Player Matchup

Merlin
Merlin
Cesar329
Merlin
Level 3
God Stats
5W - 8L
1,237 SR
Queue Stats
8W - 11L
1,177 Elo+
Party 1
Hun Batz
Hun Batz
Gabite15
Hun Batz
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 14L
1,177 Elo+
Party 1
Cthulhu
Cthulhu
Termineitor9900
Cthulhu
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 43L
1,177 Elo+
Party 1
Danzaburou
Danzaburou
albertocubby412
Danzaburou
Level 3
God Stats
2W - 3L
1,237 SR
Queue Stats
21W - 20L
1,177 Elo+
Party 1
Izanami
Izanami
loulew
Izanami
Level 29
God Stats
12W - 15L
1,635 SR
Queue Stats
249W - 265L
1,442 Elo+
Solo
Team Averages
Level 11
1,422 SR
1,230 Elo+

VS

Team Averages
Level 16
1,543 SR
1,279 Elo+
Osiris
Osiris
Danosaurus95
Osiris
Level 12
God Stats
1W - 1L
1,692 SR
Queue Stats
93W - 115L
1,202 Elo+
Party 3
Jormungandr
Jormungandr
Paddy1190
Jormungandr
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 32L
1,300 Elo+
Party 2
Fenrir
Fenrir
ghostgamerpk
Fenrir
Level 16
God Stats
19W - 14L
1,523 SR
Queue Stats
103W - 105L
1,304 Elo+
Party 2
Xbalanque
Xbalanque
iLgelenasomez
Xbalanque
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 120L
1,384 Elo+
Solo
Ra
Ra
txoben3
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 67L
1,205 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cesar329
Merlin
17
6 / 4 / 9
11,321
596
8,271
6,500
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
Gabite15
Hun Batz
16
14 / 1 / 7
11,644
613
14,455
12,217
4,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 5 / 15
9,859
519
14,203
19,512
16,332
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
albertocubby412
Danzaburou
16
4 / 3 / 3
10,541
555
6,014
8,613
3,207
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
loulew
Izanami
19
14 / 2 / 4
12,759
672
23,742
16,398
6,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
1 / 7 / 2
8,624
454
4,686
16,928
11,928
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Paddy1190
Jormungandr
11
0 / 9 / 5
7,842
413
7,442
19,088
11,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
12
6 / 12 / 2
8,666
456
12,854
19,507
6,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
iLgelenasomez
Xbalanque
15
7 / 6 / 1
10,174
535
11,774
15,163
5,411
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 9 / 3
6,749
355
3,239
12,031
3,825
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
27
43
Kills
14
15
Deaths
43
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
Cesar329
Merlin
6
4
9
2.63
L
Osiris
1
7
2
0.29
W
Hun Batz
Gabite15
Hun Batz
14
1
7
17.5
L
Jormungandr
Paddy1190
Jormungandr
0
9
5
0.28
W
5
5
15
2.5
W
Danzaburou
albertocubby412
Danzaburou
4
3
3
1.83
L
Fenrir
6
12
2
0.58
L
Xbalanque
iLgelenasomez
Xbalanque
7
6
1
1.25
W
Izanami
loulew
Izanami
14
2
4
8
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,685
Damage
39,995
63,240
Taken
82,717
32,928
Mitigated
39,457
18,144
Healing
8,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Cesar329
Merlin
8,271
742
0
0
6,500
2,480
3,631
691
5,809
57,425
0
L
Osiris
4,686
1,803
0
805
16,928
11,928
0
3,387
13,541
0
41,746
W
Hun Batz
Gabite15
Hun Batz
14,455
5,655
0
2,269
12,217
4,752
1,328
2,294
9,683
0
49,792
L
Jormungandr
Paddy1190
Jormungandr
7,442
1,971
0
1,692
19,088
11,557
0
4,593
14,495
36,699
0
W
14,203
1,244
470
3,528
19,512
16,332
225
4,250
15,262
32,467
0
W
Danzaburou
albertocubby412
Danzaburou
6,014
3,676
0
2,293
8,613
3,207
5,761
1,166
7,447
0
66,235
L
Fenrir
12,854
4,920
0
2,021
19,507
6,736
0
6,036
13,471
0
30,526
L
Xbalanque
iLgelenasomez
Xbalanque
11,774
7,261
0
3,238
15,163
5,411
0
5,782
9,381
0
52,815
W
Izanami
loulew
Izanami
23,742
17,093
0
9,584
16,398
6,157
6,349
2,280
13,284
0
92,243
L
3,239
511
295
388
12,031
3,825
0
2,676
9,355
18,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,124
Gold Earned
42,055
518
Minions Killed
295
0
Camps Cleared
0
1,698,430
Distance Traveled
1,402,111
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,321
596
113
6
0
337,527
1
L
Osiris
8,624
454
92
5
0
230,184
0
W
Hun Batz
11,644
613
73
4
0
390,584
2
L
Jormungandr
7,842
413
48
3
0
264,756
0
W
Cthulhu
9,859
519
48
3
0
347,390
1
W
Danzaburou
10,541
555
115
6
0
314,505
2
L
Fenrir
8,666
456
37
2
0
355,597
0
L
Xbalanque
10,174
535
83
4
0
321,213
3
W
Izanami
12,759
672
169
9
0
308,424
1
L
Ra
6,749
355
35
2
0
230,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role