Player Matchup

Athena
Athena
Bronze III
DTactician
Athena
Bronze III
Level 101
God Stats
2W - 1L
1,721 SR
Queue Stats
3W - 2L
1,586 MMR
Party 2
Apollo
Apollo
Gold III
DankAtGank
Apollo
Gold III
Level 152
God Stats
5W - 7L
1,276 SR
Queue Stats
369W - 363L
1,623 MMR
Solo
Janus
Janus
Platinum V
Exalted-FusinG
Janus
Platinum V
Level 123
God Stats
1W - 4L
1,500 SR
Queue Stats
217W - 204L
1,626 MMR
Solo
King Arthur
King Arthur
Gold I
PacoAguas-
King Arthur
Gold I
Level 69
God Stats
2W - 5L
1,500 SR
Queue Stats
216W - 204L
1,630 MMR
Solo
Ne Zha
Ne Zha
Gold IV
klabbe1993
Ne Zha
Gold IV
Level 154
God Stats
3W - 3L
1,699 SR
Queue Stats
20W - 15L
1,680 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,539 SR
1,629 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,521 SR
1,629 MMR
Chaac
Chaac
Gold V
FloppyBlue14
Chaac
Gold V
Level 34
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 108L
1,646 MMR
Solo
Anhur
Anhur
Gold IV
Ilion_ProX
Anhur
Gold IV
Level 136
God Stats
2W - 2L
1,390 SR
Queue Stats
71W - 58L
1,621 MMR
Solo
Merlin
Merlin
Platinum III
LEGIONxPHANTOM
Merlin
Platinum III
Level 160
God Stats
210W - 242L
1,655 SR
Queue Stats
987W - 972L
1,655 MMR
Party 1
Pele
Pele
Gold II
Niitebeast
Pele
Gold II
Level 117
God Stats
45W - 41L
1,572 SR
Queue Stats
82W - 81L
1,637 MMR
Solo
Artio
Artio
Gold II
sorzz
Artio
Gold II
Level 148
God Stats
2W - 4L
1,485 SR
Queue Stats
226W - 213L
1,586 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DTactician
Athena
11
0 / 1 / 4
7,467
439
5,949
13,913
8,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
DankAtGank
Apollo
14
2 / 3 / 1
8,097
476
4,047
13,061
3,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 4 / 2
8,601
506
7,206
10,313
3,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
PacoAguas-
King Arthur
15
1 / 3 / 0
9,110
536
9,761
14,257
10,313
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
klabbe1993
Ne Zha
12
0 / 4 / 2
7,149
421
4,305
12,780
4,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Nu WaNemesisDanzaburouScyllaCthulhu

VS

Bans
Cu ChulainnKhepriGaneshaSobekSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 6
9,156
539
10,568
16,819
17,837
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anhur
16
3 / 1 / 3
9,396
553
5,764
6,448
1,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
8 / 1 / 4
10,263
604
16,396
5,661
2,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 0 / 4
8,906
524
7,307
8,732
3,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
sorzz
Artio
13
0 / 2 / 8
7,907
465
5,902
14,889
10,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
5
Kills
15
15
Deaths
5
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Athena
DTactician
Athena
0
1
4
2
L
Apollo
DankAtGank
Apollo
2
3
1
0.83
L
2
4
2
0.75
W
1
1
6
4
W
Anhur
3
1
3
4.5
W
8
1
4
10
W
3
0
4
5
L
King Arthur
PacoAguas-
King Arthur
1
3
0
0.33
L
Ne Zha
klabbe1993
Ne Zha
0
4
2
0.25
W
Artio
sorzz
Artio
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,268
Damage
45,937
64,324
Taken
52,549
31,021
Mitigated
36,056
18,042
Healing
22,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
DTactician
Athena
5,949
1,724
564
3,975
13,913
8,662
0
7,459
6,160
23,669
0
L
Apollo
DankAtGank
Apollo
4,047
2,971
0
6,265
13,061
3,991
0
1,890
11,141
0
57,624
L
7,206
449
0
2,598
10,313
3,839
0
4,782
5,287
54,555
0
W
10,568
2,433
0
10,173
16,819
17,837
90
1,748
15,040
0
65,785
W
Anhur
5,764
2,766
0
2,073
6,448
1,984
1,876
1,481
4,967
0
64,505
W
16,396
543
0
250
5,661
2,453
466
2,168
3,461
80,873
0
W
7,307
663
0
4,268
8,732
3,257
440
1,261
7,395
0
62,622
L
King Arthur
PacoAguas-
King Arthur
9,761
2,493
0
3,165
14,257
10,313
0
1,389
12,769
0
65,983
L
Ne Zha
klabbe1993
Ne Zha
4,305
918
0
1,475
12,780
4,216
0
5,925
6,669
0
47,112
W
Artio
sorzz
Artio
5,902
340
200
5,457
14,889
10,525
76
6,124
8,531
20,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,424
Gold Earned
45,628
500
Minions Killed
570
0
Camps Cleared
0
1,684,394
Distance Traveled
1,725,026
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,467
439
32
2
0
351,898
8
L
Apollo
8,097
476
125
7
0
310,655
5
L
Janus
8,601
506
133
8
0
308,528
4
W
Chaac
9,156
539
131
8
0
343,333
3
W
Anhur
9,396
553
141
8
0
307,945
5
W
Merlin
10,263
604
159
9
0
340,539
6
W
Pele
8,906
524
116
7
0
408,252
6
L
King Arthur
9,110
536
126
7
0
352,125
2
L
Ne Zha
7,149
421
84
5
0
361,188
1
W
Artio
7,907
465
23
1
0
324,957
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role