Player Matchup

Erlang Shen
Erlang Shen
Bronze III
KINGSTER111
Erlang Shen
Bronze III
Level 65
God Stats
0W - 1L
1,351 SR
Queue Stats
4W - 22L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
MangakaOtaku
Merlin
Bronze III
Level 57
God Stats
0W - 1L
1,578 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
Sargon2
Danzaburou
Gold III
Level 157
God Stats
1W - 2L
1,478 SR
Queue Stats
123W - 127L
1,504 MMR
Solo
Apollo
Apollo
Bronze III
SoloManArmy
Apollo
Bronze III
Level 160
God Stats
6W - 3L
1,534 SR
Queue Stats
175W - 153L
1,500 MMR
Solo
Athena
Athena
Bronze III
thewalkingfish0
Athena
Bronze III
Level 88
God Stats
0W - 1L
1,373 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,463 SR
1,501 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,389 SR
1,498 MMR
Ymir
Ymir
Bronze III
Figrindan
Ymir
Bronze III
Level 141
God Stats
1W - 2L
1,291 SR
Queue Stats
1W - 3L
1,496 MMR
Solo
Anhur
Anhur
Silver IV
Thewheatons
Anhur
Silver IV
Level 95
God Stats
2W - 2L
1,330 SR
Queue Stats
8W - 11L
1,359 MMR
Party 1
Ne Zha
Ne Zha
Silver II
bysebas13
Ne Zha
Silver II
Level 137
God Stats
1W - 0L
1,392 SR
Queue Stats
66W - 63L
1,506 MMR
Solo
Sylvanus
Sylvanus
Gold IV
lxANT1FAxl
Sylvanus
Gold IV
Level 66
God Stats
10W - 11L
1,434 SR
Queue Stats
67W - 78L
1,631 MMR
Party 1
Thoth
Thoth
Gold IV
xXRebeldeXx
Thoth
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
KINGSTER111
Erlang Shen
17
0 / 4 / 0
9,501
475
2,673
13,275
8,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
14
4 / 6 / 4
9,464
473
7,684
13,137
4,404
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Sargon2
Danzaburou
15
1 / 5 / 1
9,225
461
9,951
13,283
4,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
18
6 / 4 / 7
11,310
566
12,995
12,868
4,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 1 / 5
9,547
477
3,172
11,712
8,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
SetNemesisNu WaPersephoneFenrir

VS

Bans
TsukuyomiCu ChulainnOsirisCthulhuSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
2 / 2 / 4
10,939
547
5,142
13,657
10,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 3 / 1
10,414
521
4,898
11,219
4,165
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
bysebas13
Ne Zha
19
3 / 5 / 9
12,448
622
13,075
16,994
7,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
lxANT1FAxl
Sylvanus
18
4 / 0 / 4
11,937
597
10,321
10,861
14,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
8 / 3 / 4
12,632
632
16,663
13,340
5,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
13
Kills
20
20
Deaths
13
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
2
4
2
L
Erlang Shen
KINGSTER111
Erlang Shen
0
4
0
0
L
Merlin
4
6
4
1
L
Danzaburou
Sargon2
Danzaburou
1
5
1
0.3
L
Apollo
6
4
7
2.38
W
3
3
1
1.17
W
Ne Zha
bysebas13
Ne Zha
3
5
9
1.5
W
Sylvanus
lxANT1FAxl
Sylvanus
4
0
4
6
L
2
1
5
4.5
W
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,475
Damage
50,099
64,275
Taken
66,071
30,895
Mitigated
41,705
11,198
Healing
29,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,142
682
0
3,191
13,657
10,276
102
3,468
10,189
31,308
0
L
Erlang Shen
KINGSTER111
Erlang Shen
2,673
886
0
2,219
13,275
8,796
1,122
8,688
4,456
0
58,694
L
Merlin
7,684
424
0
1,212
13,137
4,404
828
5,029
7,708
39,455
0
L
Danzaburou
Sargon2
Danzaburou
9,951
5,385
0
3,919
13,283
4,495
0
5,564
7,645
0
67,588
L
Apollo
12,995
8,600
0
1,170
12,868
4,521
0
5,736
6,886
0
97,837
W
4,898
1,946
0
4,607
11,219
4,165
4,648
1,954
9,265
0
73,897
W
Ne Zha
bysebas13
Ne Zha
13,075
3,821
0
8,396
16,994
7,274
512
3,278
13,716
0
86,304
W
Sylvanus
lxANT1FAxl
Sylvanus
10,321
2,662
1,470
7,389
10,861
14,583
1,585
2,174
8,687
61,328
14,000
L
3,172
1,188
0
2,678
11,712
8,679
0
5,738
5,800
14,469
0
W
16,663
787
256
3,908
13,340
5,407
1,303
2,785
10,555
71,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,047
Gold Earned
58,370
496
Minions Killed
560
0
Camps Cleared
0
1,923,992
Distance Traveled
1,869,279
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,939
547
50
3
0
367,705
5
L
Erlang Shen
9,501
475
123
6
0
404,437
0
L
Merlin
9,464
473
84
4
0
334,237
0
L
Danzaburou
9,225
461
123
6
0
357,915
5
L
Apollo
11,310
566
141
7
0
419,798
6
W
Anhur
10,414
521
123
6
0
348,179
5
W
Ne Zha
12,448
622
132
7
0
422,805
7
W
Sylvanus
11,937
597
127
6
0
347,626
3
L
Athena
9,547
477
25
1
0
407,605
5
W
Thoth
12,632
632
128
6
0
382,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role