Player Matchup

Ymir
Ymir
GeRyHuN07
Ymir
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 25L
1,425 Elo+
Party 1
Anubis
Anubis
SMetashka
Anubis
Level 7
God Stats
8W - 4L
1,500 SR
Queue Stats
17W - 18L
1,233 Elo+
Solo
Neith
Neith
bekaksiztam
Neith
Level 4
God Stats
5W - 1L
1,731 SR
Queue Stats
10W - 9L
1,250 Elo+
Party 1
Fenrir
Fenrir
tborgesf
Fenrir
Level 29
God Stats
9W - 12L
1,519 SR
Queue Stats
194W - 183L
1,432 Elo+
Solo
Erlang Shen
Erlang Shen
车GoRob车
Erlang Shen
Level 16
God Stats
45W - 16L
1,662 SR
Queue Stats
390W - 338L
1,443 Elo+
Solo
Team Averages
Level 21
1,582 SR
1,357 Elo+

VS

Team Averages
Level 15
1,516 SR
1,385 Elo+
Jing Wei
Jing Wei
AlexMessias14
Jing Wei
Level 16
God Stats
12W - 9L
1,588 SR
Queue Stats
26W - 28L
1,374 Elo+
Solo
He Bo
He Bo
Bloodfeeder
He Bo
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
74W - 60L
1,221 Elo+
Solo
Guan Yu
Guan Yu
LuckyAlways
Guan Yu
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 50L
1,638 Elo+
Solo
Bacchus
Bacchus
SirAdamska
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,199 Elo+
Solo
Bakasura
Bakasura
VatcaIsHere
Bakasura
Level 28
God Stats
9W - 4L
1,493 SR
Queue Stats
70W - 45L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 1 / 9
8,421
526
7,446
7,289
5,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
SMetashka
Anubis
14
1 / 5 / 2
8,554
535
4,828
7,374
3,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
9 / 0 / 1
8,953
560
11,739
8,588
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
tborgesf
Fenrir
14
6 / 4 / 1
8,919
557
7,569
12,183
4,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Erlang Shen
车GoRob车
Erlang Shen
15
5 / 2 / 1
9,145
572
13,911
11,944
10,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AlexMessias14
Jing Wei
10
1 / 4 / 0
6,512
407
3,748
12,321
3,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 4 / 2
8,151
509
7,363
9,141
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
LuckyAlways
Guan Yu
14
2 / 5 / 2
8,596
537
9,278
17,729
12,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bacchus
SirAdamska
Bacchus
10
0 / 5 / 1
6,572
411
3,117
12,079
7,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
VatcaIsHere
Bakasura
17
7 / 4 / 1
9,997
625
8,541
10,443
6,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
22
Kills
12
12
Deaths
22
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AlexMessias14
Jing Wei
1
4
0
0.25
L
2
4
2
0.75
W
Ymir
1
1
9
5.5
L
Guan Yu
LuckyAlways
Guan Yu
2
5
2
0.6
W
Anubis
SMetashka
Anubis
1
5
2
0.4
L
Bacchus
SirAdamska
Bacchus
0
5
1
0.1
L
Bakasura
VatcaIsHere
Bakasura
7
4
1
1.88
W
9
0
1
9.5
W
Fenrir
tborgesf
Fenrir
6
4
1
1.63
W
Erlang Shen
车GoRob车
Erlang Shen
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,493
Damage
32,047
47,378
Taken
61,713
26,774
Mitigated
32,377
14,750
Healing
14,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AlexMessias14
Jing Wei
3,748
2,450
0
4,292
12,321
3,343
0
3,045
9,276
0
41,187
L
7,363
344
128
2,179
9,141
2,114
0
3,088
6,053
46,379
0
W
Ymir
7,446
745
0
1,883
7,289
5,485
288
2,785
4,504
21,226
0
L
Guan Yu
LuckyAlways
Guan Yu
9,278
2,420
60
5,377
17,729
12,634
40
548
17,181
0
47,750
W
Anubis
SMetashka
Anubis
4,828
89
0
1,897
7,374
3,409
128
2,477
4,852
36,229
0
L
Bacchus
SirAdamska
Bacchus
3,117
622
0
709
12,079
7,964
0
3,646
8,433
9,136
0
L
Bakasura
VatcaIsHere
Bakasura
8,541
5,944
0
1,861
10,443
6,322
1,224
1,947
8,496
0
68,476
W
11,739
7,698
0
3,775
8,588
3,092
816
3,721
4,839
0
56,347
W
Fenrir
tborgesf
Fenrir
7,569
2,200
0
3,251
12,183
4,407
0
1,497
9,841
0
52,946
W
Erlang Shen
车GoRob车
Erlang Shen
13,911
9,239
0
3,944
11,944
10,381
202
0
10,954
0
52,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,992
Gold Earned
39,828
414
Minions Killed
413
0
Camps Cleared
0
1,504,157
Distance Traveled
1,467,152
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,512
407
80
5
0
281,799
6
L
He Bo
8,151
509
87
5
0
281,843
2
W
Ymir
8,421
526
28
2
0
318,020
6
L
Guan Yu
8,596
537
99
6
0
281,777
6
W
Anubis
8,554
535
82
5
0
231,694
0
L
Bacchus
6,572
411
14
1
0
274,414
1
L
Bakasura
9,997
625
133
8
0
347,319
1
W
Neith
8,953
560
114
7
0
308,632
2
W
Fenrir
8,919
557
94
6
0
325,358
1
W
Erlang Shen
9,145
572
96
6
0
320,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role