Player Matchup

Pele
Pele
Platinum III
CannonConTTV
Pele
Platinum III
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 151L
1,878 MMR
Solo
Janus
Janus
Platinum II
Crab is BACK
Janus
Platinum II
Level 158
God Stats
4W - 2L
1,985 SR
Queue Stats
208W - 193L
1,877 MMR
Solo
Anhur
Anhur
Diamond V
Ohhhh Racial
Anhur
Diamond V
Level 159
God Stats
12W - 29L
1,447 SR
Queue Stats
242W - 216L
1,951 MMR
Solo
Cerberus
Cerberus
Platinum V
Sarada God
Cerberus
Platinum V
Level 85
God Stats
24W - 14L
1,706 SR
Queue Stats
199W - 184L
1,864 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
TTVOhhKillEm
Sun Wukong
Platinum II
Level 120
God Stats
9W - 19L
1,487 SR
Queue Stats
528W - 520L
1,976 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,625 SR
1,909 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 104
1,691 SR
1,909 MMR
Bastet
Bastet
Platinum II
Au7os
Bastet
Platinum II
Level 157
God Stats
10W - 3L
1,748 SR
Queue Stats
488W - 463L
1,915 MMR
Solo
Xbalanque
Xbalanque
Platinum IV
Galapagoos
Xbalanque
Platinum IV
Level 64
God Stats
2W - 2L
1,489 SR
Queue Stats
51W - 28L
1,925 MMR
Party 1
Cthulhu
Cthulhu
Platinum I
SaggDad
Cthulhu
Platinum I
Level 153
God Stats
38W - 22L
1,857 SR
Queue Stats
179W - 179L
2,006 MMR
Party 1
Scylla
Scylla
Platinum III
TierisHebo
Scylla
Platinum III
Level 47
God Stats
7W - 5L
1,570 SR
Queue Stats
47W - 38L
1,868 MMR
Solo
Chang'e
Chang'e
Platinum III
sanfl110
Chang'e
Platinum III
Level 98
God Stats
19W - 8L
1,791 SR
Queue Stats
58W - 44L
1,833 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 3
8,795
463
8,400
16,314
5,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
2 / 7 / 2
8,787
462
4,674
9,826
3,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 3 / 2
9,113
480
6,315
12,159
4,880
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Sarada God
Cerberus
15
1 / 1 / 5
8,647
455
6,778
14,273
10,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
TTVOhhKillEm
Sun Wukong
15
0 / 4 / 2
8,580
452
6,326
16,125
8,280
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Cu ChulainnPersephoneTsukuyomiDanzaburouNemesis

VS

Bans
AphroditeYemojaFenrirNu WaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Au7os
Bastet
18
9 / 1 / 7
11,450
603
13,359
12,805
4,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xbalanque
Galapagoos
Xbalanque
16
1 / 4 / 4
10,041
528
7,411
12,124
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SaggDad
Cthulhu
15
2 / 1 / 5
9,686
510
7,340
10,362
7,573
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
TierisHebo
Scylla
17
7 / 3 / 3
10,906
574
9,011
8,999
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
sanfl110
Chang'e
17
2 / 1 / 9
10,874
572
12,527
11,554
10,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
10
Kills
21
21
Deaths
10
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bastet
Au7os
Bastet
9
1
7
12.5
L
4
6
3
0.92
L
2
7
2
0.43
W
Xbalanque
Galapagoos
Xbalanque
1
4
4
0.75
L
3
3
2
1.33
W
Cthulhu
SaggDad
Cthulhu
2
1
5
4.5
L
Cerberus
Sarada God
Cerberus
1
1
5
3.5
L
Sun Wukong
TTVOhhKillEm
Sun Wukong
0
4
2
0.25
W
Scylla
TierisHebo
Scylla
7
3
3
2.83
W
Chang'e
sanfl110
Chang'e
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,493
Damage
49,648
68,697
Taken
55,844
32,973
Mitigated
28,734
18,674
Healing
23,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Au7os
Bastet
13,359
4,105
0
5,065
12,805
4,781
565
657
12,110
0
79,202
L
8,400
1,162
0
6,306
16,314
5,697
0
5,608
10,572
0
55,970
L
4,674
504
0
500
9,826
3,147
0
3,770
5,951
69,520
0
W
Xbalanque
Galapagoos
Xbalanque
7,411
3,357
0
4,396
12,124
3,852
1,271
2,549
9,575
0
72,786
L
6,315
3,523
0
3,172
12,159
4,880
0
2,914
9,223
0
61,497
W
Cthulhu
SaggDad
Cthulhu
7,340
200
464
1,583
10,362
7,573
0
2,076
8,194
40,077
0
L
Cerberus
Sarada God
Cerberus
6,778
285
0
4,202
14,273
10,969
0
6,464
7,651
37,116
0
L
Sun Wukong
TTVOhhKillEm
Sun Wukong
6,326
457
0
4,494
16,125
8,280
0
9,629
6,422
0
53,072
W
Scylla
TierisHebo
Scylla
9,011
445
132
2,589
8,999
2,415
1,064
4,134
4,699
70,243
0
W
Chang'e
sanfl110
Chang'e
12,527
1,637
2,418
6,389
11,554
10,113
247
1,722
9,814
68,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,922
Gold Earned
52,957
565
Minions Killed
580
0
Camps Cleared
0
1,737,223
Distance Traveled
1,854,100
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,450
603
109
6
0
432,140
8
L
Pele
8,795
463
96
5
0
354,093
4
L
Janus
8,787
462
167
9
0
340,711
5
W
Xbalanque
10,041
528
134
7
0
284,956
3
L
Anhur
9,113
480
133
7
0
307,059
6
W
Cthulhu
9,686
510
57
3
0
411,705
5
L
Cerberus
8,647
455
57
3
0
366,510
1
L
Sun Wukong
8,580
452
112
6
0
368,850
2
W
Scylla
10,906
574
144
8
0
371,808
6
W
Chang'e
10,874
572
136
7
0
353,491
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role