Player Matchup

Chronos
Chronos
Chaosdrackon
Chronos
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
744W - 523L
1,646 Elo+
Party 1
Discordia
Discordia
Magicpiment
Discordia
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 31L
1,301 Elo+
Solo
Bellona
Bellona
XLexiFlachX
Bellona
Level 33
God Stats
4W - 2L
1,713 SR
Queue Stats
9W - 9L
1,615 Elo+
Party 1
Fenrir
Fenrir
f6_this
Fenrir
Level 27
God Stats
10W - 4L
1,823 SR
Queue Stats
92W - 19L
1,771 Elo+
Party 1
Hun Batz
Hun Batz
xALONDORx
Hun Batz
Level 29
God Stats
3W - 1L
1,693 SR
Queue Stats
108W - 18L
1,786 Elo+
Party 1
Team Averages
Level 57
1,646 SR
1,624 Elo+

VS

Team Averages
Level 85
1,583 SR
1,471 Elo+
Xing Tian
Xing Tian
CDCM98
Xing Tian
Level 130
God Stats
7W - 6L
1,699 SR
Queue Stats
737W - 737L
1,505 Elo+
Party 2
Rama
Rama
Gabiroodriguez
Rama
Level 124
God Stats
3W - 4L
1,500 SR
Queue Stats
144W - 122L
1,523 Elo+
Party 3
Ymir
Ymir
GansoJalado03
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Ra
Ra
cddssx
Ra
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
348W - 377L
1,354 Elo+
Party 2
Nemesis
Nemesis
devilmate328
Nemesis
Level 124
God Stats
11W - 5L
1,715 SR
Queue Stats
317W - 280L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Chaosdrackon
Chronos
14
3 / 1 / 5
7,797
557
8,551
8,206
2,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
Magicpiment
Discordia
15
3 / 1 / 0
9,109
651
5,414
3,765
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
XLexiFlachX
Bellona
12
0 / 3 / 2
7,233
517
3,811
7,719
6,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
f6_this
Fenrir
12
4 / 2 / 5
7,316
523
8,698
9,726
4,196
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
xALONDORx
Hun Batz
14
4 / 0 / 5
8,305
593
6,105
6,536
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CDCM98
Xing Tian
13
3 / 2 / 0
7,237
517
5,101
7,760
8,903
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 4 / 2
6,022
430
3,501
10,040
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 2
5,747
411
2,007
9,535
4,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ra
10
0 / 5 / 1
5,922
423
2,608
7,061
1,936
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
devilmate328
Nemesis
15
3 / 1 / 1
8,014
572
6,809
11,668
4,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
14
Kills
7
7
Deaths
14
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
CDCM98
Xing Tian
3
2
0
1.5
W
Chronos
Chaosdrackon
Chronos
3
1
5
5.5
L
1
4
2
0.5
L
0
2
2
0.5
W
Discordia
Magicpiment
Discordia
3
1
0
3
W
Bellona
XLexiFlachX
Bellona
0
3
2
0.33
L
Ra
0
5
1
0.1
L
Nemesis
devilmate328
Nemesis
3
1
1
3.5
W
Fenrir
f6_this
Fenrir
4
2
5
3.25
W
Hun Batz
xALONDORx
Hun Batz
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,579
Damage
20,026
35,952
Taken
46,064
17,024
Mitigated
22,833
11,083
Healing
11,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
CDCM98
Xing Tian
5,101
204
0
1,375
7,760
8,903
316
0
7,760
35,264
0
W
Chronos
Chaosdrackon
Chronos
8,551
3,077
0
4,605
8,206
2,822
1,280
1,853
6,353
47,291
0
L
3,501
3,035
0
3,262
10,040
2,532
494
3,926
6,098
0
27,900
L
2,007
727
0
466
9,535
4,967
216
3,917
5,588
14,174
0
W
Discordia
Magicpiment
Discordia
5,414
352
0
625
3,765
1,229
350
512
3,253
63,208
0
W
Bellona
XLexiFlachX
Bellona
3,811
1,588
0
496
7,719
6,473
80
3,991
3,728
0
36,394
L
Ra
2,608
279
78
1,675
7,061
1,936
264
3,034
3,826
27,466
0
L
Nemesis
devilmate328
Nemesis
6,809
2,464
0
5,052
11,668
4,495
0
2,703
8,827
0
58,462
W
Fenrir
f6_this
Fenrir
8,698
2,413
300
2,256
9,726
4,196
288
1,986
7,740
0
32,853
W
Hun Batz
xALONDORx
Hun Batz
6,105
1,299
0
2,801
6,536
2,304
812
1,374
5,162
0
50,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,760
Gold Earned
32,942
436
Minions Killed
312
0
Camps Cleared
0
1,367,079
Distance Traveled
1,289,864
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,237
517
65
5
0
260,072
5
W
Chronos
7,797
557
65
5
0
245,503
3
L
Rama
6,022
430
52
4
0
219,164
1
L
Ymir
5,747
411
27
2
0
260,315
2
W
Discordia
9,109
651
133
10
0
269,517
2
W
Bellona
7,233
517
89
6
0
255,091
3
L
Ra
5,922
423
59
4
0
232,723
0
L
Nemesis
8,014
572
109
8
0
317,590
0
W
Fenrir
7,316
523
49
4
0
288,904
5
W
Hun Batz
8,305
593
100
7
0
308,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role