Player Matchup

Arachne
Arachne
Gio250802
Arachne
Level 5
God Stats
2W - 3L
1,468 SR
Queue Stats
3W - 5L
1,391 Elo+
Party 1
Heimdallr
Heimdallr
J_BASTOS_
Heimdallr
Level 7
God Stats
1W - 5L
1,221 SR
Queue Stats
8W - 11L
1,380 Elo+
Party 1
Cthulhu
Cthulhu
Toska_z
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,315 Elo+
Party 1
Merlin
Merlin
angryAndri
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,172 Elo+
Party 1
Kukulkan
Kukulkan
pigiordi
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,241 Elo+
Party 1
Team Averages
Level 5
1,438 SR
1,300 Elo+

VS

Team Averages
Level 22
1,526 SR
1,529 Elo+
Ymir
Ymir
Idkaname213
Ymir
Level 29
God Stats
4W - 4L
1,627 SR
Queue Stats
355W - 358L
1,544 Elo+
Solo
Janus
Janus
PdQ venom
Janus
Level 28
God Stats
10W - 16L
1,433 SR
Queue Stats
62W - 65L
1,550 Elo+
Solo
Fenrir
Fenrir
Skyhigh_134
Fenrir
Level 13
God Stats
4W - 1L
1,500 SR
Queue Stats
17W - 23L
1,335 Elo+
Solo
Cthulhu
Cthulhu
VoidScribe22
Cthulhu
Level 16
God Stats
12W - 18L
1,473 SR
Queue Stats
28W - 29L
1,539 Elo+
Solo
Erlang Shen
Erlang Shen
rtp_125
Erlang Shen
Level 26
God Stats
35W - 30L
1,595 SR
Queue Stats
440W - 408L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gio250802
Arachne
14
3 / 8 / 0
9,119
434
9,438
18,140
6,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
J_BASTOS_
Heimdallr
11
0 / 11 / 3
7,337
349
5,249
15,294
4,927
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Toska_z
Cthulhu
11
1 / 8 / 2
7,410
353
5,374
18,063
11,029
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
angryAndri
Merlin
14
0 / 10 / 3
8,546
407
3,237
11,922
3,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
pigiordi
Kukulkan
15
2 / 5 / 0
8,952
426
4,584
9,554
2,910
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 1
14,505
691
10,788
15,036
11,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Janus
PdQ venom
Janus
17
7 / 2 / 11
12,370
589
13,389
10,798
4,136
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
19
13 / 2 / 7
12,959
617
14,019
16,981
11,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
VoidScribe22
Cthulhu
16
3 / 3 / 15
11,210
534
6,128
14,332
12,965
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
rtp_125
Erlang Shen
19
11 / 0 / 9
12,916
615
15,202
13,266
7,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
85
6
Kills
42
42
Deaths
9
8
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Arachne
Gio250802
Arachne
3
8
0
0.38
W
8
2
1
4.25
L
Heimdallr
J_BASTOS_
Heimdallr
0
11
3
0.14
W
Janus
PdQ venom
Janus
7
2
11
6.25
W
Fenrir
13
2
7
8.25
L
Cthulhu
Toska_z
Cthulhu
1
8
2
0.25
W
Cthulhu
VoidScribe22
Cthulhu
3
3
15
3.5
L
Merlin
angryAndri
Merlin
0
10
3
0.15
L
Kukulkan
pigiordi
Kukulkan
2
5
0
0.4
W
Erlang Shen
rtp_125
Erlang Shen
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,882
Damage
59,526
72,973
Taken
70,413
28,708
Mitigated
47,417
8,493
Healing
29,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Gio250802
Arachne
9,438
6,423
0
4,744
18,140
6,237
0
5,225
12,790
0
47,137
W
10,788
5,170
0
6,369
15,036
11,301
4,598
3,604
11,286
100,649
6,292
L
Heimdallr
J_BASTOS_
Heimdallr
5,249
3,158
0
1,151
15,294
4,927
484
7,359
7,810
0
29,160
W
Janus
PdQ venom
Janus
13,389
2,897
705
4,570
10,798
4,136
1,802
3,468
7,205
71,880
0
W
Fenrir
14,019
2,552
0
8,251
16,981
11,421
2,548
2,426
14,480
0
64,022
L
Cthulhu
Toska_z
Cthulhu
5,374
722
372
1,226
18,063
11,029
24
9,686
8,307
20,822
0
W
Cthulhu
VoidScribe22
Cthulhu
6,128
614
0
1,880
14,332
12,965
838
4,169
10,163
33,021
0
L
Merlin
angryAndri
Merlin
3,237
911
0
0
11,922
3,605
322
4,273
7,521
27,656
0
L
Kukulkan
pigiordi
Kukulkan
4,584
764
0
1,000
9,554
2,910
0
3,338
6,191
29,932
0
W
Erlang Shen
rtp_125
Erlang Shen
15,202
8,399
0
7,456
13,266
7,594
3,409
3,164
10,027
0
98,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,364
Gold Earned
63,960
250
Minions Killed
540
0
Camps Cleared
0
1,573,080
Distance Traveled
2,072,055
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,119
434
81
4
0
344,845
1
W
Ymir
14,505
691
181
9
0
371,933
1
L
Heimdallr
7,337
349
35
2
0
328,301
2
W
Janus
12,370
589
109
5
0
380,749
1
W
Fenrir
12,959
617
102
5
0
438,248
4
L
Cthulhu
7,410
353
33
2
0
306,405
0
W
Cthulhu
11,210
534
38
2
0
426,691
3
L
Merlin
8,546
407
46
2
0
251,614
0
L
Kukulkan
8,952
426
55
3
0
341,915
1
W
Erlang Shen
12,916
615
110
5
0
454,434
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role