Player Matchup

Da Ji
Da Ji
FaZe_BeTocrack
Da Ji
Level 63
God Stats
2W - 1L
1,741 SR
Queue Stats
33W - 41L
1,355 Elo+
Party 1
Anubis
Anubis
ForCamelot4Amula
Anubis
Level 85
God Stats
7W - 3L
1,692 SR
Queue Stats
34W - 19L
1,602 Elo+
Solo
Horus
Horus
GONZO5160
Horus
Level 67
God Stats
1W - 0L
1,727 SR
Queue Stats
52W - 40L
1,340 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NBDxSage
Ah Muzen Cab
Level 65
God Stats
2W - 4L
1,500 SR
Queue Stats
271W - 227L
1,262 Elo+
Solo
Zeus
Zeus
matias12poroto
Zeus
Level 63
God Stats
1W - 3L
1,151 SR
Queue Stats
130W - 189L
1,378 Elo+
Party 1
Team Averages
Level 69
1,562 SR
1,388 Elo+

VS

Team Averages
Level 92
1,588 SR
1,429 Elo+
Amaterasu
Amaterasu
Shiro_takahashi1
Amaterasu
Level 102
God Stats
1W - 8L
1,447 SR
Queue Stats
32W - 40L
1,251 Elo+
Solo
Medusa
Medusa
Willluminati
Medusa
Level 86
God Stats
14W - 15L
1,764 SR
Queue Stats
275W - 260L
1,857 Elo+
Solo
Ra
Ra
astroidnugget
Ra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,246 Elo+
Solo
Odin
Odin
jbrodo540
Odin
Level 87
God Stats
41W - 34L
1,648 SR
Queue Stats
607W - 679L
1,412 Elo+
Solo
Ne Zha
Ne Zha
k1000osilva
Ne Zha
Level 67
God Stats
10W - 12L
1,583 SR
Queue Stats
389W - 409L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
7,608
585
5,534
10,902
4,034
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 1 / 2
8,888
684
7,906
6,262
2,541
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
GONZO5160
Horus
10
2 / 1 / 3
5,879
452
2,637
8,832
3,936
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
NBDxSage
Ah Muzen Cab
11
1 / 1 / 4
6,508
501
5,474
6,918
2,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 1 / 3
7,185
553
2,263
3,537
1,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
10
0 / 5 / 1
5,863
451
2,083
8,417
3,380
Boots

Boots

+6%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
10
3 / 3 / 0
6,215
478
9,401
9,321
2,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 1
5,153
396
1,026
4,122
1,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Odin
9
1 / 6 / 3
6,083
468
5,232
10,698
5,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
12
1 / 3 / 1
6,826
525
2,593
7,705
2,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
17
Kills
5
5
Deaths
18
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
7
1
2
8
W
Horus
GONZO5160
Horus
2
1
3
3.5
W
Ah Muzen Cab
NBDxSage
Ah Muzen Cab
1
1
4
3
L
Amaterasu
0
5
1
0.1
L
Medusa
3
3
0
1
L
0
1
1
0.5
L
Odin
1
6
3
0.42
L
Ne Zha
1
3
1
0.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,814
Damage
20,335
36,451
Taken
40,263
13,768
Mitigated
14,270
14,429
Healing
8,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,534
1,352
0
4,278
10,902
4,034
0
422
10,480
0
45,517
W
7,906
702
0
3,891
6,262
2,541
294
0
6,262
58,396
0
W
Horus
GONZO5160
Horus
2,637
1,630
1,351
2,185
8,832
3,936
324
0
8,832
0
9,373
W
Ah Muzen Cab
NBDxSage
Ah Muzen Cab
5,474
1,334
0
2,724
6,918
2,146
648
0
6,918
0
36,822
L
Amaterasu
2,083
1,041
0
1,237
8,417
3,380
1,106
5,883
2,534
0
19,285
L
Medusa
9,401
4,328
0
2,661
9,321
2,651
301
0
9,321
0
40,904
L
1,026
270
109
872
4,122
1,029
0
1,381
2,741
12,763
0
L
Odin
5,232
1,360
0
1,692
10,698
5,123
240
1,191
9,507
0
15,000
L
Ne Zha
2,593
1,164
563
1,136
7,705
2,087
1,738
1,714
5,991
0
42,485
W
2,263
69
0
0
3,537
1,111
53
604
2,933
29,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,068
Gold Earned
30,140
376
Minions Killed
256
0
Camps Cleared
0
1,210,845
Distance Traveled
1,085,052
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,608
585
79
6
0
292,538
0
W
Anubis
8,888
684
146
11
0
202,450
0
W
Horus
5,879
452
16
1
0
240,429
1
W
Ah Muzen Cab
6,508
501
63
5
0
234,277
1
L
Amaterasu
5,863
451
46
4
0
228,724
3
L
Medusa
6,215
478
60
5
0
238,869
5
L
Ra
5,153
396
28
2
0
148,966
0
L
Odin
6,083
468
40
3
0
245,418
2
L
Ne Zha
6,826
525
82
6
0
223,075
0
W
Zeus
7,185
553
72
6
0
241,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role