Player Matchup

Ganesha
Ganesha
Bronze I
Deathsacre
Ganesha
Bronze I
Level 64
God Stats
10W - 9L
1,333 SR
Queue Stats
102W - 100L
1,070 MMR
Party 1
Neith
Neith
Silver IV
Smigeu
Neith
Silver IV
Level 129
God Stats
12W - 23L
1,285 SR
Queue Stats
222W - 274L
1,193 MMR
Solo
Scylla
Scylla
Silver I
TheJotun
Scylla
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,372 SR
1,254 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 46
1,364 SR
1,266 MMR
Merlin
Merlin
Bronze IV
VPLO
Merlin
Bronze IV
Level 53
God Stats
0W - 4L
1,261 SR
Queue Stats
0W - 6L
1,269 MMR
Party 2
King Arthur
King Arthur
Bronze IV
WiiZzXx
King Arthur
Bronze IV
Level 38
God Stats
0W - 5L
1,316 SR
Queue Stats
0W - 6L
1,269 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
buenatulabro
Sun Wukong
Bronze III
Level 48
God Stats
1W - 2L
1,514 SR
Queue Stats
2W - 8L
1,258 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Deathsacre
Ganesha
13
0 / 2 / 15
10,029
771
4,817
14,358
15,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Smigeu
Neith
14
8 / 1 / 7
10,599
815
12,072
9,586
4,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
TheJotun
Scylla
14
8 / 2 / 7
10,348
796
14,455
8,009
3,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AphroditeZeusCthulhuPersephoneSobek

VS

Bans
DanzaburouCupidHerculesMedusaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
VPLO
Merlin
12
1 / 4 / 3
8,729
671
9,928
8,895
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
WiiZzXx
King Arthur
11
0 / 6 / 3
7,916
609
3,933
12,923
12,109
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
buenatulabro
Sun Wukong
12
3 / 6 / 1
8,539
657
5,464
15,816
11,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
16
Kills
4
5
Deaths
16
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Deathsacre
Ganesha
0
2
15
3.75
W
Neith
Smigeu
Neith
8
1
7
11.5
W
Scylla
TheJotun
Scylla
8
2
7
5.75
L
Merlin
VPLO
Merlin
1
4
3
0.63
L
King Arthur
WiiZzXx
King Arthur
0
6
3
0.25
L
Sun Wukong
buenatulabro
Sun Wukong
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,344
Damage
19,325
31,953
Taken
37,634
22,817
Mitigated
26,507
9,775
Healing
6,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Deathsacre
Ganesha
4,817
569
0
2,593
14,358
15,072
449
4,285
9,176
25,006
0
W
Neith
Smigeu
Neith
12,072
5,803
0
5,344
9,586
4,324
2,052
2,684
6,614
0
50,940
W
Scylla
TheJotun
Scylla
14,455
2,111
0
1,838
8,009
3,421
926
2,541
5,070
51,448
0
L
Merlin
VPLO
Merlin
9,928
570
0
259
8,895
2,649
517
6,096
2,543
43,226
0
L
King Arthur
WiiZzXx
King Arthur
3,933
469
384
1,960
12,923
12,109
210
5,801
6,923
0
21,913
L
Sun Wukong
buenatulabro
Sun Wukong
5,464
1,060
589
3,171
15,816
11,749
335
6,678
8,837
0
23,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,976
Gold Earned
25,184
180
Minions Killed
139
0
Camps Cleared
0
710,090
Distance Traveled
634,179
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,029
771
1
0
0
242,813
5
W
Neith
10,599
815
90
7
0
233,504
4
W
Scylla
10,348
796
89
7
0
233,773
5
L
Merlin
8,729
671
69
5
0
198,896
0
L
King Arthur
7,916
609
35
3
0
227,890
0
L
Sun Wukong
8,539
657
35
3
0
207,393
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role