Player Matchup

Medusa
Medusa
Crespolocos
Medusa
Level 28
God Stats
4W - 2L
1,978 SR
Queue Stats
160W - 162L
1,527 Elo+
Solo
Kuzenbo
Kuzenbo
Grip The Pump
Kuzenbo
Level 87
God Stats
28W - 13L
1,954 SR
Queue Stats
211W - 186L
1,613 Elo+
Party 1
Scylla
Scylla
IG0TJUKEZ
Scylla
Level 138
God Stats
11W - 13L
1,467 SR
Queue Stats
338W - 351L
1,658 Elo+
Party 1
Team Averages
Level 84
1,800 SR
1,600 Elo+

VS

Team Averages
Level 40
1,436 SR
1,515 Elo+
Chaac
Chaac
ElChapo969865
Chaac
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Zeus
Zeus
TetanicShawn
Zeus
Level 88
God Stats
4W - 6L
1,715 SR
Queue Stats
139W - 156L
1,609 Elo+
Party 2
Ares
Ares
agus-facu-cace
Ares
Level 5
God Stats
0W - 2L
1,093 SR
Queue Stats
3W - 6L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
5 / 1 / 2
9,013
751
4,880
8,539
2,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
10
0 / 2 / 6
7,719
643
3,913
8,868
7,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
IG0TJUKEZ
Scylla
13
3 / 3 / 4
8,767
731
6,631
5,792
1,683
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 3
8,109
676
6,070
9,601
7,361
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
3 / 5 / 3
8,297
691
8,966
8,789
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

4
0 / 0 / 0
6,010
501
0
461
208
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
8
Kills
6
6
Deaths
8
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
1
2
6
L
3
3
3
1.5
W
Kuzenbo
0
2
6
1.5
W
Scylla
IG0TJUKEZ
Scylla
3
3
4
1.67
L
3
5
3
0.9
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,424
Damage
15,036
23,199
Taken
18,851
12,348
Mitigated
10,579
9,519
Healing
3,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
4,880
1,983
0
5,401
8,539
2,742
1,355
3,210
5,163
0
45,688
L
6,070
787
205
1,751
9,601
7,361
0
5,291
4,310
0
20,470
W
Kuzenbo
3,913
1,750
0
3,085
8,868
7,923
626
3,408
5,159
13,376
0
W
Scylla
IG0TJUKEZ
Scylla
6,631
127
0
1,033
5,792
1,683
690
2,415
3,257
39,877
0
L
8,966
906
397
1,552
8,789
3,010
0
5,064
3,725
32,878
0
L
0
0
0
0
461
208
0
221
240
1,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,499
Gold Earned
22,416
140
Minions Killed
106
0
Camps Cleared
0
612,484
Distance Traveled
429,398
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,013
751
70
6
0
217,335
2
L
Chaac
8,109
676
33
3
0
197,279
1
W
Kuzenbo
7,719
643
27
2
0
218,554
4
W
Scylla
8,767
731
43
4
0
176,595
0
L
Zeus
8,297
691
68
6
0
160,982
3
L
Ares
6,010
501
5
0
0
71,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role