Player Matchup

Raijin
Raijin
ChikenFinder
Raijin
Level 25
God Stats
3W - 2L
1,574 SR
Queue Stats
160W - 140L
1,438 Elo+
Party 1
Izanami
Izanami
McSwimm
Izanami
Level 35
God Stats
12W - 11L
1,480 SR
Queue Stats
125W - 107L
1,456 Elo+
Party 1
Cthulhu
Cthulhu
Wetnoodle5567
Cthulhu
Level 6
God Stats
2W - 1L
1,513 SR
Queue Stats
5W - 5L
1,359 Elo+
Party 1
Team Averages
Level 22
1,523 SR
1,418 Elo+

VS

Team Averages
Level 32
1,433 SR
1,422 Elo+
Chronos
Chronos
Iguroh
Chronos
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,407 Elo+
Party 2
Geb
Geb
TheRealNicc
Geb
Level 17
God Stats
0W - 5L
1,300 SR
Queue Stats
15W - 14L
1,353 Elo+
Solo
Pele
Pele
xxDariing
Pele
Level 74
God Stats
1W - 4L
1,500 SR
Queue Stats
150W - 171L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
4 / 1 / 5
9,490
678
9,101
6,677
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
McSwimm
Izanami
13
6 / 0 / 4
10,211
729
6,893
4,442
1,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
11
1 / 0 / 5
8,447
603
3,677
5,981
2,514
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Iguroh
Chronos
11
0 / 3 / 0
7,712
551
3,264
7,507
3,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 4 / 1
7,886
563
4,637
11,685
8,354
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pele
12
1 / 4 / 0
8,306
593
3,845
10,704
3,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
11
Kills
1
1
Deaths
11
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Raijin
4
1
5
6.5
L
Chronos
Iguroh
Chronos
0
3
0
0
W
Izanami
McSwimm
Izanami
6
0
4
8
L
0
4
1
0.13
W
Cthulhu
1
0
5
3.5
L
Pele
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,671
Damage
11,746
17,100
Taken
29,896
6,278
Mitigated
15,856
2,175
Healing
2,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
9,101
361
0
987
6,677
2,278
445
3,833
2,844
36,233
0
L
Chronos
Iguroh
Chronos
3,264
1,036
0
741
7,507
3,581
220
4,115
3,392
17,696
1,489
W
Izanami
McSwimm
Izanami
6,893
4,399
0
0
4,442
1,486
2,244
1,147
3,295
0
47,997
L
4,637
75
600
1,055
11,685
8,354
341
5,757
5,928
21,063
0
W
Cthulhu
3,677
504
129
1,059
5,981
2,514
493
2,807
3,174
10,528
0
L
Pele
3,845
511
0
298
10,704
3,921
400
3,083
7,621
0
48,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,148
Gold Earned
23,904
135
Minions Killed
136
0
Camps Cleared
0
739,800
Distance Traveled
672,024
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,490
678
40
3
0
254,905
0
L
Chronos
7,712
551
30
2
0
199,362
0
W
Izanami
10,211
729
76
5
0
255,100
0
L
Geb
7,886
563
33
2
0
220,017
0
W
Cthulhu
8,447
603
19
1
0
229,795
0
L
Pele
8,306
593
73
5
0
252,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role