Player Matchup

Anubis
Anubis
LESF1112
Anubis
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 48L
1,424 Elo+
Party 2
Chaac
Chaac
Oatie11
Chaac
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
UltraScope132
Nemesis
Level 22
God Stats
2W - 1L
1,865 SR
Queue Stats
36W - 41L
1,391 Elo+
Solo
Sol
Sol
brdsmth84
Sol
Level 29
God Stats
19W - 25L
1,559 SR
Queue Stats
143W - 178L
1,439 Elo+
Solo
Nox
Nox
zumbi__7
Nox
Level 27
God Stats
9W - 9L
1,534 SR
Queue Stats
55W - 53L
1,417 Elo+
Party 2
Team Averages
Level 21
1,592 SR
1,434 Elo+

VS

Team Averages
Level 18
1,451 SR
1,293 Elo+
Jormungandr
Jormungandr
C_Henrique1_11
Jormungandr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 33L
1,136 Elo+
Party 1
Pele
Pele
KoopaT12
Pele
Level 1
God Stats
1W - 1L
1,308 SR
Queue Stats
1W - 2L
1,096 Elo+
Solo
Tyr
Tyr
MCarvajal96
Tyr
Level 5
God Stats
2W - 2L
1,216 SR
Queue Stats
7W - 6L
1,445 Elo+
Solo
Cerberus
Cerberus
XK1ngonboardsonX
Cerberus
Level 28
God Stats
12W - 6L
1,752 SR
Queue Stats
153W - 139L
1,498 Elo+
Solo
Mercury
Mercury
kratos_upbeat031
Mercury
Level 28
God Stats
15W - 13L
1,480 SR
Queue Stats
88W - 120L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
LESF1112
Anubis
9
2 / 6 / 1
6,680
371
5,030
9,470
3,093
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Oatie11
Chaac
8
1 / 11 / 2
6,265
348
5,347
14,798
10,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nemesis
14
4 / 3 / 0
8,380
466
8,906
16,116
4,955
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
7 / 6 / 2
8,928
496
12,031
16,925
4,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 8 / 4
7,364
409
5,848
11,208
3,828
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
C_Henrique1_11
Jormungandr
12
3 / 4 / 5
8,314
462
8,656
11,131
4,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
15
7 / 4 / 5
9,664
537
9,173
11,294
3,896
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
15 / 1 / 6
10,430
579
14,505
14,696
8,932
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 2 / 8
9,607
534
12,009
11,867
7,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
2 / 6 / 9
8,786
488
6,429
14,313
4,752
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
64
17
Kills
31
34
Deaths
17
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
C_Henrique1_11
Jormungandr
3
4
5
1.38
W
Pele
7
4
5
2.38
L
Anubis
LESF1112
Anubis
2
6
1
0.42
W
15
1
6
18
L
Chaac
Oatie11
Chaac
1
11
2
0.18
L
Nemesis
4
3
0
1.33
W
4
2
8
4
L
7
6
2
1.33
W
2
6
9
1.08
L
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,162
Damage
50,772
68,517
Taken
63,301
26,686
Mitigated
29,883
17,012
Healing
13,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
C_Henrique1_11
Jormungandr
8,656
1,405
0
198
11,131
4,488
1,069
5,537
5,494
24,350
0
W
Pele
9,173
3,101
266
1,812
11,294
3,896
2,831
4,064
7,180
0
50,199
L
Anubis
LESF1112
Anubis
5,030
944
401
867
9,470
3,093
422
2,516
6,954
18,033
0
W
14,505
820
0
4,975
14,696
8,932
1,459
6,584
7,962
8,007
46,113
L
Chaac
Oatie11
Chaac
5,347
1,337
0
1,977
14,798
10,422
211
4,876
9,922
0
14,196
L
Nemesis
8,906
4,782
87
4,957
16,116
4,955
0
3,653
12,463
0
54,570
W
12,009
778
0
3,374
11,867
7,815
1,976
3,293
8,499
42,088
0
L
12,031
5,343
0
7,696
16,925
4,388
947
8,998
7,927
47,462
0
W
6,429
3,625
0
2,802
14,313
4,752
628
3,431
10,807
0
39,720
L
5,848
716
258
769
11,208
3,828
298
2,814
8,394
24,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,617
Gold Earned
46,801
260
Minions Killed
319
0
Camps Cleared
0
1,427,970
Distance Traveled
1,649,194
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,314
462
22
1
0
319,800
0
W
Pele
9,664
537
71
4
0
289,688
0
L
Anubis
6,680
371
30
2
0
268,253
0
W
Tyr
10,430
579
78
4
0
333,355
0
L
Chaac
6,265
348
12
1
0
297,699
0
L
Nemesis
8,380
466
89
5
0
320,519
2
W
Cerberus
9,607
534
76
4
0
333,724
1
L
Sol
8,928
496
76
4
0
258,442
0
W
Mercury
8,786
488
72
4
0
372,627
0
L
Nox
7,364
409
53
3
0
283,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role