Player Matchup

Tsukuyomi
Tsukuyomi
EmiBRMG
Tsukuyomi
Level 149
God Stats
3W - 6L
1,134 SR
Queue Stats
185W - 164L
1,479 Elo+
Party 1
Susano
Susano
Iron_Drinns
Susano
Level 6
God Stats
3W - 5L
1,461 SR
Queue Stats
3W - 6L
1,559 Elo+
Party 3
Nemesis
Nemesis
PokeViga
Nemesis
Level 7
God Stats
8W - 11L
1,430 SR
Queue Stats
222W - 218L
1,710 Elo+
Party 1
Cthulhu
Cthulhu
jojogradel
Cthulhu
Level 6
God Stats
3W - 5L
1,365 SR
Queue Stats
6W - 13L
1,437 Elo+
Party 3
Hercules
Hercules
warof_69
Hercules
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 26L
1,356 Elo+
Party 3
Team Averages
Level 37
1,378 SR
1,508 Elo+

VS

Team Averages
Level 24
1,412 SR
1,496 Elo+
Nemesis
Nemesis
EyeBait
Nemesis
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 9L
1,493 Elo+
Solo
Ares
Ares
Mahomie7591
Ares
Level 26
God Stats
4W - 0L
1,610 SR
Queue Stats
148W - 124L
1,501 Elo+
Party 2
Chernobog
Chernobog
State Security
Chernobog
Level 12
God Stats
13W - 17L
1,402 SR
Queue Stats
34W - 45L
1,346 Elo+
Party 2
Discordia
Discordia
Volatile oof
Discordia
Level 25
God Stats
2W - 2L
1,224 SR
Queue Stats
27W - 18L
1,657 Elo+
Solo
Osiris
Osiris
mikey furia
Osiris
Level 29
God Stats
4W - 4L
1,324 SR
Queue Stats
24W - 21L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
EmiBRMG
Tsukuyomi
16
5 / 6 / 2
11,305
1,028
19,538
18,582
7,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Susano
15
0 / 9 / 2
8,856
805
4,416
13,993
5,471
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
PokeViga
Nemesis
15
0 / 7 / 3
9,200
836
6,669
17,079
7,184
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
jojogradel
Cthulhu
16
0 / 8 / 4
9,597
872
7,378
20,677
20,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
warof_69
Hercules
16
3 / 9 / 2
9,878
898
6,955
25,211
11,547
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

25

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EyeBait
Nemesis
18
5 / 2 / 21
11,164
1,015
10,456
10,984
5,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
9 / 1 / 16
11,698
1,063
13,660
11,606
14,254
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
State Security
Chernobog
17
1 / 4 / 24
10,406
946
13,104
12,886
6,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Volatile oof
Discordia
19
6 / 0 / 22
11,927
1,084
27,406
4,142
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
19
17 / 1 / 18
13,358
1,214
22,768
10,094
13,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
139
8
Kills
38
39
Deaths
8
13
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
EmiBRMG
Tsukuyomi
5
6
2
1
W
Nemesis
EyeBait
Nemesis
5
2
21
7.75
L
Susano
0
9
2
0.11
W
9
1
16
17
L
Nemesis
PokeViga
Nemesis
0
7
3
0.21
W
Chernobog
State Security
Chernobog
1
4
24
3.25
W
Discordia
Volatile oof
Discordia
6
0
22
17
L
Cthulhu
jojogradel
Cthulhu
0
8
4
0.25
W
Osiris
17
1
18
26
L
Hercules
warof_69
Hercules
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,956
Damage
87,394
95,542
Taken
49,712
51,977
Mitigated
41,804
7,023
Healing
4,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
EmiBRMG
Tsukuyomi
19,538
5,629
0
1,091
18,582
7,578
0
6,058
12,121
0
42,791
W
Nemesis
EyeBait
Nemesis
10,456
4,838
0
1,164
10,984
5,933
0
1,594
9,190
0
29,701
L
Susano
4,416
356
0
0
13,993
5,471
0
6,456
7,277
0
8,050
W
13,660
1,371
0
0
11,606
14,254
0
1,593
9,888
18,773
0
L
Nemesis
PokeViga
Nemesis
6,669
3,309
426
2,447
17,079
7,184
0
9,643
7,025
0
22,678
W
Chernobog
State Security
Chernobog
13,104
9,050
0
1,871
12,886
6,192
0
1,533
11,255
0
20,315
W
Discordia
Volatile oof
Discordia
27,406
1,003
0
578
4,142
2,173
0
889
3,253
60,583
0
L
Cthulhu
jojogradel
Cthulhu
7,378
206
0
401
20,677
20,197
0
7,459
12,592
26,460
0
W
Osiris
22,768
10,318
0
637
10,094
13,252
0
1,246
8,748
0
29,284
L
Hercules
warof_69
Hercules
6,955
2,398
0
2,658
25,211
11,547
0
10,103
14,648
0
11,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,836
Gold Earned
58,553
151
Minions Killed
195
4
Camps Cleared
5
976,891
Distance Traveled
1,003,861
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,305
1,028
60
5
1
213,400
0
W
Nemesis
11,164
1,015
56
5
2
209,072
0
L
Susano
8,856
805
3
0
0
196,241
0
W
Ares
11,698
1,063
10
1
3
194,786
0
L
Nemesis
9,200
836
37
3
0
149,655
0
W
Chernobog
10,406
946
22
2
0
169,139
0
W
Discordia
11,927
1,084
96
9
0
209,978
0
L
Cthulhu
9,597
872
48
4
1
202,667
0
W
Osiris
13,358
1,214
11
1
0
220,886
0
L
Hercules
9,878
898
3
0
2
214,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role