Player Matchup

Scylla
Scylla
DeadlyVirus
Scylla
Level 17
God Stats
6W - 11L
1,578 SR
Queue Stats
179W - 170L
1,527 Elo+
Party 2
Hou Yi
Hou Yi
Fantoa
Hou Yi
Level 29
God Stats
18W - 17L
1,532 SR
Queue Stats
219W - 228L
1,569 Elo+
Party 2
Nemesis
Nemesis
Kikor2001
Nemesis
Level 9
God Stats
3W - 5L
1,603 SR
Queue Stats
84W - 73L
1,588 Elo+
Solo
Guan Yu
Guan Yu
NikitaKarp
Guan Yu
Level 17
God Stats
0W - 2L
1,701 SR
Queue Stats
64W - 75L
1,551 Elo+
Party 2
Kuzenbo
Kuzenbo
thewhitemask
Kuzenbo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 35L
1,621 Elo+
Solo
Team Averages
Level 19
1,583 SR
1,571 Elo+

VS

Team Averages
Level 24
1,703 SR
1,545 Elo+
Cernunnos
Cernunnos
Cescadas
Cernunnos
Level 28
God Stats
2W - 0L
1,738 SR
Queue Stats
62W - 59L
1,452 Elo+
Solo
Ymir
Ymir
ManomonaM
Ymir
Level 29
God Stats
1W - 0L
1,943 SR
Queue Stats
12W - 6L
1,688 Elo+
Party 1
Janus
Janus
Nidopopouloss
Janus
Level 28
God Stats
4W - 0L
1,640 SR
Queue Stats
12W - 6L
1,688 Elo+
Party 1
Kali
Kali
botseverywhere
Kali
Level 28
God Stats
2W - 1L
1,695 SR
Queue Stats
40W - 20L
1,681 Elo+
Solo
Bellona
Bellona
goners12
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
1 / 6 / 1
7,968
419
5,826
10,174
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
Fantoa
Hou Yi
14
3 / 5 / 4
8,811
464
7,861
14,189
4,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Kikor2001
Nemesis
15
3 / 6 / 2
8,706
458
6,407
17,212
7,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Guan Yu
NikitaKarp
Guan Yu
12
0 / 6 / 1
7,246
381
2,367
17,265
10,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kuzenbo
thewhitemask
Kuzenbo
14
3 / 4 / 3
9,074
478
7,860
15,397
16,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Cescadas
Cernunnos
15
2 / 2 / 4
9,313
490
6,182
9,504
3,256
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
15
0 / 3 / 7
9,433
496
2,762
12,811
7,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
6 / 2 / 5
11,365
598
13,923
7,464
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
15 / 2 / 5
13,104
690
20,275
23,016
10,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Bellona
goners12
Bellona
17
4 / 1 / 11
11,365
598
12,305
9,852
8,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
10
Kills
27
27
Deaths
10
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Cescadas
Cernunnos
2
2
4
2
L
Scylla
1
6
1
0.25
L
Hou Yi
Fantoa
Hou Yi
3
5
4
1
L
Nemesis
Kikor2001
Nemesis
3
6
2
0.67
W
Ymir
0
3
7
1.17
W
6
2
5
4.25
L
Guan Yu
NikitaKarp
Guan Yu
0
6
1
0.08
W
15
2
5
8.75
W
Bellona
goners12
Bellona
4
1
11
9.5
L
Kuzenbo
thewhitemask
Kuzenbo
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,321
Damage
55,447
74,237
Taken
62,647
41,387
Mitigated
32,713
16,020
Healing
24,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Cescadas
Cernunnos
6,182
2,985
0
3,241
9,504
3,256
1,109
2,351
7,153
0
66,570
L
Scylla
5,826
436
0
1,100
10,174
2,798
0
2,219
7,735
41,326
0
L
Hou Yi
Fantoa
Hou Yi
7,861
5,167
0
3,983
14,189
4,334
0
4,713
9,271
0
40,671
L
Nemesis
Kikor2001
Nemesis
6,407
2,773
0
4,733
17,212
7,234
0
1,976
14,986
0
58,680
W
Ymir
2,762
738
0
1,816
12,811
7,928
367
2,484
10,327
37,735
0
W
13,923
564
0
480
7,464
2,414
1,655
2,531
4,933
67,738
0
L
Guan Yu
NikitaKarp
Guan Yu
2,367
139
0
3,797
17,265
10,203
372
3,609
13,103
296
28,781
W
20,275
11,239
0
16,880
23,016
10,656
798
4,262
18,704
0
90,941
W
Bellona
goners12
Bellona
12,305
3,398
0
2,144
9,852
8,459
1,130
2,354
7,323
0
56,335
L
Kuzenbo
thewhitemask
Kuzenbo
7,860
2,121
0
2,407
15,397
16,818
0
3,486
11,736
35,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,805
Gold Earned
54,580
380
Minions Killed
550
0
Camps Cleared
0
1,722,433
Distance Traveled
1,815,655
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,313
490
115
6
0
311,040
2
L
Scylla
7,968
419
83
4
0
329,027
3
L
Hou Yi
8,811
464
77
4
0
302,580
1
L
Nemesis
8,706
458
101
5
0
375,289
8
W
Ymir
9,433
496
57
3
0
342,341
4
W
Janus
11,365
598
135
7
0
389,102
6
L
Guan Yu
7,246
381
57
3
0
377,086
1
W
Kali
13,104
690
130
7
0
402,986
3
W
Bellona
11,365
598
113
6
0
370,186
3
L
Kuzenbo
9,074
478
62
3
0
338,451
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role