Player Matchup

Kukulkan
Kukulkan
Inolyfe
Kukulkan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Guan Yu
Guan Yu
JikPik3
Guan Yu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 196L
1,403 Elo+
Party 2
Ra
Ra
KrazyKibble
Ra
Level 16
God Stats
0W - 5L
1,279 SR
Queue Stats
110W - 126L
1,366 Elo+
Party 2
Mercury
Mercury
LargeMale
Mercury
Level 107
God Stats
11W - 10L
1,559 SR
Queue Stats
365W - 319L
1,519 Elo+
Party 3
Ullr
Ullr
WhatsYourTTV
Ullr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,395 Elo+
Party 3
Team Averages
Level 32
1,468 SR
1,437 Elo+

VS

Team Averages
Level 25
1,621 SR
1,538 Elo+
The Morrigan
The Morrigan
Aczino0308
The Morrigan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,654 Elo+
Solo
Jing Wei
Jing Wei
DertsKreutz
Jing Wei
Level 5
God Stats
4W - 1L
1,792 SR
Queue Stats
15W - 8L
1,568 Elo+
Party 1
Bellona
Bellona
EthanFawkJuice
Bellona
Level 17
God Stats
16W - 13L
1,483 SR
Queue Stats
22W - 23L
1,403 Elo+
Solo
Fenrir
Fenrir
mtgfreak9797
Fenrir
Level 29
God Stats
3W - 0L
1,830 SR
Queue Stats
648W - 619L
1,556 Elo+
Solo
Athena
Athena
valahalla
Athena
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Inolyfe
Kukulkan
14
4 / 9 / 6
9,103
455
8,363
12,099
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
JikPik3
Guan Yu
11
1 / 12 / 3
7,613
381
6,726
17,855
15,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
7 / 8 / 3
9,407
470
9,438
12,361
4,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
LargeMale
Mercury
18
8 / 3 / 2
11,775
589
12,379
14,833
6,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 5 / 3
8,450
423
8,899
13,653
4,613
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Aczino0308
The Morrigan
20
13 / 4 / 5
13,214
661
14,793
8,636
4,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
DertsKreutz
Jing Wei
15
2 / 7 / 4
9,303
465
9,624
16,899
6,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
14 / 2 / 2
12,495
625
18,994
14,500
14,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
16
6 / 8 / 9
10,537
527
6,054
18,582
8,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
valahalla
Athena
16
2 / 2 / 16
10,707
535
5,445
17,334
15,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
73
22
Kills
37
37
Deaths
23
17
Assists
36
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Aczino0308
The Morrigan
13
4
5
3.88
W
Jing Wei
DertsKreutz
Jing Wei
2
7
4
0.57
W
14
2
2
7.5
L
Kukulkan
Inolyfe
Kukulkan
4
9
6
0.78
L
Guan Yu
JikPik3
Guan Yu
1
12
3
0.21
L
7
8
3
1.06
L
Mercury
LargeMale
Mercury
8
3
2
3
L
2
5
3
0.7
W
Fenrir
6
8
9
1.31
W
Athena
valahalla
Athena
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,805
Damage
54,910
70,801
Taken
75,951
36,591
Mitigated
49,090
8,261
Healing
22,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Aczino0308
The Morrigan
14,793
3,299
336
2,957
8,636
4,027
1,814
1,580
6,730
96,643
5,061
W
Jing Wei
DertsKreutz
Jing Wei
9,624
7,434
0
5,748
16,899
6,540
888
3,850
13,049
0
51,606
W
18,994
7,289
0
3,347
14,500
14,917
1,926
2,447
11,833
1,312
73,540
L
Kukulkan
Inolyfe
Kukulkan
8,363
1,035
0
0
12,099
4,681
0
4,333
7,496
45,486
0
L
Guan Yu
JikPik3
Guan Yu
6,726
1,965
245
2,214
17,855
15,866
75
3,222
14,601
752
25,401
L
9,438
2,487
492
1,900
12,361
4,524
0
4,057
8,222
43,928
0
L
Mercury
LargeMale
Mercury
12,379
7,918
0
750
14,833
6,907
0
2,738
11,965
0
82,655
L
8,899
3,617
0
2,660
13,653
4,613
601
2,859
10,741
0
45,560
W
Fenrir
6,054
1,375
0
4,964
18,582
8,475
0
3,805
14,652
0
61,069
W
Athena
valahalla
Athena
5,445
2,352
0
5,438
17,334
15,131
308
6,689
10,595
39,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,348
Gold Earned
56,256
416
Minions Killed
535
0
Camps Cleared
0
1,660,203
Distance Traveled
1,840,643
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
13,214
661
172
9
0
365,271
8
W
Jing Wei
9,303
465
84
4
0
330,384
2
W
Bellona
12,495
625
137
7
0
362,364
4
L
Kukulkan
9,103
455
75
4
0
293,306
4
L
Guan Yu
7,613
381
39
2
0
301,003
0
L
Ra
9,407
470
63
3
0
349,209
0
L
Mercury
11,775
589
160
8
0
425,119
0
L
Ullr
8,450
423
79
4
0
291,566
2
W
Fenrir
10,537
527
94
5
0
374,686
1
W
Athena
10,707
535
48
2
0
407,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role