Player Matchup

Bacchus
Bacchus
Gorilla-Nuts85
Bacchus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,589 Elo+
Solo
Chaac
Chaac
InfinityCorpPS
Chaac
Level 18
God Stats
2W - 2L
1,702 SR
Queue Stats
83W - 67L
1,617 Elo+
Solo
Thanatos
Thanatos
OogalyBooga
Thanatos
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 23L
1,676 Elo+
Solo
Janus
Janus
PdQ venom
Janus
Level 28
God Stats
10W - 16L
1,464 SR
Queue Stats
62W - 65L
1,552 Elo+
Solo
Fenrir
Fenrir
SnowyWowee
Fenrir
Level 7
God Stats
0W - 1L
1,301 SR
Queue Stats
1W - 3L
1,431 Elo+
Solo
Team Averages
Level 16
1,493 SR
1,573 Elo+

VS

Team Averages
Level 27
1,634 SR
1,575 Elo+
Eset
Eset
KingOxxBando
Eset
Level 26
God Stats
10W - 7L
1,583 SR
Queue Stats
173W - 147L
1,612 Elo+
Solo
Izanami
Izanami
Lyxshakee
Izanami
Level 23
God Stats
60W - 30L
1,545 SR
Queue Stats
68W - 52L
1,484 Elo+
Party 1
Baron Samedi
Baron Samedi
givemeiconeaplss
Baron Samedi
Level 7
God Stats
4W - 2L
1,625 SR
Queue Stats
32W - 19L
1,639 Elo+
Party 1
Ne Zha
Ne Zha
lordly-million0
Ne Zha
Level 19
God Stats
33W - 51L
1,646 SR
Queue Stats
239W - 249L
1,626 Elo+
Solo
Cthulhu
Cthulhu
pp174
Cthulhu
Level 60
God Stats
13W - 12L
1,773 SR
Queue Stats
530W - 447L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 13 / 2
6,805
324
4,492
21,041
16,442
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
8 / 4 / 0
12,920
615
16,303
23,808
26,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
OogalyBooga
Thanatos
14
4 / 11 / 3
9,492
452
12,960
21,551
7,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
PdQ venom
Janus
14
3 / 5 / 0
9,406
448
9,160
12,511
3,554
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SnowyWowee
Fenrir
2
0 / 0 / 0
5,677
270
0
262
50
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 5 / 4
11,129
530
13,814
11,799
3,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
Lyxshakee
Izanami
17
1 / 5 / 7
10,672
508
12,747
15,964
6,664
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
givemeiconeaplss
Baron Samedi
16
11 / 2 / 11
10,906
519
14,380
14,293
6,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 2 / 7
11,905
567
9,251
17,202
7,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
pp174
Cthulhu
15
4 / 1 / 14
10,538
502
8,685
11,971
10,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
76
15
Kills
33
33
Deaths
15
5
Assists
43
Player
Kills
Deaths
Assists
KDA
L
0
13
2
0.08
L
8
4
0
2
W
11
5
4
2.6
W
Izanami
Lyxshakee
Izanami
1
5
7
0.9
L
Thanatos
OogalyBooga
Thanatos
4
11
3
0.5
L
Janus
PdQ venom
Janus
3
5
0
0.6
L
Fenrir
SnowyWowee
Fenrir
0
0
0
0
W
Baron Samedi
givemeiconeaplss
Baron Samedi
11
2
11
8.25
W
6
2
7
4.75
W
Cthulhu
pp174
Cthulhu
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,915
Damage
58,877
79,173
Taken
71,229
53,934
Mitigated
35,006
23,790
Healing
23,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,492
869
0
0
21,041
16,442
0
12,549
7,900
16,031
0
L
16,303
2,591
0
9,679
23,808
26,629
249
6,808
16,498
10,731
80,942
W
13,814
999
903
3,839
11,799
3,746
592
1,010
10,428
62,565
0
W
Izanami
Lyxshakee
Izanami
12,747
10,301
0
2,438
15,964
6,664
1,730
2,805
13,059
0
87,767
L
Thanatos
OogalyBooga
Thanatos
12,960
4,510
0
10,877
21,551
7,259
0
8,936
12,120
0
54,522
L
Janus
PdQ venom
Janus
9,160
1,187
534
2,607
12,511
3,554
0
6,671
5,514
51,222
0
L
Fenrir
SnowyWowee
Fenrir
0
0
0
93
262
50
0
0
262
0
1,269
W
Baron Samedi
givemeiconeaplss
Baron Samedi
14,380
1,306
1,009
6,241
14,293
6,230
563
4,544
9,692
61,524
0
W
9,251
1,858
0
7,480
17,202
7,841
798
2,269
14,858
0
100,038
W
Cthulhu
pp174
Cthulhu
8,685
1,056
312
1,134
11,971
10,525
889
5,327
6,619
40,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,300
Gold Earned
55,150
366
Minions Killed
580
0
Camps Cleared
0
1,483,035
Distance Traveled
1,897,377
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,805
324
15
1
0
341,439
8
L
Chaac
12,920
615
169
8
0
388,316
0
W
Eset
11,129
530
114
5
0
301,944
3
W
Izanami
10,672
508
157
7
0
324,939
1
L
Thanatos
9,492
452
83
4
0
352,575
1
L
Janus
9,406
448
94
4
0
352,126
4
L
Fenrir
5,677
270
5
0
0
48,579
0
W
Baron Samedi
10,906
519
78
4
0
419,257
0
W
Ne Zha
11,905
567
157
7
0
413,587
0
W
Cthulhu
10,538
502
74
4
0
437,650
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role