Player Matchup

Kukulkan
Kukulkan
BayGlue61148623
Kukulkan
Level 10
God Stats
1W - 4L
1,287 SR
Queue Stats
1,093W - 1,174L
1,329 Elo+
Solo
Kumbhakarna
Kumbhakarna
CallxmexOSO
Kumbhakarna
Level 14
God Stats
2W - 3L
1,210 SR
Queue Stats
23W - 27L
1,556 Elo+
Solo
Fenrir
Fenrir
DrStrike007
Fenrir
Level 16
God Stats
1W - 2L
1,117 SR
Queue Stats
64W - 59L
1,428 Elo+
Solo
Yemoja
Yemoja
Motik9925
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Janus
Janus
Rydai01
Janus
Level 24
God Stats
1W - 1L
1,313 SR
Queue Stats
22W - 32L
1,483 Elo+
Solo
Team Averages
Level 14
1,285 SR
1,459 Elo+

VS

Team Averages
Level 11
1,577 SR
1,455 Elo+
Ymir
Ymir
King_Cole1217
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,577 Elo+
Solo
Fenrir
Fenrir
LiveVenom2432
Fenrir
Level 21
God Stats
1W - 2L
1,596 SR
Queue Stats
28W - 28L
1,596 Elo+
Solo
Kukulkan
Kukulkan
Nicorogeles2115
Kukulkan
Level 13
God Stats
0W - 3L
1,841 SR
Queue Stats
6W - 8L
1,686 Elo+
Solo
Loki
Loki
Tookie_2016
Loki
Level 7
God Stats
7W - 16L
1,449 SR
Queue Stats
8W - 20L
1,286 Elo+
Solo
Guan Yu
Guan Yu
XTgdeadlyX
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,129 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
1 / 5 / 14
11,891
849
4,179
8,122
4,199
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
CallxmexOSO
Kumbhakarna
20
9 / 0 / 22
14,918
1,066
12,993
14,256
22,310
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
20
13 / 7 / 16
15,925
1,138
25,815
19,571
11,748
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
Motik9925
Yemoja
20
2 / 2 / 23
14,166
1,012
6,708
14,827
16,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Janus
Rydai01
Janus
20
15 / 3 / 14
15,466
1,105
34,157
11,746
5,486
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

170

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 12 / 3
12,439
889
8,260
23,214
20,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
10 / 9 / 3
14,417
1,030
18,286
23,901
8,457
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
20
4 / 5 / 3
14,335
1,024
22,634
15,860
6,012
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 2 / 1
10,521
752
754
3,022
1,361
Guan Yu
XTgdeadlyX
Guan Yu
19
2 / 12 / 5
12,910
922
8,580
26,463
16,375
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
32
40
Kills
17
17
Deaths
40
89
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
1
5
14
1.6
W
Kumbhakarna
CallxmexOSO
Kumbhakarna
9
0
22
20
W
Fenrir
13
7
16
3
L
1
12
3
0.21
L
10
9
3
1.28
W
Yemoja
Motik9925
Yemoja
2
2
23
6.75
L
Kukulkan
4
5
3
1.1
W
Janus
Rydai01
Janus
15
3
14
7.33
L
0
2
1
0.25
L
Guan Yu
XTgdeadlyX
Guan Yu
2
12
5
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,852
Damage
58,514
68,522
Taken
92,460
60,601
Mitigated
52,588
10,942
Healing
4,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
4,179
1,032
54
48
8,122
4,199
0
2,051
6,046
23,103
0
W
Kumbhakarna
CallxmexOSO
Kumbhakarna
12,993
3,016
1,603
3,097
14,256
22,310
0
6,848
7,233
18,306
0
W
Fenrir
25,815
9,353
0
1,389
19,571
11,748
0
8,898
10,473
0
53,200
L
8,260
2,123
0
294
23,214
20,383
0
10,348
12,866
31,271
0
L
18,286
5,236
0
735
23,901
8,457
0
16,374
7,527
0
29,693
W
Yemoja
Motik9925
Yemoja
6,708
3,136
2,531
2,220
14,827
16,858
0
5,834
8,743
17,843
0
L
Kukulkan
22,634
1,077
0
2,184
15,860
6,012
0
8,804
7,056
75,357
0
W
Janus
Rydai01
Janus
34,157
5,024
0
0
11,746
5,486
0
7,315
4,331
71,995
0
L
754
230
0
22
3,022
1,361
0
1,553
1,469
0
3,402
L
Guan Yu
XTgdeadlyX
Guan Yu
8,580
4,018
209
1,383
26,463
16,375
0
20,958
5,505
52
11,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,366
Gold Earned
64,622
232
Minions Killed
216
10
Camps Cleared
4
1,244,515
Distance Traveled
907,952
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,891
849
44
3
1
166,841
1
W
Kumbhakarna
14,918
1,066
13
1
1
288,872
0
W
Fenrir
15,925
1,138
51
4
8
233,240
1
L
Ymir
12,439
889
55
4
0
173,584
0
L
Fenrir
14,417
1,030
24
2
2
260,078
0
W
Yemoja
14,166
1,012
19
1
0
303,616
2
L
Kukulkan
14,335
1,024
126
9
1
225,037
0
W
Janus
15,466
1,105
105
8
0
251,946
0
L
Loki
10,521
752
3
0
1
70,321
4
L
Guan Yu
12,910
922
8
1
0
178,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role