Player Matchup

Hachiman
Hachiman
Im Inanimate
Hachiman
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Shibefu
Mercury
Level 159
God Stats
4W - 9L
1,548 SR
Queue Stats
280W - 257L
1,516 Elo+
Party 1
Nike
Nike
amateurs22
Nike
Level 154
God Stats
1W - 1L
1,839 SR
Queue Stats
44W - 39L
1,540 Elo+
Solo
Ullr
Ullr
anqeme
Ullr
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,255 Elo+
Solo
Anubis
Anubis
iSea Dragon
Anubis
Level 154
God Stats
7W - 11L
1,500 SR
Queue Stats
540W - 544L
1,518 Elo+
Solo
Team Averages
Level 142
1,577 SR
1,466 Elo+

VS

Team Averages
Level 100
1,450 SR
1,528 Elo+
Hades
Hades
Natechamp821
Hades
Level 103
God Stats
12W - 10L
1,305 SR
Queue Stats
334W - 326L
1,576 Elo+
Solo
Mercury
Mercury
RasenKiruuSakito
Mercury
Level 97
God Stats
5W - 2L
1,500 SR
Queue Stats
139W - 134L
1,355 Elo+
Solo
Cthulhu
Cthulhu
WAYTH1M
Cthulhu
Level 65
God Stats
0W - 1L
1,429 SR
Queue Stats
8W - 11L
1,593 Elo+
Solo
Mulan
Mulan
furiac3j
Mulan
Level 116
God Stats
3W - 10L
1,283 SR
Queue Stats
428W - 415L
1,599 Elo+
Solo
Rama
Rama
laxxu5
Rama
Level 119
God Stats
3W - 2L
1,735 SR
Queue Stats
23W - 19L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Im Inanimate
Hachiman
13
1 / 0 / 2
5,966
746
6,882
3,024
1,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Shibefu
Mercury
11
2 / 0 / 2
6,163
770
2,454
3,263
1,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 0 / 4
5,856
732
4,000
5,226
3,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ullr
anqeme
Ullr
13
3 / 1 / 2
6,751
844
6,369
5,774
2,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
12
2 / 0 / 3
6,236
780
4,347
2,261
1,334
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
5,647
706
1,323
6,609
2,971
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 2 / 1
5,077
635
1,340
4,279
2,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
WAYTH1M
Cthulhu
11
1 / 3 / 0
6,145
768
4,461
9,967
6,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
furiac3j
Mulan
10
0 / 0 / 0
5,046
631
1,780
2,785
1,377
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Rama
laxxu5
Rama
10
0 / 2 / 1
5,119
640
3,681
6,605
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
8
Kills
1
1
Deaths
8
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Im Inanimate
Hachiman
1
0
2
2
L
0
1
1
0.5
L
0
2
1
0.25
W
Mercury
Shibefu
Mercury
2
0
2
3
L
Cthulhu
WAYTH1M
Cthulhu
1
3
0
0.33
W
0
0
4
2
W
Ullr
anqeme
Ullr
3
1
2
4
L
Mulan
furiac3j
Mulan
0
0
0
0
W
Anubis
2
0
3
3.5
L
Rama
laxxu5
Rama
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,052
Damage
12,585
19,548
Taken
30,245
9,976
Mitigated
15,399
3,630
Healing
6,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Im Inanimate
Hachiman
6,882
3,549
0
710
3,024
1,593
0
750
2,274
0
20,345
L
1,323
101
0
1,591
6,609
2,971
0
1,647
4,962
18,022
0
L
1,340
265
0
250
4,279
2,076
0
416
3,863
0
9,534
W
Mercury
Shibefu
Mercury
2,454
942
0
90
3,263
1,110
1
872
2,391
0
11,526
L
Cthulhu
WAYTH1M
Cthulhu
4,461
192
0
2,563
9,967
6,860
0
925
9,042
15,436
0
W
4,000
160
0
0
5,226
3,756
160
1,258
3,968
0
12,077
W
Ullr
anqeme
Ullr
6,369
2,839
0
1,903
5,774
2,183
0
2,426
3,348
0
27,942
L
Mulan
furiac3j
Mulan
1,780
83
0
458
2,785
1,377
0
801
1,984
0
9,311
W
Anubis
4,347
358
0
927
2,261
1,334
0
989
1,272
18,980
0
L
Rama
laxxu5
Rama
3,681
2,517
0
2,073
6,605
2,115
1
1,132
5,473
0
14,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,972
Gold Earned
27,034
185
Minions Killed
143
8
Camps Cleared
5
761,988
Distance Traveled
661,571
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,966
746
49
6
3
136,343
0
L
Hades
5,647
706
54
7
2
135,113
1
L
Mercury
5,077
635
19
2
0
153,812
0
W
Mercury
6,163
770
30
4
3
189,184
0
L
Cthulhu
6,145
768
18
2
0
142,430
1
W
Nike
5,856
732
25
3
1
156,572
4
W
Ullr
6,751
844
59
7
1
140,075
1
L
Mulan
5,046
631
24
3
3
93,433
1
W
Anubis
6,236
780
22
3
0
139,814
3
L
Rama
5,119
640
28
4
0
136,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role