Player Matchup

Bellona
Bellona
Hiiisoka-xZ
Bellona
Level 127
God Stats
6W - 7L
1,335 SR
Queue Stats
245W - 249L
1,437 Elo+
Party 2
Ymir
Ymir
Kanekiii-xZ
Ymir
Level 59
God Stats
18W - 18L
1,606 SR
Queue Stats
65W - 70L
1,477 Elo+
Party 2
Arachne
Arachne
LmillzKillz
Arachne
Level 53
God Stats
11W - 12L
1,471 SR
Queue Stats
101W - 109L
1,444 Elo+
Solo
Apollo
Apollo
dekcuFteG7578
Apollo
Level 68
God Stats
25W - 19L
1,397 SR
Queue Stats
375W - 372L
1,436 Elo+
Solo
Merlin
Merlin
iTachiii-xZ
Merlin
Level 107
God Stats
2W - 7L
1,579 SR
Queue Stats
271W - 271L
1,429 Elo+
Party 2
Team Averages
Level 83
1,478 SR
1,445 Elo+

VS

Team Averages
Level 100
1,527 SR
1,460 Elo+
Nike
Nike
Aakee Driz
Nike
Level 114
God Stats
2W - 2L
1,720 SR
Queue Stats
400W - 399L
1,461 Elo+
Party 1
Eset
Eset
Graf_Schwardula
Eset
Level 83
God Stats
3W - 1L
1,298 SR
Queue Stats
143W - 122L
1,472 Elo+
Solo
Jing Wei
Jing Wei
SparedRain552
Jing Wei
Level 104
God Stats
1W - 1L
1,627 SR
Queue Stats
303W - 305L
1,455 Elo+
Party 1
Cthulhu
Cthulhu
ZesterHD
Cthulhu
Level 89
God Stats
4W - 1L
1,500 SR
Queue Stats
107W - 128L
1,464 Elo+
Party 1
Set
Set
zedric diggery
Set
Level 108
God Stats
5W - 6L
1,489 SR
Queue Stats
148W - 178L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Hiiisoka-xZ
Bellona
10
1 / 5 / 0
7,358
387
8,661
12,774
7,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 1 / 2
6,203
326
2,791
10,140
6,100
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
LmillzKillz
Arachne
15
4 / 4 / 3
9,591
505
6,234
15,711
6,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 6 / 1
8,518
448
8,154
15,262
4,963
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
16
3 / 4 / 1
9,640
507
9,451
9,122
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 4 / 1
10,892
573
9,777
15,923
12,985
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
4 / 2 / 2
10,916
575
9,425
10,173
3,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
SparedRain552
Jing Wei
15
1 / 3 / 3
8,582
452
5,883
7,372
2,485
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
ZesterHD
Cthulhu
15
4 / 0 / 3
10,184
536
11,195
12,903
10,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
2 / 1 / 3
10,049
529
5,823
16,388
7,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
10
Kills
20
20
Deaths
10
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
9
4
1
2.38
W
4
2
2
2.5
L
Bellona
Hiiisoka-xZ
Bellona
1
5
0
0.2
L
0
1
2
1
L
Arachne
LmillzKillz
Arachne
4
4
3
1.38
W
Jing Wei
SparedRain552
Jing Wei
1
3
3
0.83
W
Cthulhu
ZesterHD
Cthulhu
4
0
3
5.5
L
2
6
1
0.42
L
Merlin
3
4
1
0.88
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,291
Damage
42,103
63,009
Taken
62,759
28,705
Mitigated
37,005
19,294
Healing
17,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,777
1,408
0
250
15,923
12,985
849
2,996
12,927
0
60,457
W
9,425
553
0
3,100
10,173
3,959
31
3,568
6,605
63,818
0
L
Bellona
Hiiisoka-xZ
Bellona
8,661
4,560
0
4,904
12,774
7,842
0
0
12,774
0
34,899
L
2,791
596
320
1,016
10,140
6,100
0
4,225
5,889
14,395
0
L
Arachne
LmillzKillz
Arachne
6,234
4,013
0
5,508
15,711
6,117
0
4,880
10,693
82
52,426
W
Jing Wei
SparedRain552
Jing Wei
5,883
5,212
0
2,284
7,372
2,485
2,478
2,291
5,081
0
45,906
W
Cthulhu
ZesterHD
Cthulhu
11,195
2,030
0
4,489
12,903
10,234
71
2,067
10,836
59,974
0
L
8,154
4,889
711
6,075
15,262
4,963
176
7,308
7,878
0
54,938
L
Merlin
9,451
382
0
760
9,122
3,683
208
3,583
5,155
72,834
0
W
5,823
2,515
0
6,926
16,388
7,342
150
1,402
14,986
0
71,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,310
Gold Earned
50,623
425
Minions Killed
570
0
Camps Cleared
0
1,609,003
Distance Traveled
1,698,460
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,892
573
121
6
0
296,304
1
W
Eset
10,916
575
146
8
0
370,583
7
L
Bellona
7,358
387
69
4
0
317,097
1
L
Ymir
6,203
326
19
1
0
264,860
4
L
Arachne
9,591
505
97
5
0
345,897
3
W
Jing Wei
8,582
452
99
5
0
329,852
5
W
Cthulhu
10,184
536
81
4
0
372,063
3
L
Apollo
8,518
448
99
5
0
333,562
1
L
Merlin
9,640
507
141
7
0
347,587
2
W
Set
10,049
529
123
6
0
329,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role