elo+

VS

Team Averages
Level 15
1,424 SR
1,614 Elo+
Artemis
Artemis
Butterboxr
Artemis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 18L
1,847 Elo+
Solo
Athena
Athena
DarienPiggles
Athena
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 13L
1,724 Elo+
Solo
Fenrir
Fenrir
Max_0301
Fenrir
Level 12
God Stats
5W - 10L
1,299 SR
Queue Stats
182W - 215L
1,475 Elo+
Solo
Janus
Janus
PdQ venom
Janus
Level 28
God Stats
10W - 16L
1,441 SR
Queue Stats
62W - 65L
1,527 Elo+
Solo
Guan Yu
Guan Yu
PiggilyWiggily32
Guan Yu
Level 22
God Stats
8W - 11L
1,380 SR
Queue Stats
23W - 28L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CEL_s2_MAJ
Izanami
14
0 / 9 / 0
8,938
372
7,959
18,238
5,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 1 / 2
10,391
433
3,233
14,662
13,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
2 / 7 / 0
9,800
408
4,265
17,416
7,125
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
16
0 / 8 / 0
9,644
402
5,829
18,010
7,659
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
1 / 5 / 2
11,782
491
14,898
23,542
21,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Butterboxr
Artemis
20
17 / 1 / 4
13,896
579
26,785
20,129
10,472
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
0 / 0 / 16
12,047
502
7,294
24,208
31,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Max_0301
Fenrir
17
3 / 4 / 7
12,178
507
6,850
16,957
7,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
PdQ venom
Janus
20
5 / 0 / 3
14,892
621
17,759
12,026
5,615
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

20
4 / 0 / 6
14,297
596
7,510
18,252
14,288
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
65
3
Kills
29
30
Deaths
5
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Artemis
Butterboxr
Artemis
17
1
4
19
L
Izanami
CEL_s2_MAJ
Izanami
0
9
0
0
W
0
0
16
8
L
0
1
2
1
W
Fenrir
Max_0301
Fenrir
3
4
7
1.63
W
Janus
PdQ venom
Janus
5
0
3
6.5
W
4
0
6
7
L
2
7
0
0.29
L
Anubis
0
8
0
0
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,184
Damage
66,198
91,868
Taken
91,572
54,810
Mitigated
69,805
21,669
Healing
41,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Butterboxr
Artemis
26,785
18,359
0
12,790
20,129
10,472
2,928
3,853
16,233
0
113,331
L
Izanami
CEL_s2_MAJ
Izanami
7,959
5,633
0
3,845
18,238
5,198
0
2,670
15,568
0
69,521
W
7,294
3,503
0
3,987
24,208
31,871
507
2,505
21,603
50,357
0
L
3,233
666
370
2,980
14,662
13,100
370
5,098
9,564
43,830
0
W
Fenrir
Max_0301
Fenrir
6,850
934
0
6,654
16,957
7,559
768
1,245
14,229
0
71,571
W
Janus
PdQ venom
Janus
17,759
1,991
0
6,741
12,026
5,615
3,634
3,392
8,559
113,993
0
W
7,510
1,668
2,382
8,699
18,252
14,288
3,015
3,896
13,888
0
95,255
L
4,265
2,245
0
744
17,416
7,125
0
1,929
15,437
0
69,334
L
Anubis
5,829
139
0
5,925
18,010
7,659
498
9,460
8,500
62,398
0
L
14,898
8,511
0
7,805
23,542
21,728
1,386
5,896
17,150
595
94,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,555
Gold Earned
67,310
578
Minions Killed
700
0
Camps Cleared
0
1,945,961
Distance Traveled
2,250,157
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,896
579
119
5
0
388,753
2
L
Izanami
8,938
372
102
4
0
369,876
0
W
Athena
12,047
502
75
3
0
506,478
5
L
Yemoja
10,391
433
79
3
0
403,251
0
W
Fenrir
12,178
507
108
5
0
429,694
0
W
Janus
14,892
621
198
8
0
447,235
1
W
Guan Yu
14,297
596
200
8
0
477,997
4
L
Set
9,800
408
109
5
0
374,586
0
L
Anubis
9,644
402
120
5
0
345,388
2
L
Vamana
11,782
491
168
7
0
452,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role