Player Matchup

Cthulhu
Cthulhu
AnbuChiefShisui
Cthulhu
Level 63
God Stats
36W - 24L
1,579 SR
Queue Stats
40W - 37L
1,468 Elo+
Solo
Merlin
Merlin
Dennywise-777-
Merlin
Level 133
God Stats
2W - 3L
1,421 SR
Queue Stats
114W - 124L
1,452 Elo+
Solo
Artemis
Artemis
PWIGGY KWING
Artemis
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 88L
1,378 Elo+
Solo
Cu Chulainn
Cu Chulainn
Vyssia
Cu Chulainn
Level 86
God Stats
15W - 14L
1,467 SR
Queue Stats
247W - 245L
1,414 Elo+
Solo
Tsukuyomi
Tsukuyomi
jeffthekiller532
Tsukuyomi
Level 113
God Stats
4W - 4L
1,491 SR
Queue Stats
37W - 34L
1,459 Elo+
Solo
Team Averages
Level 97
1,492 SR
1,434 Elo+

VS

Team Averages
Level 107
1,428 SR
1,429 Elo+
Chaac
Chaac
 
Chaac
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
GREIG OF WAR
Sylvanus
Level 122
God Stats
6W - 3L
1,500 SR
Queue Stats
132W - 155L
1,481 Elo+
Party 1
Hachiman
Hachiman
IASTRO-_-Stealth
Hachiman
Level 83
God Stats
1W - 0L
1,293 SR
Queue Stats
118W - 115L
1,435 Elo+
Solo
Ymir
Ymir
Leonights
Ymir
Level 93
God Stats
8W - 16L
1,345 SR
Queue Stats
8W - 16L
1,279 Elo+
Party 2
Ra
Ra
xSpartanGR44x
Ra
Level 135
God Stats
10W - 11L
1,500 SR
Queue Stats
249W - 288L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
7,641
478
5,319
11,054
5,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 7 / 1
7,473
467
4,159
8,592
3,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
PWIGGY KWING
Artemis
12
2 / 6 / 2
7,418
464
12,875
12,037
3,534
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
Vyssia
Cu Chulainn
14
2 / 2 / 0
8,307
519
8,779
12,568
8,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
13
2 / 4 / 3
7,910
494
6,855
12,806
4,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
1 / 1 / 3
8,291
518
6,650
8,990
9,776
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
GREIG OF WAR
Sylvanus
13
2 / 1 / 9
8,094
506
4,880
10,673
7,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
4 / 3 / 7
7,904
494
9,542
15,359
5,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
15
9 / 2 / 1
8,892
556
8,615
11,092
5,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 1 / 4
9,351
584
7,317
8,332
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
8
Kills
21
22
Deaths
8
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
3
2.5
L
0
3
4
0.67
L
2
7
1
0.36
W
Sylvanus
GREIG OF WAR
Sylvanus
2
1
9
6.5
W
4
3
7
2.5
W
Ymir
9
2
1
4.75
L
Artemis
PWIGGY KWING
Artemis
2
6
2
0.5
L
Cu Chulainn
Vyssia
Cu Chulainn
2
2
0
1
L
Tsukuyomi
2
4
3
0.88
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,987
Damage
37,004
57,057
Taken
54,446
24,943
Mitigated
31,528
17,117
Healing
28,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,650
434
0
4,840
8,990
9,776
0
0
8,990
0
47,433
L
5,319
78
479
3,158
11,054
5,399
46
3,011
8,043
43,399
0
L
4,159
121
0
12
8,592
3,128
0
5,032
3,535
41,111
0
W
Sylvanus
GREIG OF WAR
Sylvanus
4,880
1,448
2,774
5,037
10,673
7,461
364
2,539
8,134
24,198
0
W
9,542
5,102
0
6,270
15,359
5,233
576
2,681
12,678
0
42,211
W
Ymir
8,615
1,052
0
1,977
11,092
5,467
0
806
10,286
40,548
0
L
Artemis
PWIGGY KWING
Artemis
12,875
6,504
0
3,234
12,037
3,534
702
3,413
8,624
0
44,192
L
Cu Chulainn
Vyssia
Cu Chulainn
8,779
2,418
0
4,757
12,568
8,293
0
5,786
6,397
0
55,025
L
Tsukuyomi
6,855
1,275
201
5,276
12,806
4,589
0
3,570
9,186
0
41,624
W
7,317
294
2,021
5,545
8,332
3,591
160
3,452
4,880
63,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,749
Gold Earned
42,532
406
Minions Killed
394
0
Camps Cleared
0
1,394,457
Distance Traveled
1,520,969
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,291
518
107
7
0
303,036
6
L
Cthulhu
7,641
478
78
5
0
323,422
4
L
Merlin
7,473
467
80
5
0
238,433
3
W
Sylvanus
8,094
506
32
2
0
290,018
6
W
Hachiman
7,904
494
70
4
0
251,112
0
W
Ymir
8,892
556
56
4
0
346,053
1
L
Artemis
7,418
464
68
4
0
254,898
4
L
Cu Chulainn
8,307
519
112
7
0
274,036
2
L
Tsukuyomi
7,910
494
68
4
0
303,668
1
W
Ra
9,351
584
129
8
0
330,750
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role